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Nextrek

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<Properties>
  <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
  <MonoDevelop.Ide.Workbench ActiveDocument="Assets\SpaceUnity\_Demo\Scrips\SU_LaserShot.cs">
    <Files>
      <File FileName="Assets\Custum\Scripts\EnemyShip.cs" Line="115" Column="40" />
      <File FileName="Assets\Custum\Scripts\GameManager.cs" Line="125" Column="4" />
      <File FileName="Assets\SpaceUnity\_Demo\Scrips\SU_LaserShot.cs" Line="76" Column="40" />
      <File FileName="Assets\Custum\Scripts\Missile.cs" Line="69" Column="3" />
      <File FileName="Assets\Custum\Scripts\LaunchMissile.cs" Line="25" Column="5" />
    </Files>
  </MonoDevelop.Ide.Workbench>
  <MonoDevelop.Ide.DebuggingService.Breakpoints>
    <BreakpointStore />
  </MonoDevelop.Ide.DebuggingService.Breakpoints>
  <MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>

Commits for Nextrek/3DSpace/3DSpace.userprefs

Diff revisions: vs.
Revision Author Commited Message
134 Diff Diff DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli più aggressivi.

131 Diff Diff DRuega picture DRuega Thu 06 Nov, 2014 18:25:48 +0000

Merge.

127 Diff Diff DRuega picture DRuega Thu 06 Nov, 2014 16:52:49 +0000

Aggiungo PilotNameGenerator.cs

Genera nomi random alle navi... così sembra più figo :) :)

126 Diff Diff DRuega picture DRuega Thu 06 Nov, 2014 14:45:25 +0000

Cleanup, warnings e altre minchiate :)

125 Diff Diff DRuega picture DRuega Thu 06 Nov, 2014 13:44:02 +0000

Migliorata la ricerca del nemico più vicino pesando di più la differenza angolare.
Migliorato lo script dei missili.

122 Diff Diff DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 Diff Diff DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

109 Diff Diff FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:20:04 +0000
107 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 11:56:46 +0000