Subversion Repository Public Repository

Nextrek

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
/*
 *
 *	Adventure Creator
 *	by Chris Burton, 2013-2014
 *	
 *	"ActionInventorySet.cs"
 * 
 *	This action is used to add or remove items from the player's inventory, defined in the Inventory Manager.
 * 
 */

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using AC;

#if UNITY_EDITOR
using UnityEditor;
#endif

[System.Serializable]
public class ActionInventorySet : Action
{
	
	public enum InvAction {Add, Remove};
	public InvAction invAction;
	
	public int invID;
	private int invNumber;
	
	public bool setAmount = false;
	public int amount = 1;
	
	private InventoryManager inventoryManager;
	
	
	override public float Run ()
	{
		RuntimeInventory runtimeInventory = GameObject.FindWithTag (Tags.persistentEngine).GetComponent <RuntimeInventory>();
		
		if (runtimeInventory)
		{
			if (!setAmount)
			{
				amount = 1;
			}

			if (invAction == InvAction.Add)
			{
				runtimeInventory.Add (invID, amount);
			}
			else
			{
				runtimeInventory.Remove (invID, amount);
			}

			PlayerMenus.ResetInventoryBoxes ();
		}
		
		return 0f;
	}

	
	#if UNITY_EDITOR

	public ActionInventorySet ()
	{
		this.isDisplayed = true;
		title = "Inventory: Add or remove";
	}
	
	
	override public void ShowGUI ()
	{
		if (!inventoryManager)
		{
			inventoryManager = AdvGame.GetReferences ().inventoryManager;
		}
		
		if (inventoryManager)
		{
			// Create a string List of the field's names (for the PopUp box)
			List<string> labelList = new List<string>();
			
			int i = 0;
			invNumber = -1;
			
			if (inventoryManager.items.Count > 0)
			{
				foreach (InvItem _item in inventoryManager.items)
				{
					labelList.Add (_item.label);
					
					// If a item has been removed, make sure selected variable is still valid
					if (_item.id == invID)
					{
						invNumber = i;
					}
					
					i++;
				}
				
				if (invNumber == -1)
				{
					Debug.Log ("Previously chosen item no longer exists!");
					invNumber = 0;
					invID = 0;
				}
				
				EditorGUILayout.BeginHorizontal();
					invAction = (InvAction) EditorGUILayout.EnumPopup ("Inventory item:", invAction);

					invNumber = EditorGUILayout.Popup (invNumber, labelList.ToArray());
					invID = inventoryManager.items[invNumber].id;
				EditorGUILayout.EndHorizontal();
		
				if (inventoryManager.items[invNumber].canCarryMultiple)
				{
					setAmount = EditorGUILayout.Toggle ("Set amount?", setAmount);
				
					if (setAmount)
					{
						if (invAction == InvAction.Add)
						{
							amount = EditorGUILayout.IntField ("Increase count by:", amount);
						}
						else
						{
							amount = EditorGUILayout.IntField ("Reduce count by:", amount);
						}
					}
				}

				AfterRunningOption ();
			}
	
			else
			{
				EditorGUILayout.LabelField ("No inventory items exist!");
				invID = -1;
				invNumber = -1;
			}
		}
	}
	
	
	override public string SetLabel ()
	{
		string labelAdd = "";
		string labelItem = "";

		if (!inventoryManager)
		{
			inventoryManager = AdvGame.GetReferences ().inventoryManager;
		}

		if (inventoryManager)
		{
			if (inventoryManager.items.Count > 0)
			{
				if (invNumber > -1)
				{
					labelItem = " " + inventoryManager.items[invNumber].label;
				}
			}
		}
		
		if (invAction == InvAction.Add)
		{
			labelAdd = " (Add" + labelItem + ")";
		}
		else
		{
			labelAdd = " (Remove" + labelItem + ")";
		}
	
		return labelAdd;
	}

	#endif

}

Commits for Nextrek/SpaceCrew/SpaceCrew/Assets/AdventureCreator/Scripts/Actions/ActionInventorySet.cs

Diff revisions: vs.
Revision Author Commited Message
83 FMMortaroli picture FMMortaroli Tue 13 May, 2014 11:32:51 +0000