Nextrek
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/*
*
* Adventure Creator
* by Chris Burton, 2013-2014
*
* "ActionCamera.cs"
*
* This action controls the MainCamera's "activeCamera",
* i.e., which GameCamera it is attached to.
*
*/
using UnityEngine;
using System.Collections;
using AC;
#if UNITY_EDITOR
using UnityEditor;
#endif
[System.Serializable]
public class ActionCamera : Action
{
public int constantID = 0;
public _Camera linkedCamera;
public float transitionTime;
public MoveMethod moveMethod;
public bool returnToLast;
public ActionCamera ()
{
this.isDisplayed = true;
title = "Camera: Switch";
}
override public float Run ()
{
if (!isRunning)
{
isRunning = true;
if (isAssetFile && constantID != 0)
{
// Attempt to find the correct scene object
ConstantID idObject = Serializer.returnComponent <ConstantID> (constantID);
if (idObject != null && idObject.GetComponent <_Camera>())
{
linkedCamera = idObject.GetComponent <_Camera>();
}
else
{
linkedCamera = null;
}
}
MainCamera mainCam = GameObject.FindWithTag (Tags.mainCamera).GetComponent <MainCamera>();
if (mainCam)
{
_Camera cam = linkedCamera;
if (returnToLast && mainCam.lastNavCamera)
{
cam = (_Camera) mainCam.lastNavCamera;
}
if (cam)
{
if (mainCam.attachedCamera != cam)
{
mainCam.SetGameCamera (cam);
if (transitionTime > 0f)
{
if (linkedCamera is GameCamera25D)
{
mainCam.SnapToAttached ();
Debug.LogWarning ("Switching to a 2.5D camera (" + linkedCamera.name + ") must be instantaneous.");
}
else
{
mainCam.SmoothChange (transitionTime, moveMethod);
if (willWait)
{
return (transitionTime);
}
}
}
else
{
if (!returnToLast)
{
linkedCamera.MoveCameraInstant ();
}
mainCam.SnapToAttached ();
}
}
}
}
}
else
{
isRunning = false;
}
return 0f;
}
#if UNITY_EDITOR
override public void ShowGUI ()
{
returnToLast = EditorGUILayout.Toggle ("Return to last gameplay?", returnToLast);
if (!returnToLast)
{
if (isAssetFile)
{
constantID = EditorGUILayout.IntField ("New camera (ID):", constantID);
}
else
{
linkedCamera = (_Camera) EditorGUILayout.ObjectField ("New camera:", linkedCamera, typeof(_Camera), true);
}
}
if (linkedCamera is GameCamera25D && !returnToLast)
{
transitionTime = 0f;
}
else
{
transitionTime = EditorGUILayout.FloatField ("Transition time (s):", transitionTime);
if (transitionTime > 0f)
{
moveMethod = (MoveMethod) EditorGUILayout.EnumPopup ("Move method:", moveMethod);
willWait = EditorGUILayout.Toggle ("Pause until finish?", willWait);
}
}
AfterRunningOption ();
}
override public string SetLabel ()
{
string labelAdd = "";
if (linkedCamera && !returnToLast)
{
labelAdd = " (" + linkedCamera.name + ")";
}
return labelAdd;
}
#endif
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|