Git Repository Public Repository

namibia

URLs

Copy to Clipboard
 
df0489e1eeeeab5a9bd44e1d84fce49924fe1bac
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
/*
Copyright (c) 2003-2011, CKSource - Frederico Knabben. All rights reserved.
For licensing, see LICENSE.html or http://ckeditor.com/license
*/

/**
 * @fileOverview Defines the {@link CKEDITOR.editor} class, which represents an
 *		editor instance.
 */

(function()
{
	// The counter for automatic instance names.
	var nameCounter = 0;

	var getNewName = function()
	{
		var name = 'editor' + ( ++nameCounter );
		return ( CKEDITOR.instances && CKEDITOR.instances[ name ] ) ? getNewName() : name;
	};

	// ##### START: Config Privates

	// These function loads custom configuration files and cache the
	// CKEDITOR.editorConfig functions defined on them, so there is no need to
	// download them more than once for several instances.
	var loadConfigLoaded = {};
	var loadConfig = function( editor )
	{
		var customConfig = editor.config.customConfig;

		// Check if there is a custom config to load.
		if ( !customConfig )
			return false;

		customConfig = CKEDITOR.getUrl( customConfig );

		var loadedConfig = loadConfigLoaded[ customConfig ] || ( loadConfigLoaded[ customConfig ] = {} );

		// If the custom config has already been downloaded, reuse it.
		if ( loadedConfig.fn )
		{
			// Call the cached CKEDITOR.editorConfig defined in the custom
			// config file for the editor instance depending on it.
			loadedConfig.fn.call( editor, editor.config );

			// If there is no other customConfig in the chain, fire the
			// "configLoaded" event.
			if ( CKEDITOR.getUrl( editor.config.customConfig ) == customConfig || !loadConfig( editor ) )
				editor.fireOnce( 'customConfigLoaded' );
		}
		else
		{
			// Load the custom configuration file.
			CKEDITOR.scriptLoader.load( customConfig, function()
				{
					// If the CKEDITOR.editorConfig function has been properly
					// defined in the custom configuration file, cache it.
					if ( CKEDITOR.editorConfig )
						loadedConfig.fn = CKEDITOR.editorConfig;
					else
						loadedConfig.fn = function(){};

					// Call the load config again. This time the custom
					// config is already cached and so it will get loaded.
					loadConfig( editor );
				});
		}

		return true;
	};

	var initConfig = function( editor, instanceConfig )
	{
		// Setup the lister for the "customConfigLoaded" event.
		editor.on( 'customConfigLoaded', function()
			{
				if ( instanceConfig )
				{
					// Register the events that may have been set at the instance
					// configuration object.
					if ( instanceConfig.on )
					{
						for ( var eventName in instanceConfig.on )
						{
							editor.on( eventName, instanceConfig.on[ eventName ] );
						}
					}

					// Overwrite the settings from the in-page config.
					CKEDITOR.tools.extend( editor.config, instanceConfig, true );

					delete editor.config.on;
				}

				onConfigLoaded( editor );
			});

		// The instance config may override the customConfig setting to avoid
		// loading the default ~/config.js file.
		if ( instanceConfig && instanceConfig.customConfig != undefined )
			editor.config.customConfig = instanceConfig.customConfig;

		// Load configs from the custom configuration files.
		if ( !loadConfig( editor ) )
			editor.fireOnce( 'customConfigLoaded' );
	};

	// ##### END: Config Privates

	var onConfigLoaded = function( editor )
	{
		// Set config related properties.

		var skin = editor.config.skin.split( ',' ),
			skinName = skin[ 0 ],
			skinPath = CKEDITOR.getUrl( skin[ 1 ] || (
				'_source/' +	// @Packager.RemoveLine
				'skins/' + skinName + '/' ) );

		/**
		 * The name of the skin used by this editor instance. The skin name can
		 * be set through the <code>{@link CKEDITOR.config.skin}</code> setting.
		 * @name CKEDITOR.editor.prototype.skinName
		 * @type String
		 * @example
		 * alert( editor.skinName );  // E.g. "kama"
		 */
		editor.skinName = skinName;

		/**
		 * The full URL of the skin directory.
		 * @name CKEDITOR.editor.prototype.skinPath
		 * @type String
		 * @example
		 * alert( editor.skinPath );  // E.g. "http://example.com/ckeditor/skins/kama/"
		 */
		editor.skinPath = skinPath;

		/**
		 * The CSS class name used for skin identification purposes.
		 * @name CKEDITOR.editor.prototype.skinClass
		 * @type String
		 * @example
		 * alert( editor.skinClass );  // E.g. "cke_skin_kama"
		 */
		editor.skinClass = 'cke_skin_' + skinName;

		/**
		 * The <a href="http://en.wikipedia.org/wiki/Tabbing_navigation">tabbing
		 * navigation</a> order that has been calculated for this editor
		 * instance. This can be set by the <code>{@link CKEDITOR.config.tabIndex}</code>
		 * setting or taken from the <code>tabindex</code> attribute of the
		 * <code>{@link #element}</code> associated with the editor.
		 * @name CKEDITOR.editor.prototype.tabIndex
		 * @type Number
		 * @default 0 (zero)
		 * @example
		 * alert( editor.tabIndex );  // E.g. "0"
		 */
		editor.tabIndex = editor.config.tabIndex || editor.element.getAttribute( 'tabindex' ) || 0;

		/**
		 * Indicates the read-only state of this editor. This is a read-only property.
		 * @name CKEDITOR.editor.prototype.readOnly
		 * @type Boolean
		 * @since 3.6
		 * @see CKEDITOR.editor#setReadOnly
		 */
		editor.readOnly = !!( editor.config.readOnly || editor.element.getAttribute( 'disabled' ) );

		// Fire the "configLoaded" event.
		editor.fireOnce( 'configLoaded' );

		// Load language file.
		loadSkin( editor );
	};

	var loadLang = function( editor )
	{
		CKEDITOR.lang.load( editor.config.language, editor.config.defaultLanguage, function( languageCode, lang )
			{
				/**
				 * The code for the language resources that have been loaded
				 * for the user interface elements of this editor instance.
				 * @name CKEDITOR.editor.prototype.langCode
				 * @type String
				 * @example
				 * alert( editor.langCode );  // E.g. "en"
				 */
				editor.langCode = languageCode;

				/**
				 * An object that contains all language strings used by the editor
				 * interface.
				 * @name CKEDITOR.editor.prototype.lang
				 * @type CKEDITOR.lang
				 * @example
				 * alert( editor.lang.bold );  // E.g. "Negrito" (if the language is set to Portuguese)
				 */
				// As we'll be adding plugin specific entries that could come
				// from different language code files, we need a copy of lang,
				// not a direct reference to it.
				editor.lang = CKEDITOR.tools.prototypedCopy( lang );

				// We're not able to support RTL in Firefox 2 at this time.
				if ( CKEDITOR.env.gecko && CKEDITOR.env.version < 10900 && editor.lang.dir == 'rtl' )
					editor.lang.dir = 'ltr';

				editor.fire( 'langLoaded' );

				var config = editor.config;
				config.contentsLangDirection == 'ui' && ( config.contentsLangDirection = editor.lang.dir );

				loadPlugins( editor );
			});
	};

	var loadPlugins = function( editor )
	{
		var config			= editor.config,
			plugins			= config.plugins,
			extraPlugins	= config.extraPlugins,
			removePlugins	= config.removePlugins;

		if ( extraPlugins )
		{
			// Remove them first to avoid duplications.
			var removeRegex = new RegExp( '(?:^|,)(?:' + extraPlugins.replace( /\s*,\s*/g, '|' ) + ')(?=,|$)' , 'g' );
			plugins = plugins.replace( removeRegex, '' );

			plugins += ',' + extraPlugins;
		}

		if ( removePlugins )
		{
			removeRegex = new RegExp( '(?:^|,)(?:' + removePlugins.replace( /\s*,\s*/g, '|' ) + ')(?=,|$)' , 'g' );
			plugins = plugins.replace( removeRegex, '' );
		}

		// Load the Adobe AIR plugin conditionally.
		CKEDITOR.env.air && ( plugins += ',adobeair' );

		// Load all plugins defined in the "plugins" setting.
		CKEDITOR.plugins.load( plugins.split( ',' ), function( plugins )
			{
				// The list of plugins.
				var pluginsArray = [];

				// The language code to get loaded for each plugin. Null
				// entries will be appended for plugins with no language files.
				var languageCodes = [];

				// The list of URLs to language files.
				var languageFiles = [];

				/**
				 * An object that contains references to all plugins used by this
				 * editor instance.
				 * @name CKEDITOR.editor.prototype.plugins
				 * @type Object
				 * @example
				 * alert( editor.plugins.dialog.path );  // E.g. "http://example.com/ckeditor/plugins/dialog/"
				 */
				editor.plugins = plugins;

				// Loop through all plugins, to build the list of language
				// files to get loaded.
				for ( var pluginName in plugins )
				{
					var plugin = plugins[ pluginName ],
						pluginLangs = plugin.lang,
						pluginPath = CKEDITOR.plugins.getPath( pluginName ),
						lang = null;

					// Set the plugin path in the plugin.
					plugin.path = pluginPath;

					// If the plugin has "lang".
					if ( pluginLangs )
					{
						// Resolve the plugin language. If the current language
						// is not available, get the first one (default one).
						lang = ( CKEDITOR.tools.indexOf( pluginLangs, editor.langCode ) >= 0 ? editor.langCode : pluginLangs[ 0 ] );

						if ( !plugin.langEntries || !plugin.langEntries[ lang ] )
						{
							// Put the language file URL into the list of files to
							// get downloaded.
							languageFiles.push( CKEDITOR.getUrl( pluginPath + 'lang/' + lang + '.js' ) );
						}
						else
						{
							CKEDITOR.tools.extend( editor.lang, plugin.langEntries[ lang ] );
							lang = null;
						}
					}

					// Save the language code, so we know later which
					// language has been resolved to this plugin.
					languageCodes.push( lang );

					pluginsArray.push( plugin );
				}

				// Load all plugin specific language files in a row.
				CKEDITOR.scriptLoader.load( languageFiles, function()
					{
						// Initialize all plugins that have the "beforeInit" and "init" methods defined.
						var methods = [ 'beforeInit', 'init', 'afterInit' ];
						for ( var m = 0 ; m < methods.length ; m++ )
						{
							for ( var i = 0 ; i < pluginsArray.length ; i++ )
							{
								var plugin = pluginsArray[ i ];

								// Uses the first loop to update the language entries also.
								if ( m === 0 && languageCodes[ i ] && plugin.lang )
									CKEDITOR.tools.extend( editor.lang, plugin.langEntries[ languageCodes[ i ] ] );

								// Call the plugin method (beforeInit and init).
								if ( plugin[ methods[ m ] ] )
									plugin[ methods[ m ] ]( editor );
							}
						}

						// Load the editor skin.
						editor.fire( 'pluginsLoaded' );
						loadTheme( editor );
					});
			});
	};

	var loadSkin = function( editor )
	{
		CKEDITOR.skins.load( editor, 'editor', function()
			{
				loadLang( editor );
			});
	};

	var loadTheme = function( editor )
	{
		var theme = editor.config.theme;
		CKEDITOR.themes.load( theme, function()
			{
				/**
				 * The theme used by this editor instance.
				 * @name CKEDITOR.editor.prototype.theme
				 * @type CKEDITOR.theme
				 * @example
				 * alert( editor.theme );  // E.g. "http://example.com/ckeditor/themes/default/"
				 */
				var editorTheme = editor.theme = CKEDITOR.themes.get( theme );
				editorTheme.path = CKEDITOR.themes.getPath( theme );
				editorTheme.build( editor );

				if ( editor.config.autoUpdateElement )
					attachToForm( editor );
			});
	};

	var attachToForm = function( editor )
	{
		var element = editor.element;

		// If are replacing a textarea, we must
		if ( editor.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE && element.is( 'textarea' ) )
		{
			var form = element.$.form && new CKEDITOR.dom.element( element.$.form );
			if ( form )
			{
				function onSubmit()
				{
					editor.updateElement();
				}
				form.on( 'submit',onSubmit );

				// Setup the submit function because it doesn't fire the
				// "submit" event.
				if ( !form.$.submit.nodeName && !form.$.submit.length )
				{
					form.$.submit = CKEDITOR.tools.override( form.$.submit, function( originalSubmit )
						{
							return function()
								{
									editor.updateElement();

									// For IE, the DOM submit function is not a
									// function, so we need thid check.
									if ( originalSubmit.apply )
										originalSubmit.apply( this, arguments );
									else
										originalSubmit();
								};
						});
				}

				// Remove 'submit' events registered on form element before destroying.(#3988)
				editor.on( 'destroy', function()
				{
					form.removeListener( 'submit', onSubmit );
				} );
			}
		}
	};

	function updateCommands()
	{
		var command,
			commands = this._.commands,
			mode = this.mode;

		if ( !mode )
			return;

		for ( var name in commands )
		{
			command = commands[ name ];
			command[ command.startDisabled ? 'disable' :
					 this.readOnly && !command.readOnly ? 'disable' : command.modes[ mode ] ? 'enable' : 'disable' ]();
		}
	}

	/**
	 * Initializes the editor instance. This function is called by the editor
	 * contructor (<code>editor_basic.js</code>).
	 * @private
	 */
	CKEDITOR.editor.prototype._init = function()
		{
			// Get the properties that have been saved in the editor_base
			// implementation.
			var element			= CKEDITOR.dom.element.get( this._.element ),
				instanceConfig	= this._.instanceConfig;
			delete this._.element;
			delete this._.instanceConfig;

			this._.commands = {};
			this._.styles = [];

			/**
			 * The DOM element that was replaced by this editor instance. This
			 * element stores the editor data on load and post.
			 * @name CKEDITOR.editor.prototype.element
			 * @type CKEDITOR.dom.element
			 * @example
			 * var editor = CKEDITOR.instances.editor1;
			 * alert( <strong>editor.element</strong>.getName() );  // E.g. "textarea"
			 */
			this.element = element;

			/**
			 * The editor instance name. It may be the replaced element ID, name, or
			 * a default name using the progressive counter (<code>editor1</code>,
			 * <code>editor2</code>, ...).
			 * @name CKEDITOR.editor.prototype.name
			 * @type String
			 * @example
			 * var editor = CKEDITOR.instances.editor1;
			 * alert( <strong>editor.name</strong> );  // "editor1"
			 */
			this.name = ( element && ( this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE )
							&& ( element.getId() || element.getNameAtt() ) )
						|| getNewName();

			if ( this.name in CKEDITOR.instances )
				throw '[CKEDITOR.editor] The instance "' + this.name + '" already exists.';

			/**
			 * A unique random string assigned to each editor instance on the page.
			 * @name CKEDITOR.editor.prototype.id
			 * @type String
			 */
			this.id = CKEDITOR.tools.getNextId();

			/**
			 * The configurations for this editor instance. It inherits all
			 * settings defined in <code>(@link CKEDITOR.config}</code>, combined with settings
			 * loaded from custom configuration files and those defined inline in
			 * the page when creating the editor.
			 * @name CKEDITOR.editor.prototype.config
			 * @type Object
			 * @example
			 * var editor = CKEDITOR.instances.editor1;
			 * alert( <strong>editor.config.theme</strong> );  // E.g. "default"
			 */
			this.config = CKEDITOR.tools.prototypedCopy( CKEDITOR.config );

			/**
			 * The namespace containing UI features related to this editor instance.
			 * @name CKEDITOR.editor.prototype.ui
			 * @type CKEDITOR.ui
			 * @example
			 */
			this.ui = new CKEDITOR.ui( this );

			/**
			 * Controls the focus state of this editor instance. This property
			 * is rarely used for normal API operations. It is mainly
			 * intended for developers adding UI elements to the editor interface.
			 * @name CKEDITOR.editor.prototype.focusManager
			 * @type CKEDITOR.focusManager
			 * @example
			 */
			this.focusManager = new CKEDITOR.focusManager( this );

			CKEDITOR.fire( 'instanceCreated', null, this );

			this.on( 'mode', updateCommands, null, null, 1 );
			this.on( 'readOnly', updateCommands, null, null, 1 );

			initConfig( this, instanceConfig );
		};
})();

CKEDITOR.tools.extend( CKEDITOR.editor.prototype,
	/** @lends CKEDITOR.editor.prototype */
	{
		/**
		 * Adds a command definition to the editor instance. Commands added with
		 * this function can be executed later with the <code>{@link #execCommand}</code> method.
		 * @param {String} commandName The indentifier name of the command.
		 * @param {CKEDITOR.commandDefinition} commandDefinition The command definition.
		 * @example
		 * editorInstance.addCommand( 'sample',
		 * {
		 *     exec : function( editor )
		 *     {
		 *         alert( 'Executing a command for the editor name "' + editor.name + '"!' );
		 *     }
		 * });
		 */
		addCommand : function( commandName, commandDefinition )
		{
			return this._.commands[ commandName ] = new CKEDITOR.command( this, commandDefinition );
		},

		/**
		 * Adds a piece of CSS code to the editor which will be applied to the WYSIWYG editing document.
		 * This CSS would not be added to the output, and is there mainly for editor-specific editing requirements.
		 * Note: This function should be called before the editor is loaded to take effect.
		 * @param css {String} CSS text.
		 * @example
		 * editorInstance.addCss( 'body { background-color: grey; }' );
		 */
		addCss : function( css )
		{
			this._.styles.push( css );
		},

		/**
		 * Destroys the editor instance, releasing all resources used by it.
		 * If the editor replaced an element, the element will be recovered.
		 * @param {Boolean} [noUpdate] If the instance is replacing a DOM
		 *		element, this parameter indicates whether or not to update the
		 *		element with the instance contents.
		 * @example
		 * alert( CKEDITOR.instances.editor1 );  //  E.g "object"
		 * <strong>CKEDITOR.instances.editor1.destroy()</strong>;
		 * alert( CKEDITOR.instances.editor1 );  // "undefined"
		 */
		destroy : function( noUpdate )
		{
			if ( !noUpdate )
				this.updateElement();

			this.fire( 'destroy' );
			this.theme && this.theme.destroy( this );

			CKEDITOR.remove( this );
			CKEDITOR.fire( 'instanceDestroyed', null, this );
		},

		/**
		 * Executes a command associated with the editor.
		 * @param {String} commandName The indentifier name of the command.
		 * @param {Object} [data] Data to be passed to the command.
		 * @returns {Boolean} <code>true</code> if the command was executed
		 *		successfully, otherwise <code>false</code>.
		 * @see CKEDITOR.editor.addCommand
		 * @example
		 * editorInstance.execCommand( 'bold' );
		 */
		execCommand : function( commandName, data )
		{
			var command = this.getCommand( commandName );

			var eventData =
			{
				name: commandName,
				commandData: data,
				command: command
			};

			if ( command && command.state != CKEDITOR.TRISTATE_DISABLED )
			{
				if ( this.fire( 'beforeCommandExec', eventData ) !== true )
				{
					eventData.returnValue = command.exec( eventData.commandData );

					// Fire the 'afterCommandExec' immediately if command is synchronous.
					if ( !command.async && this.fire( 'afterCommandExec', eventData ) !== true )
						return eventData.returnValue;
				}
			}

			// throw 'Unknown command name "' + commandName + '"';
			return false;
		},

		/**
		 * Gets one of the registered commands. Note that after registering a
		 * command definition with <code>{@link #addCommand}</code>, it is
		 * transformed internally into an instance of
		 * <code>{@link CKEDITOR.command}</code>, which will then be returned
		 * by this function.
		 * @param {String} commandName The name of the command to be returned.
		 * This is the same name that is used to register the command with
		 * 		<code>addCommand</code>.
		 * @returns {CKEDITOR.command} The command object identified by the
		 * provided name.
		 */
		getCommand : function( commandName )
		{
			return this._.commands[ commandName ];
		},

		/**
		 * Gets the editor data. The data will be in raw format. It is the same
		 * data that is posted by the editor.
		 * @type String
		 * @returns (String) The editor data.
		 * @example
		 * if ( CKEDITOR.instances.editor1.<strong>getData()</strong> == '' )
		 *     alert( 'There is no data available' );
		 */
		getData : function()
		{
			this.fire( 'beforeGetData' );

			var eventData = this._.data;

			if ( typeof eventData != 'string' )
			{
				var element = this.element;
				if ( element && this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE )
					eventData = element.is( 'textarea' ) ? element.getValue() : element.getHtml();
				else
					eventData = '';
			}

			eventData = { dataValue : eventData };

			// Fire "getData" so data manipulation may happen.
			this.fire( 'getData', eventData );

			return eventData.dataValue;
		},

		/**
		 * Gets the "raw data" currently available in the editor. This is a
		 * fast method which returns the data as is, without processing, so it is
		 * not recommended to use it on resulting pages. Instead it can be used
		 * combined with the <code>{@link #loadSnapshot}</code> method in order
		 * to be able to automatically save the editor data from time to time
		 * while the user is using the editor, to avoid data loss, without risking
		 * performance issues.
		 * @see CKEDITOR.editor.getData
		 * @example
		 * alert( editor.getSnapshot() );
		 */
		getSnapshot : function()
		{
			var data = this.fire( 'getSnapshot' );

			if ( typeof data != 'string' )
			{
				var element = this.element;
				if ( element && this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE )
					data = element.is( 'textarea' ) ? element.getValue() : element.getHtml();
			}

			return data;
		},

		/**
		 * Loads "raw data" into the editor. The data is loaded with processing
		 * straight to the editing area. It should not be used as a way to load
		 * any kind of data, but instead in combination with
		 * <code>{@link #getSnapshot}</code> produced data.
		 * @see CKEDITOR.editor.setData
		 * @example
		 * var data = editor.getSnapshot();
		 * editor.<strong>loadSnapshot( data )</strong>;
		 */
		loadSnapshot : function( snapshot )
		{
			this.fire( 'loadSnapshot', snapshot );
		},

		/**
		 * Sets the editor data. The data must be provided in the raw format (HTML).<br />
		 * <br />
		 * Note that this method is asynchronous. The <code>callback</code> parameter must
		 * be used if interaction with the editor is needed after setting the data.
		 * @param {String} data HTML code to replace the curent content in the
		 *		editor.
		 * @param {Function} callback Function to be called after the <code>setData</code>
		 *		is completed.
		 *@param {Boolean} internal Whether to suppress any event firing when copying data
		 *		internally inside the editor.
		 * @example
		 * CKEDITOR.instances.editor1.<strong>setData</strong>( '&lt;p&gt;This is the editor data.&lt;/p&gt;' );
		 * @example
		 * CKEDITOR.instances.editor1.<strong>setData</strong>( '&lt;p&gt;Some other editor data.&lt;/p&gt;', function()
		 *     {
		 *         this.checkDirty();  // true
		 *     });
		 */
		setData : function( data , callback, internal )
		{
			if( callback )
			{
				this.on( 'dataReady', function( evt )
				{
					evt.removeListener();
					callback.call( evt.editor );
				} );
			}

			// Fire "setData" so data manipulation may happen.
			var eventData = { dataValue : data };
			!internal && this.fire( 'setData', eventData );

			this._.data = eventData.dataValue;

			!internal && this.fire( 'afterSetData', eventData );
		},

		/**
		 * Puts or restores the editor into read-only state. When in read-only,
		 * the user is not able to change the editor contents, but can still use
		 * some editor features. This function sets the <code>{@link CKEDITOR.config.readOnly}</code>
		 * property of the editor, firing the <code>{@link CKEDITOR.editor#readOnly}</code> event.<br><br>
		 * <strong>Note:</strong> the current editing area will be reloaded.
		 * @param {Boolean} [isReadOnly] Indicates that the editor must go
		 *		read-only (<code>true</code>, default) or be restored and made editable
		 * 		(<code>false</code>).
		 * @since 3.6
		 */
		setReadOnly : function( isReadOnly )
		{
			isReadOnly = ( isReadOnly == undefined ) || isReadOnly;

			if ( this.readOnly != isReadOnly )
			{
				this.readOnly = isReadOnly;

				// Fire the readOnly event so the editor features can update
				// their state accordingly.
				this.fire( 'readOnly' );
			}
		},

		/**
		 * Inserts HTML code into the currently selected position in the editor in WYSIWYG mode.
		 * @param {String} data HTML code to be inserted into the editor.
		 * @example
		 * CKEDITOR.instances.editor1.<strong>insertHtml( '&lt;p&gt;This is a new paragraph.&lt;/p&gt;' )</strong>;
		 */
		insertHtml : function( data )
		{
			this.fire( 'insertHtml', data );
		},

		/**
		 * Insert text content into the currently selected position in the
		 * editor in WYSIWYG mode. The styles of the selected element will be applied to the inserted text.
		 * Spaces around the text will be leaving untouched.
		 * <strong>Note:</strong> two subsequent line-breaks will introduce one paragraph. This depends on <code>{@link CKEDITOR.config.enterMode}</code>;
		 * A single line-break will be instead translated into one &lt;br /&gt;.
		 * @since 3.5
		 * @param {String} text Text to be inserted into the editor.
		 * @example
		 * CKEDITOR.instances.editor1.<strong>insertText( ' line1 \n\n line2' )</strong>;
		 */
		insertText : function( text )
		{
			this.fire( 'insertText', text );
		},

		/**
		 * Inserts an element into the currently selected position in the
		 * editor in WYSIWYG mode.
		 * @param {CKEDITOR.dom.element} element The element to be inserted
		 *		into the editor.
		 * @example
		 * var element = CKEDITOR.dom.element.createFromHtml( '&lt;img src="hello.png" border="0" title="Hello" /&gt;' );
		 * CKEDITOR.instances.editor1.<strong>insertElement( element )</strong>;
		 */
		insertElement : function( element )
		{
			this.fire( 'insertElement', element );
		},

		/**
		 * Checks whether the current editor contents contain changes when
		 * compared to the contents loaded into the editor at startup, or to
		 * the contents available in the editor when <code>{@link #resetDirty}</code>
		 * was called.
		 * @returns {Boolean} "true" is the contents contain changes.
		 * @example
		 * function beforeUnload( e )
		 * {
		 *     if ( CKEDITOR.instances.editor1.<strong>checkDirty()</strong> )
		 * 	        return e.returnValue = "You will lose the changes made in the editor.";
		 * }
		 *
		 * if ( window.addEventListener )
		 *     window.addEventListener( 'beforeunload', beforeUnload, false );
		 * else
		 *     window.attachEvent( 'onbeforeunload', beforeUnload );
		 */
		checkDirty : function()
		{
			return ( this.mayBeDirty && this._.previousValue !== this.getSnapshot() );
		},

		/**
		 * Resets the "dirty state" of the editor so subsequent calls to
		 * <code>{@link #checkDirty}</code> will return <code>false</code> if the user will not
		 * have made further changes to the contents.
		 * @example
		 * alert( editor.checkDirty() );  // E.g. "true"
		 * editor.<strong>resetDirty()</strong>;
		 * alert( editor.checkDirty() );  // "false"
		 */
		resetDirty : function()
		{
			if ( this.mayBeDirty )
				this._.previousValue = this.getSnapshot();
		},

		/**
		 * Updates the <code>&lt;textarea&gt;</code> element that was replaced by the editor with
		 * the current data available in the editor.
		 * @see CKEDITOR.editor.element
		 * @example
		 * CKEDITOR.instances.editor1.updateElement();
		 * alert( document.getElementById( 'editor1' ).value );  // The current editor data.
		 */
		updateElement : function()
		{
			var element = this.element;
			if ( element && this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE )
			{
				var data = this.getData();

				if ( this.config.htmlEncodeOutput )
					data = CKEDITOR.tools.htmlEncode( data );

				if ( element.is( 'textarea' ) )
					element.setValue( data );
				else
					element.setHtml( data );
			}
		}
	});

CKEDITOR.on( 'loaded', function()
	{
		// Run the full initialization for pending editors.
		var pending = CKEDITOR.editor._pending;
		if ( pending )
		{
			delete CKEDITOR.editor._pending;

			for ( var i = 0 ; i < pending.length ; i++ )
				pending[ i ]._init();
		}
	});

/**
 * Whether to escape HTML when the editor updates the original input element.
 * @name CKEDITOR.config.htmlEncodeOutput
 * @since 3.1
 * @type Boolean
 * @default false
 * @example
 * config.htmlEncodeOutput = true;
 */

/**
 * If <code>true</code>, makes the editor start in read-only state. Otherwise, it will check
 * if the linked <code>&lt;textarea&gt;</code> element has the <code>disabled</code> attribute.
 * @name CKEDITOR.config.readOnly
 * @see CKEDITOR.editor#setReadOnly
 * @type Boolean
 * @default false
 * @since 3.6
 * @example
 * config.readOnly = true;
 */

/**
 * Fired when a CKEDITOR instance is created, but still before initializing it.
 * To interact with a fully initialized instance, use the
 * <code>{@link CKEDITOR#instanceReady}</code> event instead.
 * @name CKEDITOR#instanceCreated
 * @event
 * @param {CKEDITOR.editor} editor The editor instance that has been created.
 */

/**
 * Fired when a CKEDITOR instance is destroyed.
 * @name CKEDITOR#instanceDestroyed
 * @event
 * @param {CKEDITOR.editor} editor The editor instance that has been destroyed.
 */

/**
 * Fired when the language is loaded into the editor instance.
 * @name CKEDITOR.editor#langLoaded
 * @event
 * @since 3.6.1
 * @param {CKEDITOR.editor} editor This editor instance.
 */

/**
 * Fired when all plugins are loaded and initialized into the editor instance.
 * @name CKEDITOR.editor#pluginsLoaded
 * @event
 * @param {CKEDITOR.editor} editor This editor instance.
 */

/**
 * Fired before the command execution when <code>{@link #execCommand}</code> is called.
 * @name CKEDITOR.editor#beforeCommandExec
 * @event
 * @param {CKEDITOR.editor} editor This editor instance.
 * @param {String} data.name The command name.
 * @param {Object} data.commandData The data to be sent to the command. This
 *		can be manipulated by the event listener.
 * @param {CKEDITOR.command} data.command The command itself.
 */

/**
 * Fired after the command execution when <code>{@link #execCommand}</code> is called.
 * @name CKEDITOR.editor#afterCommandExec
 * @event
 * @param {CKEDITOR.editor} editor This editor instance.
 * @param {String} data.name The command name.
 * @param {Object} data.commandData The data sent to the command.
 * @param {CKEDITOR.command} data.command The command itself.
 * @param {Object} data.returnValue The value returned by the command execution.
 */

/**
 * Fired when the custom configuration file is loaded, before the final
 * configurations initialization.<br />
 * <br />
 * Custom configuration files can be loaded thorugh the
 * <code>{@link CKEDITOR.config.customConfig}</code> setting. Several files can be loaded
 * by changing this setting.
 * @name CKEDITOR.editor#customConfigLoaded
 * @event
 * @param {CKEDITOR.editor} editor This editor instance.
 */

/**
 * Fired once the editor configuration is ready (loaded and processed).
 * @name CKEDITOR.editor#configLoaded
 * @event
 * @param {CKEDITOR.editor} editor This editor instance.
 */

/**
 * Fired when this editor instance is destroyed. The editor at this
 * point is not usable and this event should be used to perform the clean-up
 * in any plugin.
 * @name CKEDITOR.editor#destroy
 * @event
 */

/**
 * Internal event to get the current data.
 * @name CKEDITOR.editor#beforeGetData
 * @event
 */

/**
 * Internal event to perform the <code>#getSnapshot</code> call.
 * @name CKEDITOR.editor#getSnapshot
 * @event
 */

/**
 * Internal event to perform the <code>#loadSnapshot</code> call.
 * @name CKEDITOR.editor#loadSnapshot
 * @event
 */

/**
 * Event fired before the <code>#getData</code> call returns allowing additional manipulation.
 * @name CKEDITOR.editor#getData
 * @event
 * @param {CKEDITOR.editor} editor This editor instance.
 * @param {String} data.dataValue The data that will be returned.
 */

/**
 * Event fired before the <code>#setData</code> call is executed allowing additional manipulation.
 * @name CKEDITOR.editor#setData
 * @event
 * @param {CKEDITOR.editor} editor This editor instance.
 * @param {String} data.dataValue The data that will be used.
 */

/**
 * Event fired at the end of the <code>#setData</code> call execution. Usually it is better to use the
 * <code>{@link CKEDITOR.editor.prototype.dataReady}</code> event.
 * @name CKEDITOR.editor#afterSetData
 * @event
 * @param {CKEDITOR.editor} editor This editor instance.
 * @param {String} data.dataValue The data that has been set.
 */

/**
 * Internal event to perform the <code>#insertHtml</code> call
 * @name CKEDITOR.editor#insertHtml
 * @event
 * @param {CKEDITOR.editor} editor This editor instance.
 * @param {String} data The HTML to insert.
 */

/**
 * Internal event to perform the <code>#insertText</code> call
 * @name CKEDITOR.editor#insertText
 * @event
 * @param {CKEDITOR.editor} editor This editor instance.
 * @param {String} text The text to insert.
 */

/**
 * Internal event to perform the <code>#insertElement</code> call
 * @name CKEDITOR.editor#insertElement
 * @event
 * @param {CKEDITOR.editor} editor This editor instance.
 * @param {Object} element The element to insert.
 */

/**
 * Event fired after the <code>{@link CKEDITOR.editor#readOnly}</code> property changes.
 * @name CKEDITOR.editor#readOnly
 * @event
 * @since 3.6
 * @param {CKEDITOR.editor} editor This editor instance.
 */

Commits for namibiapublic/scripts/ckeditor/_source/core/editor.js

Diff revisions: vs.
Revision Author Commited Message
df0489 ... Mark Fri 14 Oct, 2016 10:01:00 +0000

initial commit