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/*
*
* Adventure Creator
* by Chris Burton, 2013-2014
*
* "ActionPause.cs"
*
* This action pauses the game by a given amount.
*
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using AC;
#if UNITY_EDITOR
using UnityEditor;
#endif
[System.Serializable]
public class ActionPause : Action
{
public float timeToPause;
public ActionPause ()
{
this.isDisplayed = true;
title = "Engine: Pause game";
}
override public float Run ()
{
if (!isRunning)
{
isRunning = true;
return timeToPause;
}
else
{
isRunning = false;
return 0f;
}
}
#if UNITY_EDITOR
override public void ShowGUI ()
{
timeToPause = EditorGUILayout.Slider ("Wait time (s):", timeToPause, 0, 10f);
AfterRunningOption ();
}
public override string SetLabel ()
{
string labelAdd = " (" + timeToPause + "s)";
return labelAdd;
}
#endif
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|