Subversion Repository Public Repository

Nextrek

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
	<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
	<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
	<ProductVersion>10.0.20506</ProductVersion>
	<SchemaVersion>2.0</SchemaVersion>
	<ProjectGuid>{15239FAA-206C-64B9-74FB-98A0201F2B59}</ProjectGuid>
	<OutputType>Library</OutputType>
	<AppDesignerFolder>Properties</AppDesignerFolder>
	<RootNamespace></RootNamespace>
	<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
	<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
	<FileAlignment>512</FileAlignment>
	<BaseDirectory>Assets</BaseDirectory>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
	<DebugSymbols>true</DebugSymbols>
	<DebugType>full</DebugType>
	<Optimize>false</Optimize>
	<OutputPath>Temp\bin\Debug\</OutputPath>
	<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_4;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE</DefineConstants>
	<ErrorReport>prompt</ErrorReport>
	<WarningLevel>4</WarningLevel>
	<NoWarn>0169</NoWarn>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
	<DebugType>pdbonly</DebugType>
	<Optimize>true</Optimize>
	<OutputPath>Temp\bin\Release\</OutputPath>
	<DefineConstants>TRACE</DefineConstants>
	<ErrorReport>prompt</ErrorReport>
	<WarningLevel>4</WarningLevel>
	<NoWarn>0169</NoWarn>
  </PropertyGroup>
  <ItemGroup>
	<Reference Include="System" />
    <Reference Include="System.XML" />
	<Reference Include="System.Core" />
	<Reference Include="System.Xml.Linq" />
	<Reference Include="UnityEngine">
	  <HintPath>d:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
	</Reference>
	<Reference Include="UnityEditor">
	  <HintPath>d:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
	</Reference>
  </ItemGroup>
  <ItemGroup>
     <Compile Include="Assets\EasyTouch\Plugins\Editor\GUIEasyButtonCallBack.cs" />
     <Compile Include="Assets\EasyTouch\Plugins\Editor\GUIEasyButtonInspector.cs" />
     <Compile Include="Assets\EasyTouch\Plugins\Editor\GUIEasyJoystickCallBack.cs" />
     <Compile Include="Assets\EasyTouch\Plugins\Editor\GUIEasyJoystickInspector.cs" />
     <Compile Include="Assets\EasyTouch\Plugins\Editor\GUIEasyTouchInspector.cs" />
     <Compile Include="Assets\EasyTouch\Plugins\Editor\GUIEasyTouchMenu.cs" />
     <Compile Include="Assets\EasyTouch\Plugins\Editor\GUIEasytouchCallBack.cs" />
     <Compile Include="Assets\EasyTouch\Plugins\Editor\HTGUILayout.cs" />
     <Compile Include="Assets\SpaceUnity\Editor\SU_AsteroidFieldEditor.cs" />
     <Compile Include="Assets\SpaceUnity\Editor\SU_SpaceParticlesEditor.cs" />
     <Compile Include="Assets\SpaceUnity\Editor\SU_SpaceSceneConstructionKitEditor.cs" />
     <None Include="Assets\Resources\Json\key-word-of-json.txt" />
     <None Include="Assets\SpaceUnity\_Read Me First.txt" />
     <None Include="Assets\SLK\Update_Exterior.txt" />
     <None Include="Assets\SpaceUnity\Read First.txt" />
     <None Include="Assets\EasyTouch\Readme_first.txt" />
     <None Include="Assets\SpaceUnity\Shaders\PlanetRings.shader" />
     <None Include="Assets\SLK\ReadMe.txt" />
     <None Include="Assets\Resources\Holographic\Scripts\unlitAlpha.shader" />
     <None Include="Assets\Resources\Json\mission.txt" />
     <None Include="Assets\SpaceUnity\Shaders\PlanetSelfIllum.shader" />
     <None Include="Assets\SpaceUnity\Shaders\PlanetStandard.shader" />
     <None Include="Assets\SpaceUnity\Shaders\PlanetAtmosphere.shader" />
     <None Include="Assets\XmlFile\xmllanguages.xml" />
     <None Include="Assets\SpaceUnity\Shaders\Resources\AsteroidTransparent.shader" />
     <None Include="Assets\Sounds\HUD_Interface SFX Library\ReadMe.txt" />
 <Reference Include="UnityEditor.Graphs">
 <HintPath>d:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
 </Reference>
 <Reference Include="UnityEditor.iOS.Extensions">
 <HintPath>d:\Program Files\Unity\Editor\Data\PlaybackEngines\iPhonePlayer\EditorExtensions\UnityEditor.iOS.Extensions.dll</HintPath>
 </Reference>
 <Reference Include="UnityEditor.WP8.Extensions">
 <HintPath>d:\Program Files\Unity\Editor\Data\PlaybackEngines\WP8Support\EditorExtensions\UnityEditor.WP8.Extensions.dll</HintPath>
 </Reference>
 <Reference Include="UnityEditor.Metro.Extensions">
 <HintPath>d:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\EditorExtensions\UnityEditor.Metro.Extensions.dll</HintPath>
 </Reference>
 <Reference Include="UnityEditor.BB10.Extensions">
 <HintPath>d:\Program Files\Unity\Editor\Data\PlaybackEngines\BB10Player\EditorExtensions\UnityEditor.BB10.Extensions.dll</HintPath>
 </Reference>
 <Reference Include="UnityEditor.Android.Extensions">
 <HintPath>d:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\EditorExtensions\UnityEditor.Android.Extensions.dll</HintPath>
 </Reference>
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="Assembly-CSharp-firstpass.csproj">
      <Project>{76F32D1C-2EBE-76EC-81A7-CEEE3FC304B8}</Project>      <Name>Assembly-CSharp-firstpass</Name>    </ProjectReference>
    <ProjectReference Include="Assembly-CSharp.csproj">
      <Project>{DDCF31C8-5203-D049-6C7C-2BA077668CED}</Project>      <Name>Assembly-CSharp</Name>    </ProjectReference>
    <ProjectReference Include="Assembly-UnityScript.unityproj">
      <Project>{9B7CB68A-6871-EAE0-A298-964AFD7056B5}</Project>      <Name>Assembly-UnityScript</Name>    </ProjectReference>
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
	   Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
  
</Project>

Commits for Nextrek/3DSpace/Assembly-CSharp-Editor.csproj

Diff revisions: vs.
Revision Author Commited Message
162 Diff Diff GGORDON2 picture GGORDON2 Wed 25 Mar, 2015 02:59:58 +0000
159 Diff Diff LMancini picture LMancini Thu 19 Feb, 2015 17:57:37 +0000
158 Diff Diff LMancini picture LMancini Mon 09 Feb, 2015 19:37:44 +0000
149 Diff Diff LMancini picture LMancini Mon 24 Nov, 2014 13:51:14 +0000
147 Diff Diff LMancini picture LMancini Thu 20 Nov, 2014 15:51:08 +0000
146 Diff Diff LMancini picture LMancini Wed 19 Nov, 2014 17:44:49 +0000
145 Diff Diff LMancini picture LMancini Mon 17 Nov, 2014 16:07:12 +0000
144 Diff Diff LMancini picture LMancini Mon 17 Nov, 2014 15:18:43 +0000
143 Diff Diff LMancini picture LMancini Mon 17 Nov, 2014 11:12:45 +0000
134 DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli piĆ¹ aggressivi.