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Nextrek

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
	<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
	<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
	<ProductVersion>10.0.20506</ProductVersion>
	<SchemaVersion>2.0</SchemaVersion>
	<ProjectGuid>{557046F2-C61F-D6CB-6A5D-35E6D678FBA0}</ProjectGuid>
	<OutputType>Library</OutputType>
	<AppDesignerFolder>Properties</AppDesignerFolder>
	<RootNamespace></RootNamespace>
	<AssemblyName>Assembly-CSharp-firstpass</AssemblyName>
	<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
	<FileAlignment>512</FileAlignment>
	<BaseDirectory>Assets</BaseDirectory>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
	<DebugSymbols>true</DebugSymbols>
	<DebugType>full</DebugType>
	<Optimize>false</Optimize>
	<OutputPath>Temp\bin\Debug\</OutputPath>
	<DefineConstants>DEBUG;TRACE;UNITY_4_5_4;UNITY_4_5;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
	<ErrorReport>prompt</ErrorReport>
	<WarningLevel>4</WarningLevel>
	<NoWarn>0169</NoWarn>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
	<DebugType>pdbonly</DebugType>
	<Optimize>true</Optimize>
	<OutputPath>Temp\bin\Release\</OutputPath>
	<DefineConstants>TRACE</DefineConstants>
	<ErrorReport>prompt</ErrorReport>
	<WarningLevel>4</WarningLevel>
	<NoWarn>0169</NoWarn>
  </PropertyGroup>
  <ItemGroup>
	<Reference Include="System" />
    <Reference Include="System.XML" />
	<Reference Include="System.Core" />
	<Reference Include="System.Xml.Linq" />
	<Reference Include="UnityEngine">
	  <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
	</Reference>
	<Reference Include="UnityEditor">
	  <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
	</Reference>
  </ItemGroup>
  <ItemGroup>
     <Compile Include="Assets\Plugins\LitJson\IJsonWrapper.cs" />
     <Compile Include="Assets\Plugins\LitJson\JsonData.cs" />
     <Compile Include="Assets\Plugins\LitJson\JsonException.cs" />
     <Compile Include="Assets\Plugins\LitJson\JsonMapper.cs" />
     <Compile Include="Assets\Plugins\LitJson\JsonMockWrapper.cs" />
     <Compile Include="Assets\Plugins\LitJson\JsonReader.cs" />
     <Compile Include="Assets\Plugins\LitJson\Lexer.cs" />
     <Compile Include="Assets\Plugins\LitJson\ParserToken.cs" />
     <None Include="Assets\Resources\Json\key-word-of-json.txt" />
     <None Include="Assets\SpaceUnity\_Read Me First.txt" />
     <None Include="Assets\SLK\Update_Exterior.txt" />
     <None Include="Assets\SpaceUnity\Read First.txt" />
     <None Include="Assets\EasyTouch\Readme_first.txt" />
     <None Include="Assets\SpaceUnity\Shaders\PlanetRings.shader" />
     <None Include="Assets\SLK\ReadMe.txt" />
     <None Include="Assets\Resources\Holographic\Scripts\unlitAlpha.shader" />
     <None Include="Assets\Resources\Json\mission.txt" />
     <None Include="Assets\SpaceUnity\Shaders\PlanetSelfIllum.shader" />
     <None Include="Assets\SpaceUnity\Shaders\PlanetStandard.shader" />
     <None Include="Assets\SpaceUnity\Shaders\PlanetAtmosphere.shader" />
     <None Include="Assets\SpaceUnity\Shaders\Resources\AsteroidTransparent.shader" />
     <None Include="Assets\Sounds\HUD_Interface SFX Library\ReadMe.txt" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
	   Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
  
</Project>

Commits for Nextrek/3DSpace/Assembly-CSharp-firstpass-vs.csproj

Diff revisions: vs.
Revision Author Commited Message
145 Diff Diff LMancini picture LMancini Mon 17 Nov, 2014 16:07:12 +0000
144 Diff Diff LMancini picture LMancini Mon 17 Nov, 2014 15:18:43 +0000
143 Diff Diff LMancini picture LMancini Mon 17 Nov, 2014 11:12:45 +0000
134 Diff Diff DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli più aggressivi.

133 Diff Diff LMancini picture LMancini Fri 07 Nov, 2014 09:33:56 +0000
131 Diff Diff DRuega picture DRuega Thu 06 Nov, 2014 18:25:48 +0000

Merge.

130 Diff Diff LMancini picture LMancini Thu 06 Nov, 2014 18:03:48 +0000
127 Diff Diff DRuega picture DRuega Thu 06 Nov, 2014 16:52:49 +0000

Aggiungo PilotNameGenerator.cs

Genera nomi random alle navi... così sembra più figo :) :)

126 Diff Diff DRuega picture DRuega Thu 06 Nov, 2014 14:45:25 +0000

Cleanup, warnings e altre minchiate :)

122 DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.