Nextrek
@ 168
Nextrek / 3DSpace / Assets / AutoCreate.cs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 |
using UnityEngine; using System.Collections; public class AutoCreate : MonoBehaviour { public GameObject plante; void Start() { Material[] mats = Resources.LoadAll<Material>("Planets-Low"); foreach(Material mat in mats) { GameObject pla = Instantiate(plante) as GameObject; pla.name = mat.name; pla.transform.parent = transform; pla.GetComponent<MeshRenderer>().GetComponent<Renderer>().material = mat; } } } |