Nextrek
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/*
*
* Adventure Creator
* by Chris Burton, 2013-2014
*
* "ActionTemplate.cs"
*
* This is a blank action template.
*
*/
using UnityEngine;
using System.Collections;
using AC;
#if UNITY_EDITOR
using UnityEditor;
#endif
[System.Serializable]
public class ActionTemplate : Action
{
// Declare variables here
public ActionTemplate ()
{
this.isDisplayed = true;
title = "Action: Template";
}
override public float Run ()
{
/*
* This function is called when the action is performed.
*
* The float to return is the time that the game
* should wait before moving on to the next action.
* Return 0f to make the action instantenous.
*
* For actions that take longer than one frame,
* you can return "defaultPauseTime" to make the game
* re-run this function a short time later. You can
* use the isRunning boolean to check if the action is
* being run for the first time, eg:
*/
if (!isRunning)
{
isRunning = true;
return defaultPauseTime;
}
else
{
isRunning = false;
return 0f;
}
}
#if UNITY_EDITOR
override public void ShowGUI ()
{
// Action-specific Inspector GUI code here
AfterRunningOption ();
}
public override string SetLabel ()
{
// Return a string used to describe the specific action's job.
string labelAdd = "";
return labelAdd;
}
#endif
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|