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/*
*
* Adventure Creator
* by Chris Burton, 2013-2014
*
* "ActionPlayMaker.cs"
*
* This action interacts with the popular
* PlayMaker FSM-manager.
*
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using AC;
#if UNITY_EDITOR
using UnityEditor;
#endif
[System.Serializable]
public class ActionPlayMaker : Action
{
public GameObject linkedObject;
public string eventName;
public ActionPlayMaker ()
{
this.isDisplayed = true;
title = "Third-Party: PlayMaker";
}
override public float Run ()
{
if (linkedObject != null && eventName != "")
{
PlayMakerIntegration.CallEvent (linkedObject, eventName);
}
return 0f;
}
#if UNITY_EDITOR
override public void ShowGUI ()
{
if (PlayMakerIntegration.IsDefinePresent ())
{
linkedObject = (GameObject) EditorGUILayout.ObjectField ("PlayMaker FSM:", linkedObject, typeof (GameObject), true);
eventName = EditorGUILayout.TextField ("Event to call:", eventName);
}
else
{
EditorGUILayout.HelpBox ("The 'PlayMakerIsPresent' preprocessor define must be declared in the\nPlayMakerIntegration.cs script. Please open it and follow instructions.", MessageType.Warning);
}
AfterRunningOption ();
}
public override string SetLabel ()
{
string labelAdd = "";
return labelAdd;
}
#endif
}
|
Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|