Nextrek
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/*
*
* Adventure Creator
* by Chris Burton, 2013-2014
*
* "ActionCameraShake.cs"
*
* This action causes the MainCamera to shake,
* and also affects the BackgroundImage if one is active.
*
*/
using UnityEngine;
using System.Collections;
using AC;
#if UNITY_EDITOR
using UnityEditor;
#endif
[System.Serializable]
public class ActionCameraShake : Action
{
public int shakeIntensity;
public ActionCameraShake ()
{
this.isDisplayed = true;
title = "Camera: Shake";
}
override public float Run ()
{
MainCamera mainCam = GameObject.FindWithTag (Tags.mainCamera).GetComponent <MainCamera>();
if (mainCam)
{
if (!isRunning)
{
isRunning = true;
if (mainCam.attachedCamera is GameCamera)
{
mainCam.Shake ((float) shakeIntensity / 10000f, true);
}
else if (mainCam.attachedCamera is GameCamera25D)
{
mainCam.Shake ((float) shakeIntensity / 10000f, true);
GameCamera25D gameCamera = (GameCamera25D) mainCam.attachedCamera;
if (gameCamera.backgroundImage)
{
gameCamera.backgroundImage.Shake (shakeIntensity / 100f);
}
}
else if (mainCam.attachedCamera is GameCamera2D)
{
mainCam.Shake ((float) shakeIntensity / 5000f, false);
}
else
{
mainCam.Shake ((float) shakeIntensity / 10000f, false);
}
if (willWait)
{
return (defaultPauseTime);
}
}
else
{
if (!mainCam.IsShaking ())
{
isRunning = false;
return 0f;
}
else
{
return (defaultPauseTime);
}
}
}
return 0f;
}
#if UNITY_EDITOR
override public void ShowGUI ()
{
shakeIntensity = EditorGUILayout.IntSlider ("Intensity:", shakeIntensity, 1, 10);
willWait = EditorGUILayout.Toggle ("Pause until finish?", willWait);
AfterRunningOption ();
}
override public string SetLabel ()
{
return "";
}
#endif
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|