Nextrek
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using UnityEngine; using System.Collections; public class TwoTouchStart : MonoBehaviour { private TextMesh textMesh; // Subscribe to events void OnEnable(){ EasyTouch.On_TouchStart2Fingers += On_TouchStart2Fingers; EasyTouch.On_TouchDown2Fingers += On_TouchDown2Fingers; EasyTouch.On_TouchUp2Fingers += On_TouchUp2Fingers; EasyTouch.On_Cancel2Fingers += On_Cancel2Fingers; } void OnDisable(){ UnsubscribeEvent(); } void OnDestroy(){ UnsubscribeEvent(); } void UnsubscribeEvent(){ EasyTouch.On_TouchStart2Fingers -= On_TouchStart2Fingers; EasyTouch.On_TouchDown2Fingers -= On_TouchDown2Fingers; EasyTouch.On_TouchUp2Fingers -= On_TouchUp2Fingers; EasyTouch.On_Cancel2Fingers -= On_Cancel2Fingers; } void Start(){ textMesh = transform.Find("TexttouchStart").transform.gameObject.GetComponent("TextMesh") as TextMesh; } void On_TouchStart2Fingers( Gesture gesture){ // Verification that the action on the object if (gesture.pickObject == gameObject){ gameObject.GetComponent<Renderer>().material.color = new Color( Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f)); } } void On_TouchDown2Fingers(Gesture gesture){ // Verification that the action on the object if (gesture.pickObject == gameObject){ textMesh.text = "Down since :" + gesture.actionTime.ToString("f2"); } } void On_TouchUp2Fingers( Gesture gesture){ // Verification that the action on the object if (gesture.pickObject == gameObject){ gameObject.GetComponent<Renderer>().material.color = Color.white; textMesh.text ="Touch Start/Up"; } } void On_Cancel2Fingers( Gesture gesture){ // Verification that the action on the object if (gesture.pickObject == gameObject){ gameObject.GetComponent<Renderer>().material.color = Color.white; textMesh.text ="Touch Start/Up"; } } } |