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Nextrek / 3DSpace / Assets / EasyTouch / Example / C# Example / Examples for EasyTouch / Example-OneFinger / LongTap.cs
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using UnityEngine; using System.Collections; public class LongTap : MonoBehaviour { private TextMesh textMesh; // Subscribe to events void OnEnable(){ EasyTouch.On_LongTapStart += On_LongTapStart; EasyTouch.On_LongTap += On_LongTap; EasyTouch.On_LongTapEnd += On_LongTapEnd; } void OnDisable(){ UnsubscribeEvent(); } void OnDestroy(){ UnsubscribeEvent(); } void UnsubscribeEvent(){ EasyTouch.On_LongTapStart -= On_LongTapStart; EasyTouch.On_LongTap -= On_LongTap; EasyTouch.On_LongTapEnd -= On_LongTapEnd; } void Start(){ textMesh = transform.Find("TextLongTap").transform.gameObject.GetComponent("TextMesh") as TextMesh; } // At the long tap beginning private void On_LongTapStart( Gesture gesture){ // Verification that the action on the object if (gesture.pickObject==gameObject){ gameObject.GetComponent<Renderer>().material.color = new Color( Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f)); } } // During the long tap private void On_LongTap( Gesture gesture){ // Verification that the action on the object if (gesture.pickObject==gameObject){ textMesh.text = gesture.actionTime.ToString("f2"); } } // At the long tap end private void On_LongTapEnd( Gesture gesture){ // Verification that the action on the object if (gesture.pickObject==gameObject){ gameObject.GetComponent<Renderer>().material.color = Color.white; textMesh.text="Long tap"; } } } |