Nextrek
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/*
*
* Adventure Creator
* by Chris Burton, 2013-2014
*
* "ActionConversation.cs"
*
* This action turns on a conversation.
*
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using AC;
#if UNITY_EDITOR
using UnityEditor;
#endif
[System.Serializable]
public class ActionConversation : Action
{
public int constantID = 0;
public Conversation conversation;
public ActionConversation ()
{
this.isDisplayed = true;
title = "Dialogue: Start conversation";
numSockets = 0;
}
override public float Run ()
{
if (isAssetFile && constantID != 0)
{
// Attempt to find the correct scene object
ConstantID idObject = Serializer.returnComponent <ConstantID> (constantID);
if (idObject != null && idObject.GetComponent <Conversation>())
{
conversation = idObject.GetComponent <Conversation>();
}
else
{
conversation = null;
}
}
if (conversation)
{
conversation.Interact ();
}
return 0f;
}
override public int End (List<AC.Action> actions)
{
return -1;
}
#if UNITY_EDITOR
override public void ShowGUI ()
{
if (isAssetFile)
{
constantID = EditorGUILayout.IntField ("Conversation (ID):", constantID);
}
else
{
conversation = (Conversation) EditorGUILayout.ObjectField ("Conversation:", conversation, typeof (Conversation), true);
}
}
override public string SetLabel ()
{
string labelAdd = "";
if (conversation)
{
labelAdd = " (" + conversation + ")";
}
return labelAdd;
}
#endif
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|