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/*
*
* Adventure Creator
* by Chris Burton, 2013-2014
*
* "ActionFade.cs"
*
* This action controls the MainCamera's fading.
*
*/
using UnityEngine;
using System.Collections;
using AC;
#if UNITY_EDITOR
using UnityEditor;
#endif
[System.Serializable]
public class ActionFade : Action
{
public FadeType fadeType;
public bool isInstant;
public float fadeSpeed = 0.5f;
public ActionFade ()
{
this.isDisplayed = true;
title = "Camera: Fade";
}
override public float Run ()
{
if (!isRunning)
{
isRunning = true;
MainCamera mainCam = GameObject.FindWithTag (Tags.mainCamera).GetComponent <MainCamera>();
if (mainCam)
{
if (fadeType == FadeType.fadeIn)
{
if (isInstant)
{
mainCam.FadeIn (0);
}
else
{
mainCam.FadeIn (fadeSpeed);
}
}
else
{
if (isInstant)
{
mainCam.FadeOut (0);
}
else
{
mainCam.FadeOut (fadeSpeed);
}
}
if (willWait && !isInstant)
{
return (fadeSpeed);
}
}
return 0f;
}
else
{
isRunning = false;
return 0f;
}
}
#if UNITY_EDITOR
override public void ShowGUI ()
{
fadeType = (FadeType) EditorGUILayout.EnumPopup ("Type:", fadeType);
isInstant = EditorGUILayout.Toggle ("Instant?", isInstant);
if (!isInstant)
{
fadeSpeed = EditorGUILayout.Slider ("Time to fade:", fadeSpeed, 0, 3);
willWait = EditorGUILayout.Toggle ("Pause until finish?", willWait);
}
AfterRunningOption ();
}
override public string SetLabel ()
{
string labelAdd = "";
if (fadeType == FadeType.fadeIn)
{
labelAdd = " (In)";
}
else
{
labelAdd = " (Out)";
}
return labelAdd;
}
#endif
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|