Subversion Repository Public Repository

Nextrek

Entry Size Revision Updated
AudioManager.asset 4K 107 Thu 09 Oct, 2014 11:56:46 +0000
DynamicsManager.asset 4.2K 107 Thu 09 Oct, 2014 11:56:46 +0000
EditorBuildSettings.asset 4.2K 164 Wed 01 Apr, 2015 16:20:39 +0000
EditorSettings.asset 4.1K 107 Thu 09 Oct, 2014 11:56:46 +0000
GraphicsSettings.asset 4.1K 168 Wed 08 Apr, 2015 12:33:35 +0000
InputManager.asset 4.5K 107 Thu 09 Oct, 2014 11:56:46 +0000
NavMeshLayers.asset 8.9K 107 Thu 09 Oct, 2014 11:56:46 +0000
NetworkManager.asset 4K 107 Thu 09 Oct, 2014 11:56:46 +0000
Physics2DSettings.asset 4.2K 162 Wed 25 Mar, 2015 02:59:58 +0000
ProjectSettings.asset 33.9K 168 Wed 08 Apr, 2015 12:33:35 +0000
QualitySettings.asset 4.5K 164 Wed 01 Apr, 2015 16:20:39 +0000
TagManager.asset 5.9K 107 Thu 09 Oct, 2014 11:56:46 +0000
TimeManager.asset 4K 107 Thu 09 Oct, 2014 11:56:46 +0000

Commits for Nextrek/3DSpace/ProjectSettings

Revision Author Commited Message
168 LMancini picture LMancini Wed 08 Apr, 2015 12:33:35 +0000
164 LMancini picture LMancini Wed 01 Apr, 2015 16:20:39 +0000
162 GGORDON2 picture GGORDON2 Wed 25 Mar, 2015 02:59:58 +0000
122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

110 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:19 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000