

Nextrek
@ 1348
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{ "uid": "5FDD1950K9FA1A4BCCSB00CEE54C8BC8AE54", "isLoaded": true, "lastModificationTime": 1424021629456, "items": { "name": "Show Save Game Image", "type": "data_record", "order": 4, "category": "commonEvents", "data": { "name": "Show Save Game Image", "startCondition": 0, "conditionEnabled": false, "parallel": false, "parameters": [ { "label": "Picture ID", "type": 1, "numberVariable": { "name": "Picture ID", "index": 0, "scope": 0 }, "numberValueType": "number" }, { "label": "Save Slot", "type": 1, "numberVariable": { "name": "Slot Area", "index": 1, "scope": 0 }, "numberValueType": "number" }, { "label": "Page", "type": 1, "numberVariable": { "name": "Page", "index": 2, "scope": 0 }, "numberValueType": "number" } ], "commands": [ { "id": "gs.Comment", "params": { "text": "This Common Event shows the correct snapshot-image for the specified save game slot. The picture ID to use as well as the slot-area and page are passed via parameters.\n\nWith the help of the page-number and slot-area we calculate the actual save game slot number using the following formula:\n\n(Page - 1) * NumberOfSlotAreas + Slot-Area = Actual Save Game Slot Number\n\nFor Example: If the user clicks on the 2. Slot-Area on Page 3 the actual save game slot number is: \n\n(3 - 1) * 8 + 2 = 18\n\nAfter that, we use a script call to assign the snapshot-image to the picture with the specified picture ID. That is necessary because VN Maker has no command to access the screenshot of a save-game." }, "indent": 0, "uid": "BCBE63A47E9437410F8A15090310DA56E207", "expanded": true }, { "id": "gs.ChangeNumberVariables", "params": { "target": 0, "targetVariable": { "name": "Slot", "index": 3, "scope": 0 }, "targetScope": 0, "targetRange": { "start": 0, "end": 0 }, "targetReference": { "scope": 1, "index": 0, "domain": "com.degica.vnm.default" }, "operation": 0, "source": 0, "sourceValue": 8, "sourceRandom": { "start": 0, "end": 0 }, "sourceScope": 0, "sourceVariable": { "scope": 1, "index": 0, "domain": "com.degica.vnm.default" }, "sourceReference": { "scope": 1, "index": 0, "domain": "com.degica.vnm.default" }, "previewBackground": { "name": "$live_preview_snapshot" }, "targetReferenceDomain": "com.degica.vnm.default", "sourceReferenceDomain": "com.degica.vnm.default" }, "indent": 0, "uid": "0BE0D3D62B01E4404E696176758CFDDC04E4" }, { "id": "gs.ChangeNumberVariables", "params": { "target": 0, "targetVariable": { "name": "Page", "index": 2, "scope": 0 }, "targetScope": 0, "targetRange": { "start": 0, "end": 0 }, "targetReference": { "scope": 1, "index": 0, "domain": "com.degica.vnm.default" }, "operation": 2, "source": 0, "sourceValue": 1, "sourceRandom": { "start": 0, "end": 0 }, "sourceScope": 0, "sourceVariable": { "scope": 1, "index": 0, "domain": "com.degica.vnm.default" }, "sourceReference": { "scope": 1, "index": 0, "domain": "com.degica.vnm.default" }, "previewBackground": { "name": "$live_preview_snapshot" }, "targetReferenceDomain": "com.degica.vnm.default", "sourceReferenceDomain": "com.degica.vnm.default" }, "indent": 0, "uid": "460CBD4E2E2D164ABF4984E439C864B96519" }, { "id": "gs.ChangeNumberVariables", "params": { "target": 0, "targetVariable": { "name": "Slot", "index": 3, "scope": 0 }, "targetScope": 0, "targetRange": { "start": 0, "end": 0 }, "targetReference": { "scope": 1, "index": 0, "domain": "com.degica.vnm.default" }, "operation": 3, "source": 0, "sourceValue": { "name": "Page", "index": 2, "scope": 0 }, "sourceRandom": { "start": 0, "end": 0 }, "sourceScope": 0, "sourceVariable": { "scope": 1, "index": 0, "domain": "com.degica.vnm.default" }, "sourceReference": { "scope": 1, "index": 0, "domain": "com.degica.vnm.default" }, "previewBackground": { "name": "$live_preview_snapshot" }, "targetReferenceDomain": "com.degica.vnm.default", "sourceReferenceDomain": "com.degica.vnm.default" }, "indent": 0, "uid": "A4AB3D53744FF34ECB68A1218D46B4BCF91B" }, { "id": "gs.ChangeNumberVariables", "params": { "target": 0, "targetVariable": { "name": "Slot", "index": 3, "scope": 0 }, "targetScope": 0, "targetRange": { "start": 0, "end": 0 }, "targetReference": { "scope": 1, "index": 0, "domain": "com.degica.vnm.default" }, "operation": 1, "source": 0, "sourceValue": { "name": "Slot Area", "index": 1, "scope": 0 }, "sourceRandom": { "start": 0, "end": 0 }, "sourceScope": 0, "sourceVariable": { "scope": 1, "index": 0, "domain": "com.degica.vnm.default" }, "sourceReference": { "scope": 1, "index": 0, "domain": "com.degica.vnm.default" }, "previewBackground": { "name": "$live_preview_snapshot" }, "targetReferenceDomain": "com.degica.vnm.default", "sourceReferenceDomain": "com.degica.vnm.default" }, "indent": 0, "uid": "32F1C8F82EA43345887A8D2733FCE51B7477" }, { "id": "gs.Script", "params": { "script": "/*\n* This script call is used to assign the correct screenshot image for the slot to the correct picture object. That is necessary because VN Maker has no command by default\n* to access save game date. But feel free to create your own commands for it via plugins!\n*/\n\n/* \n * Here we access tempNumbers which is an array containing all local number variables for this common event.\n * So store the Picture ID, Slot-Area in two local variables \"id\" and \"slotNumber\" to access them later in a shorter way. We also subtract\n * 1 from the slot-number because the internal counting starts at 0 and not at 1. \n*/\nvar id = GameManager.variableStore.tempNumbers[0];\nvar slotNumber = GameManager.variableStore.tempNumbers[3] - 1;\n\n/*\n* Here we use the Picture ID to get the corresponding picture object and store into \"picture\" variable so we can modify the picture object later. We also\n* use the slotNumber to get the corresponding slot-object which contains more info about the save-game slot. So we can check later if that slot is actually used and if yes we\n* can access the screenshot image.\n*/\nvar picture = SceneManager.scene.pictures[id];\nvar slot = GameManager.saveGameSlots[slotNumber];\n\n/* Here we check if the save game slot is used. If so, we can access the screenshot image and\n* set it as bitmap for the picture-object so it is display on screen.\n*/\nif(slot && slot.date) \n{\n // Let's check if there already a cached bitmap-object for our save game slot.\n var bitmap = ResourceManager.getCustomBitmap(\"$slot_\"+slotNumber);\n\n // If there is a cached bitmap-object but it is different from the current slot-image then\n // we have to dispose/destroy the old cached bitmap.\n if(bitmap && bitmap.filePath != slot.image)\n {\n bitmap.dispose();\n bitmap = null;\n }\n\n // If not, so bitmap is null, then we have to create it\n if(!bitmap) \n {\n /* Create a new bitmap-object from slot.image. The slot.image property stores the screenshot image for the\n * save game slot as data url.\n */\n bitmap = new gs.Bitmap(slot.image);\n // Put the new created bitmap object into the cache so we don't need to re-create it everytime.\n ResourceManager.setCustomBitmap(\"$slot_\"+slotNumber, bitmap);\n // Set a callback function called if the bitmap is loaded/ready.\n bitmap.onload = function() \n {\n // We set the image name to \"null\" because we want to set an in-memory bitmap.\n picture.image = null;\n // Set the bitmap object for the picture to display it on screen.\n picture.bitmap = bitmap;\n // Set the size of the picture so it matches the size of the new assigned bitmap\n picture.dstRect.width = bitmap.width;\n picture.dstRect.height = bitmap.height;\n // Set the source-rectangle so it matches the size of the new assigned bitmap.\n picture.srcRect.set(0, 0, bitmap.width, bitmap.height);\n };\n }\n // Otherwise, we can just use the cached bitmap object.\n else\n {\n // We set the image name to \"null\" because we want to set an in-memory bitmap.\n picture.image = null;\n // Set the bitmap object for the picture to display it on screen.\n picture.bitmap = bitmap;\n // Set the size of the picture so it matches the size of the new assigned bitmap\n picture.dstRect.width = bitmap.width;\n picture.dstRect.height = bitmap.height;\n // Set the source-rectangle so it matches the size of the new assigned bitmap.\n picture.srcRect.set(0, 0, bitmap.width, bitmap.height);\n }\n}\n// If the slot is a free unused save game slot, we make the picture invisible by assigning nothing \"null\" to it.\nelse\n{\n // Set bitmap-property and image-property to null so nothing is displayed on screen for this picture.\n picture.bitmap = null\n picture.image = null\n}" }, "indent": 0, "expanded": true, "uid": "C0DBFDB1877AF54D7B7B99988A03F5C83413" } ], "index": "5FDD1950K9FA1A4BCCSB00CEE54C8BC8AE54", "booleanVariables": [ { "name": "", "index": 0, "scope": 0 } ], "singleInstance": false, "numberVariables": [ { "name": "Picture ID", "index": 0, "scope": 0 }, { "name": "Slot Area", "index": 1, "scope": 0 }, { "name": "Page", "index": 2, "scope": 0 }, { "name": "Slot", "index": 3, "scope": 0 } ], "stringVariables": [ { "name": "", "index": 0, "scope": 0 } ], "defaultExpressionId": "BF7CB12110894142C299D341A545C910AA86" }, "id": "5FDD1950K9FA1A4BCCSB00CEE54C8BC8AE54", "parentId": "72A65D9D3FA5C349F70A8EB8E315DC45F796", "localizableStrings": {} }, "summary": [ "name", "type", "order" ] } |