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{"uid":"75766D35KDA92A4AF7SBC1EE7E8C73792C16","isLoaded":true,"lastModificationTime":0,"items":{"name":"Object_Frame","type":"game_script","order":7,"content":"# ===================================================================\n#\n#   Script: Object_Frame\n#\n#   $$COPYRIGHT$$\n#\n# ===================================================================\nclass Object_Frame extends ui.Object_UIElement\n    ###*\n    * An UI frame object to display an frame on screen useful for buttons, windows, etc.\n    *\n    * @module ui\n    * @class Object_Frame\n    * @extends ui.Object_UIElement\n    * @memberof ui\n    * @constructor\n    ###  \n    constructor: (skin) ->\n        super\n        @image = skin || GameManager.windowSkin\n        \n        ###*\n        * The UI object's visual-component to display the game object on screen.\n        * @property visual\n        * @type gs.Component_Frame\n        ###\n        @visual = new gs.Component_Frame()\n        \n        \n        ###*\n        * The thickness of the frame/border in pixels. Default is 16.\n        * @property frameThickness\n        * @type number\n        ###\n        @frameThickness = 16\n        \n        ###*\n        * The corner-size of the frame in pixels. Default is 16(16x16 pixel).\n        * @property frameCornerSize\n        * @type number\n        ###\n        @frameCornerSize = 16\n        \n        @addComponent(@visual)\n        \nui.Object_Frame = Object_Frame","parentId":"4F9670D7KD392A494FS953DE4377B04AA7A6","folder":false,"compiledContent":"var Object_Frame,\n  extend = function(child, parent) { for (var key in parent) { if (hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; },\n  hasProp = {}.hasOwnProperty;\n\nObject_Frame = (function(superClass) {\n  extend(Object_Frame, superClass);\n\n\n  /**\n  * An UI frame object to display an frame on screen useful for buttons, windows, etc.\n  *\n  * @module ui\n  * @class Object_Frame\n  * @extends ui.Object_UIElement\n  * @memberof ui\n  * @constructor\n   */\n\n  function Object_Frame(skin) {\n    Object_Frame.__super__.constructor.apply(this, arguments);\n    this.image = skin || GameManager.windowSkin;\n\n    /**\n    * The UI object's visual-component to display the game object on screen.\n    * @property visual\n    * @type gs.Component_Frame\n     */\n    this.visual = new gs.Component_Frame();\n\n    /**\n    * The thickness of the frame/border in pixels. Default is 16.\n    * @property frameThickness\n    * @type number\n     */\n    this.frameThickness = 16;\n\n    /**\n    * The corner-size of the frame in pixels. Default is 16(16x16 pixel).\n    * @property frameCornerSize\n    * @type number\n     */\n    this.frameCornerSize = 16;\n    this.addComponent(this.visual);\n  }\n\n  return Object_Frame;\n\n})(ui.Object_UIElement);\n\nui.Object_Frame = Object_Frame;\n\n//# sourceMappingURL=data:application/json;base64,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\n//# sourceURL=Object_Frame_91.js"},"summary":["name","type","order"]}

Commits for Nextrek/s2s/data/75766D35KDA92A4AF7SBC1EE7E8C73792C16.json

Diff revisions: vs.
Revision Author Commited Message
1084 MOliva picture MOliva Fri 11 May, 2018 12:41:55 +0000