Nextrek
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using UnityEngine; using System.Collections; public class TouchStart : MonoBehaviour { private TextMesh textMesh; // Subscribe to events void OnEnable(){ EasyTouch.On_TouchStart += On_TouchStart; EasyTouch.On_TouchDown += On_TouchDown; EasyTouch.On_TouchUp += On_TouchUp; } void OnDisable(){ UnsubscribeEvent(); } void OnDestroy(){ UnsubscribeEvent(); } void UnsubscribeEvent(){ EasyTouch.On_TouchStart -= On_TouchStart; EasyTouch.On_TouchDown -= On_TouchDown; EasyTouch.On_TouchUp -= On_TouchUp; } void Start () { textMesh =(TextMesh) transform.Find("TexttouchStart").transform.gameObject.GetComponent("TextMesh"); } // At the touch beginning public void On_TouchStart(Gesture gesture){ // Verification that the action on the object if (gesture.pickObject == gameObject) gameObject.GetComponent<Renderer>().material.color = new Color( Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f)); } // During the touch is down public void On_TouchDown(Gesture gesture){ // Verification that the action on the object if (gesture.pickObject == gameObject) textMesh.text = "Down since :" + gesture.actionTime.ToString("f2"); } // At the touch end public void On_TouchUp(Gesture gesture){ // Verification that the action on the object if (gesture.pickObject == gameObject){ gameObject.GetComponent<Renderer>().material.color = new Color( 1f,1f,1f); textMesh.text ="Touch Start/Up"; } } } |