Nextrek
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using UnityEngine;
using System.Collections;
public class SU_CameraAnimation1 : MonoBehaviour {
public GameObject dialogo1;
public GameObject dialogo2;
public GameObject dialogo3;
public GameObject thurster;
public GameObject thurster2;
public GameObject spaceship;
public GameObject spaceCamera;
public float tempoCamera = 2f;
public float tempoCamera2 = 5f;
public float tempoCamera3 = 8f;
public GameObject nebula;
// Use this for initialization
void Start () {
spaceCamera.SetActive (true);
audio.volume = 0.2F;
}
// Update is called once per frame
void Update () {
transform.position += new Vector3 (0, 0, (15*Time.deltaTime));
spaceship.transform.position += new Vector3 (0, 0, 15*Time.deltaTime);
tempoCamera -= Time.deltaTime;
tempoCamera2 -= Time.deltaTime;
tempoCamera3 -= Time.deltaTime;
if (tempoCamera < 0) {
ShowDialogo(true);
}
if (tempoCamera < -3) {
ShowDialogo(false);
}
if (tempoCamera2 < 0) {
ShowDialogo1(true);
}
if (tempoCamera2 < -3) {
ShowDialogo1(false);
}
if (tempoCamera3 < 0) {
ShowDialogo2(true);
}
if (tempoCamera3 < -3) {
ShowDialogo2(false);
thurster.particleSystem.startSize = 14 ;
thurster.particleSystem.startLifetime = 2.5f;
thurster.particleSystem.startSpeed = 30;
thurster2.particleSystem.startSize = 14;
thurster2.particleSystem.startLifetime = 2.5f;
thurster2.particleSystem.startSpeed = 30;
spaceship.transform.position += new Vector3 (0, 2*Time.deltaTime, 18*Time.deltaTime);
audio.volume = 1F;
}
nebula.transform.Rotate (Vector3.back* 10 * Time.deltaTime);
}
public void ShowDialogo(bool show)
{
if(dialogo1.activeSelf!=show)
{
dialogo1.SetActive(show);
}
}
public void ShowDialogo1(bool show)
{
if(dialogo2.activeSelf!=show)
{
dialogo2.SetActive(show);
}
}
public void ShowDialogo2(bool show)
{
if(dialogo3.activeSelf!=show)
{
dialogo3.SetActive(show);
}
}
}
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Revision |
Author |
Commited |
Message |
164
|
LMancini
|
Wed 01 Apr, 2015 16:20:39 +0000 |
|