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Nextrek

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using UnityEngine;
using System.Collections;

public class CheckClick : MonoBehaviour 
{
	public GUISkin skin;
	private Camera _camera;
	private bool showName;
	private Transform showTransform;
	string name;
	void Start()
	{
		_camera = Camera.main;
	}
	void Update()
	{
		if(Input.GetMouseButtonDown(0))
		{
			Ray ray = _camera.ScreenPointToRay(Input.mousePosition);
			RaycastHit hit;
			if(Physics.Raycast(ray,out hit))
			{
				Transform hitTransform = hit.transform;
				if(hitTransform.CompareTag("SpaceScene_Planet"))
				{
					if(showName && hitTransform==showTransform)
					{
						showName=false;
					}
					else
					{
						showName=true;
						showTransform=hitTransform;
					}
				}
			}
		}
	}
	void OnGUI()
	{
		if(showName)
		{
			GUI.skin = skin;
			if(StartGameUI.currentLanguage == 0)
			 name = showTransform.name+",go now?";
			if(StartGameUI.currentLanguage == 1)
			 name = showTransform.name+",vai ora?";
			Vector2 size = GUI.skin.button.CalcSize(new GUIContent(name));
			Vector3 pos = _camera.WorldToScreenPoint(showTransform.position);
			Vector3 org = new Vector3(pos.x-size.x/2,(Screen.height-pos.y)-size.y-20,0);
			if(GUI.Button(new Rect(org.x,org.y,size.x,size.y),name))
			{
				gameObject.SendMessage("GoNext",SendMessageOptions.DontRequireReceiver);
			}
		}
	}
}

Commits for Nextrek/3DSpace/Assets/Custum/Scripts/SpaceMap/CheckClick.cs

Diff revisions: vs.
Revision Author Commited Message
160 Diff Diff LMancini picture LMancini Fri 20 Feb, 2015 15:04:04 +0000
112 Diff Diff FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:21:59 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000