

Nextrek
Entry | Size | Revision | Updated |
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25.8K | 107 | Thu 09 Oct, 2014 11:56:46 +0000 |
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90 bytes | 107 | Thu 09 Oct, 2014 11:56:46 +0000 |
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200.6K | 130 | Thu 06 Nov, 2014 18:03:48 +0000 |
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90 bytes | 107 | Thu 09 Oct, 2014 11:56:46 +0000 |
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670.9K | 147 | Thu 20 Nov, 2014 15:51:08 +0000 |
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90 bytes | 107 | Thu 09 Oct, 2014 11:56:46 +0000 |
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39K | 107 | Thu 09 Oct, 2014 11:56:46 +0000 |
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90 bytes | 107 | Thu 09 Oct, 2014 11:56:46 +0000 |
Commits for Nextrek/3DSpace/Assets/Custum/Scenes
Revision | Author | Commited | Message |
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147 |
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Thu 20 Nov, 2014 15:51:08 +0000 | |
144 |
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Mon 17 Nov, 2014 15:18:43 +0000 | |
143 |
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Mon 17 Nov, 2014 11:12:45 +0000 | |
140 |
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Thu 13 Nov, 2014 23:04:13 +0000 | |
134 |
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Fri 07 Nov, 2014 18:48:12 +0000 | In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile). |
132 |
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Thu 06 Nov, 2014 19:11:27 +0000 | |
130 |
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Thu 06 Nov, 2014 18:03:48 +0000 | |
127 |
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Thu 06 Nov, 2014 16:52:49 +0000 | Aggiungo PilotNameGenerator.cs Genera nomi random alle navi... così sembra più figo :) :) |
125 |
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Thu 06 Nov, 2014 13:44:02 +0000 | Migliorata la ricerca del nemico più vicino pesando di più la differenza angolare. |
122 |
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Thu 06 Nov, 2014 10:12:00 +0000 | Tocco Magico :P |