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Nextrek / 3DSpace / Assets / EasyTouch / Example / C# Example / Examples for EasyTouch / Example-OneFinger / Tap.cs
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using UnityEngine; using System.Collections; public class Tap : MonoBehaviour { // Subscribe to events void OnEnable(){ EasyTouch.On_SimpleTap += On_SimpleTap; } void OnDisable(){ UnsubscribeEvent(); } void OnDestroy(){ UnsubscribeEvent(); } void UnsubscribeEvent(){ EasyTouch.On_SimpleTap -= On_SimpleTap; } // Simple tap private void On_SimpleTap( Gesture gesture){ // Verification that the action on the object if (gesture.pickObject == gameObject){ gameObject.GetComponent<Renderer>().material.color = new Color( Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f)); } } } |