

Nextrek
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Microsoft Visual Studio Solution File, Format Version 11.00 # Visual Studio 2008 Project("{2296307F-A7FC-0316-0F71-8A152635658A}") = "3DSpace", "Assembly-CSharp-firstpass.csproj", "{00F6CF95-5700-B975-F4DC-900F15357E37}" EndProject Project("{2296307F-A7FC-0316-0F71-8A152635658A}") = "3DSpace", "Assembly-CSharp.csproj", "{B4D89D33-4AEB-7098-060F-0AFB9FEFEED6}" EndProject Project("{2296307F-A7FC-0316-0F71-8A152635658A}") = "3DSpace", "Assembly-CSharp-Editor.csproj", "{620E18E4-45AB-2FFC-688D-ABC17A8B4537}" EndProject Project("{2296307F-A7FC-0316-0F71-8A152635658A}") = "3DSpace", "Assembly-UnityScript.unityproj", "{7B0E8F87-293F-4275-9CA4-C39EDFBBC68A}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU Release|Any CPU = Release|Any CPU EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {00F6CF95-5700-B975-F4DC-900F15357E37}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {00F6CF95-5700-B975-F4DC-900F15357E37}.Debug|Any CPU.Build.0 = Debug|Any CPU {00F6CF95-5700-B975-F4DC-900F15357E37}.Release|Any CPU.ActiveCfg = Release|Any CPU {00F6CF95-5700-B975-F4DC-900F15357E37}.Release|Any CPU.Build.0 = Release|Any CPU {B4D89D33-4AEB-7098-060F-0AFB9FEFEED6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {B4D89D33-4AEB-7098-060F-0AFB9FEFEED6}.Debug|Any CPU.Build.0 = Debug|Any CPU {B4D89D33-4AEB-7098-060F-0AFB9FEFEED6}.Release|Any CPU.ActiveCfg = Release|Any CPU {B4D89D33-4AEB-7098-060F-0AFB9FEFEED6}.Release|Any CPU.Build.0 = Release|Any CPU {620E18E4-45AB-2FFC-688D-ABC17A8B4537}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {620E18E4-45AB-2FFC-688D-ABC17A8B4537}.Debug|Any CPU.Build.0 = Debug|Any CPU {620E18E4-45AB-2FFC-688D-ABC17A8B4537}.Release|Any CPU.ActiveCfg = Release|Any CPU {620E18E4-45AB-2FFC-688D-ABC17A8B4537}.Release|Any CPU.Build.0 = Release|Any CPU {7B0E8F87-293F-4275-9CA4-C39EDFBBC68A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {7B0E8F87-293F-4275-9CA4-C39EDFBBC68A}.Debug|Any CPU.Build.0 = Debug|Any CPU {7B0E8F87-293F-4275-9CA4-C39EDFBBC68A}.Release|Any CPU.ActiveCfg = Release|Any CPU {7B0E8F87-293F-4275-9CA4-C39EDFBBC68A}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection GlobalSection(MonoDevelopProperties) = preSolution StartupItem = Assembly-CSharp.csproj Policies = $0 $0.TextStylePolicy = $1 $1.inheritsSet = null $1.scope = text/x-csharp $0.CSharpFormattingPolicy = $2 $2.inheritsSet = Mono $2.inheritsScope = text/x-csharp $2.scope = text/x-csharp $0.TextStylePolicy = $3 $3.FileWidth = 120 $3.TabWidth = 4 $3.EolMarker = Unix $3.inheritsSet = Mono $3.inheritsScope = text/plain $3.scope = text/plain EndGlobalSection EndGlobal |
Commits for Nextrek/3DSpace/3DSpace.sln
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134
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Fri 07 Nov, 2014 18:48:12 +0000 | In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile). |
131
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Thu 06 Nov, 2014 18:25:48 +0000 | Merge. |
129
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Thu 06 Nov, 2014 17:05:39 +0000 | |
128
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Thu 06 Nov, 2014 16:56:38 +0000 | non mi aveva salvato!! :( |
127
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Thu 06 Nov, 2014 16:52:49 +0000 | Aggiungo PilotNameGenerator.cs Genera nomi random alle navi... così sembra più figo :) :) |
126
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Thu 06 Nov, 2014 14:45:25 +0000 | Cleanup, warnings e altre minchiate :) |
125
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Thu 06 Nov, 2014 13:44:02 +0000 | Migliorata la ricerca del nemico più vicino pesando di più la differenza angolare. |
122
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Thu 06 Nov, 2014 10:12:00 +0000 | Tocco Magico :P |
118
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Mon 03 Nov, 2014 21:08:37 +0000 | aggiunto radar 3d |
109 |
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Thu 09 Oct, 2014 14:20:04 +0000 |