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Nextrek

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´╗┐using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using System.IO.IsolatedStorage;

namespace NotizieTL
{
    public partial class App : Application
    {
        private static MainViewModel viewModel = null;

        /// <summary>
        /// A static ViewModel used by the views to bind against.
        /// </summary>
        /// <returns>The MainViewModel object.</returns>
        public static MainViewModel ViewModel
        {
            get
            {
                // Delay creation of the view model until necessary
                if (viewModel == null)
                    viewModel = new MainViewModel();

                return viewModel;
            }
        }

        /// <summary>
        /// Provides easy access to the root frame of the Phone Application.
        /// </summary>
        /// <returns>The root frame of the Phone Application.</returns>
        public PhoneApplicationFrame RootFrame { get; private set; }

        /// <summary>
        /// Constructor for the Application object.
        /// </summary>
        public App()
        {
            // Global handler for uncaught exceptions. 
            UnhandledException += Application_UnhandledException;

            // Standard Silverlight initialization
            InitializeComponent();

            // Phone-specific initialization
            InitializePhoneApplication();

            // Show graphics profiling information while debugging.
            if (System.Diagnostics.Debugger.IsAttached)
            {
                // Display the current frame rate counters
                Application.Current.Host.Settings.EnableFrameRateCounter = false;

                // Show the areas of the app that are being redrawn in each frame.
                //Application.Current.Host.Settings.EnableRedrawRegions = true;

                // Enable non-production analysis visualization mode, 
                // which shows areas of a page that are handed off to GPU with a colored overlay.
                //Application.Current.Host.Settings.EnableCacheVisualization = true;

                // Disable the application idle detection by setting the UserIdleDetectionMode property of the
                // application's PhoneApplicationService object to Disabled.
                // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
                // and consume battery power when the user is not using the phone.
                PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
            }
        }

        // Code to execute when the application is launching (eg, from Start)
        // This code will not execute when the application is reactivated
        private void Application_Launching(object sender, LaunchingEventArgs e)
        {
            //loadState();
        }

        // Code to execute when the application is activated (brought to foreground)
        // This code will not execute when the application is first launched
        private void Application_Activated(object sender, ActivatedEventArgs e)
        {
            //loadState();

            // Ensure that application state is restored appropriately
            if (!App.ViewModel.IsDataLoaded)
            {
                App.ViewModel.LoadData();
            }
        }

        // Code to execute when the application is deactivated (sent to background)
        // This code will not execute when the application is closing
        private void Application_Deactivated(object sender, DeactivatedEventArgs e)
        {
            saveState();
        }

        // Code to execute when the application is closing (eg, user hit Back)
        // This code will not execute when the application is deactivated
        private void Application_Closing(object sender, ClosingEventArgs e)
        {
            // Ensure that required application state is persisted here.
            saveState();
        }

        // Code to execute if a navigation fails
        private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)
        {
            if (System.Diagnostics.Debugger.IsAttached)
            {
                // A navigation has failed; break into the debugger
                System.Diagnostics.Debugger.Break();
            }
        }

        // Code to execute on Unhandled Exceptions
        private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
        {
            if (System.Diagnostics.Debugger.IsAttached)
            {
                // An unhandled exception has occurred; break into the debugger
                System.Diagnostics.Debugger.Break();
            }
        }

        #region Phone application initialization

        // Avoid double-initialization
        private bool phoneApplicationInitialized = false;

        // Do not add any additional code to this method
        private void InitializePhoneApplication()
        {
            if (phoneApplicationInitialized)
                return;

            // Create the frame but don't set it as RootVisual yet; this allows the splash
            // screen to remain active until the application is ready to render.
            RootFrame = new PhoneApplicationFrame();
            RootFrame.Navigated += CompleteInitializePhoneApplication;

            // Handle navigation failures
            RootFrame.NavigationFailed += RootFrame_NavigationFailed;

            // Ensure we don't initialize again
            phoneApplicationInitialized = true;
        }

        // Do not add any additional code to this method
        private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e)
        {
            // Set the root visual to allow the application to render
            if (RootVisual != RootFrame)
                RootVisual = RootFrame;

            // Remove this handler since it is no longer needed
            RootFrame.Navigated -= CompleteInitializePhoneApplication;
        }

        #endregion

        private void saveState()
        {
            //PhoneApplicationService phoneAppService = PhoneApplicationService.Current;
            //IsolatedStorageSettings settings = IsolatedStorageSettings.ApplicationSettings;

            ////Take whatever is in our temporary "state bag" and save it to
            ////the phone's permanent flash memory 
            ////var x = phoneAppService.State["MyValue"];
            //settings["MyValue"] = phoneAppService.State["MyValue"];
            //bool b = false;

        }

        private void loadState()
        {
            //PhoneApplicationService phoneAppService = PhoneApplicationService.Current;
            //IsolatedStorageSettings settings = IsolatedStorageSettings.ApplicationSettings;

            ////string myValue = "";
            //object myValue;
            //if (settings.TryGetValue<object>("MyValue", out myValue))
            //{
            //    var z = myValue;
            //    phoneAppService.State["MyValue"] = myValue;
            //    bool a = true;

            //}


        }

    }
}

Commits for Nextrek/WindowsPhone/NotizieTL/NotizieTL/App.xaml.cs

Diff revisions: vs.
Revision Author Commited Message
39 Diff Diff LTardio picture LTardio Wed 24 Jul, 2013 18:54:33 +0000
33 LTardio picture LTardio Thu 11 Jul, 2013 16:57:32 +0000