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/*
*
* Adventure Creator
* by Chris Burton, 2013-2014
*
* "ActionMenuState.cs"
*
* This Action alters various variables of menus and menu elements.
*
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using AC;
#if UNITY_EDITOR
using UnityEditor;
#endif
[System.Serializable]
public class ActionMenuState : Action
{
public enum MenuChangeType { TurnOnMenu, TurnOffMenu, HideMenuElement, ShowMenuElement, LockMenu, UnlockMenu, AddJournalPage };
public MenuChangeType changeType = MenuChangeType.TurnOnMenu;
public string menuToChange = "";
public string elementToChange = "";
public string journalText = "";
public bool doFade = false;
public int lineID = -1;
public ActionMenuState ()
{
this.isDisplayed = true;
lineID = -1;
title = "Menu: Change state";
}
override public float Run ()
{
if (!isRunning)
{
isRunning = true;
Menu _menu = PlayerMenus.GetMenuWithName (menuToChange);
if (_menu != null)
{
if (changeType == MenuChangeType.TurnOnMenu)
{
if (_menu.appearType == AppearType.Manual || _menu.appearType == AppearType.OnInputKey)
{
_menu.TurnOn (doFade);
if (doFade)
{
return defaultPauseTime;
}
}
else
{
Debug.LogWarning ("Can only turn on menus with an Appear Type of Manual and OnInputKey.");
}
}
else if (changeType == MenuChangeType.TurnOffMenu)
{
if (_menu.appearType == AppearType.Manual || _menu.appearType == AppearType.OnInputKey)
{
_menu.TurnOff (doFade);
if (doFade)
{
return defaultPauseTime;
}
}
else
{
Debug.LogWarning ("Can only turn off menus with an Appear Type of Manual and OnInputKey.");
}
}
else if (changeType == MenuChangeType.HideMenuElement || changeType == MenuChangeType.ShowMenuElement)
{
MenuElement _element = PlayerMenus.GetElementWithName (menuToChange, elementToChange);
if (_element != null)
{
if (changeType == MenuChangeType.HideMenuElement)
{
_element.isVisible = false;
}
else
{
_element.isVisible = true;
}
_menu.ResetVisibleElements ();
_menu.Recalculate ();
}
else
{
Debug.LogWarning ("Could not find menu element of name '" + elementToChange + "'");
}
}
else if (changeType == MenuChangeType.LockMenu)
{
_menu.isLocked = true;
_menu.ForceOff ();
}
else if (changeType == MenuChangeType.UnlockMenu)
{
_menu.isLocked = false;
}
else if (changeType == MenuChangeType.AddJournalPage)
{
MenuElement _element = PlayerMenus.GetElementWithName (menuToChange, elementToChange);
if (_element != null)
{
if (journalText != "")
{
if (_element is MenuJournal)
{
MenuJournal journal = (MenuJournal) _element;
JournalPage newPage = new JournalPage (lineID, journalText);
journal.pages.Add (newPage);
}
else
{
Debug.LogWarning (_element.title + " is not a journal!");
}
}
else
{
Debug.LogWarning ("No journal text to add!");
}
}
else
{
Debug.LogWarning ("Could not find menu element of name '" + elementToChange + "' inside '" + menuToChange + "'");
}
}
}
else if (menuToChange != "")
{
Debug.LogWarning ("Could not find menu of name '" + menuToChange + "'");
}
}
else
{
Menu _menu = PlayerMenus.GetMenuWithName (menuToChange);
if (_menu != null)
{
if (_menu.IsFading ())
{
return defaultPauseTime;
}
else
{
isRunning = false;
return 0f;
}
}
}
return 0f;
}
override public int End (List<AC.Action> actions)
{
Menu _menu = PlayerMenus.GetMenuWithName (menuToChange);
if (changeType == MenuChangeType.TurnOnMenu && _menu && _menu.pauseWhenEnabled && (_menu.appearType == AppearType.Manual || _menu.appearType == AppearType.OnInputKey))
{
Debug.LogWarning ("Cannot continue ActionList as a pause menu has been turned on");
return -1;
}
return (base.End (actions));
}
#if UNITY_EDITOR
override public void ShowGUI ()
{
changeType = (MenuChangeType) EditorGUILayout.EnumPopup ("Change type:", changeType);
if (changeType == MenuChangeType.TurnOnMenu)
{
menuToChange = EditorGUILayout.TextField ("Menu to turn on:", menuToChange);
doFade = EditorGUILayout.Toggle ("Fade?", doFade);
}
else if (changeType == MenuChangeType.TurnOffMenu)
{
menuToChange = EditorGUILayout.TextField ("Menu to turn off:", menuToChange);
doFade = EditorGUILayout.Toggle ("Fade?", doFade);
}
else if (changeType == MenuChangeType.HideMenuElement)
{
menuToChange = EditorGUILayout.TextField ("Menu containing element:", menuToChange);
elementToChange = EditorGUILayout.TextField ("Element to hide:", elementToChange);
}
else if (changeType == MenuChangeType.ShowMenuElement)
{
menuToChange = EditorGUILayout.TextField ("Menu containing element:", menuToChange);
elementToChange = EditorGUILayout.TextField ("Element to show:", elementToChange);
}
if (changeType == MenuChangeType.LockMenu)
{
menuToChange = EditorGUILayout.TextField ("Menu to lock:", menuToChange);
}
else if (changeType == MenuChangeType.UnlockMenu)
{
menuToChange = EditorGUILayout.TextField ("Menu to unlock:", menuToChange);
}
else if (changeType == MenuChangeType.AddJournalPage)
{
if (lineID > -1)
{
EditorGUILayout.LabelField ("Speech Manager ID:", lineID.ToString ());
}
menuToChange = EditorGUILayout.TextField ("Menu containing element:", menuToChange);
elementToChange = EditorGUILayout.TextField ("Journal element:", elementToChange);
EditorGUILayout.LabelField ("New page text:");
journalText = EditorGUILayout.TextArea (journalText);
}
AfterRunningOption ();
}
public override string SetLabel ()
{
string labelAdd = " (" + changeType.ToString () + " '" + menuToChange + "')";
return labelAdd;
}
#endif
}
|
Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|