Subversion Repository Public Repository

Nextrek

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
using UnityEngine;
using System.Collections;

public class Drag : MonoBehaviour {

	private TextMesh textMesh;
	private Vector3 deltaPosition;

	
	// Subscribe to events
	void OnEnable(){
		EasyTouch.On_Drag += On_Drag;
		EasyTouch.On_DragStart += On_DragStart;
		EasyTouch.On_DragEnd += On_DragEnd;
	}

	void OnDisable(){
		UnsubscribeEvent();
	}
	
	void OnDestroy(){
		UnsubscribeEvent();
	}
	
	void UnsubscribeEvent(){
		EasyTouch.On_Drag -= On_Drag;
		EasyTouch.On_DragStart -= On_DragStart;
		EasyTouch.On_DragEnd -= On_DragEnd;
	}	
	
	
	void Start(){
		textMesh = transform.Find("TextDrag").transform.gameObject.GetComponent("TextMesh") as TextMesh;
	}
	
	// At the drag beginning 
	void On_DragStart( Gesture gesture){
		
		// Verification that the action on the object
		if (gesture.pickObject == gameObject){
			gameObject.GetComponent<Renderer>().material.color = new Color( Random.Range(0.0f,1.0f),  Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f));
		
			// the world coordinate from touch for z=5
			Vector3 position = gesture.GetTouchToWordlPoint(5);
			
			
			deltaPosition = position - transform.position;
		}	
	}
	
	// During the drag
	void On_Drag(Gesture gesture){
	
		// Verification that the action on the object
		if (gesture.pickObject == gameObject){
			
			// the world coordinate from touch for z=5
			Vector3 position = gesture.GetTouchToWordlPoint(5);
			
			transform.position = position - deltaPosition;
			
			// Get the drag angle
			float angle = gesture.GetSwipeOrDragAngle();
			
			textMesh.text = gesture.swipe.ToString() + " / angle :" + angle.ToString("f2");
		}
	}
	
	// At the drag end
	void On_DragEnd(Gesture gesture){
	
		// Verification that the action on the object
		if (gesture.pickObject == gameObject){
			transform.position= new Vector3(3f,1.8f,-5f);
			gameObject.GetComponent<Renderer>().material.color = Color.white;
			textMesh.text="Drag me";
		}
	}
}

Commits for Nextrek/3DSpace/Assets/EasyTouch/Example/C# Example/Examples for EasyTouch/Example-OneFinger/Drag.cs

Diff revisions: vs.
Revision Author Commited Message
168 Diff Diff LMancini picture LMancini Wed 08 Apr, 2015 12:33:35 +0000
112 Diff Diff FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:59 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000