

Nextrek
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<Properties> <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" /> <MonoDevelop.Ide.Workbench ActiveDocument="Assets\SpaceUnity\_Demo\Scrips\SU_LaserShot.cs"> <Files> <File FileName="Assets\Custum\Scripts\EnemyShip.cs" Line="115" Column="40" /> <File FileName="Assets\Custum\Scripts\GameManager.cs" Line="125" Column="4" /> <File FileName="Assets\SpaceUnity\_Demo\Scrips\SU_LaserShot.cs" Line="76" Column="40" /> <File FileName="Assets\Custum\Scripts\Missile.cs" Line="69" Column="3" /> <File FileName="Assets\Custum\Scripts\LaunchMissile.cs" Line="25" Column="5" /> </Files> </MonoDevelop.Ide.Workbench> <MonoDevelop.Ide.DebuggingService.Breakpoints> <BreakpointStore /> </MonoDevelop.Ide.DebuggingService.Breakpoints> <MonoDevelop.Ide.DebuggingService.PinnedWatches /> </Properties> |
Commits for Nextrek/3DSpace/3DSpace.userprefs
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134
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Fri 07 Nov, 2014 18:48:12 +0000 | In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile). |
131
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Thu 06 Nov, 2014 18:25:48 +0000 | Merge. |
127
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Thu 06 Nov, 2014 16:52:49 +0000 | Aggiungo PilotNameGenerator.cs Genera nomi random alle navi... così sembra più figo :) :) |
126
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Thu 06 Nov, 2014 14:45:25 +0000 | Cleanup, warnings e altre minchiate :) |
125
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Thu 06 Nov, 2014 13:44:02 +0000 | Migliorata la ricerca del nemico più vicino pesando di più la differenza angolare. |
122
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Thu 06 Nov, 2014 10:12:00 +0000 | Tocco Magico :P |
118
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Mon 03 Nov, 2014 21:08:37 +0000 | aggiunto radar 3d |
109
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Thu 09 Oct, 2014 14:20:04 +0000 | |
107 |
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Thu 09 Oct, 2014 11:56:46 +0000 |