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artic

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void main()
{
    gl_Position =  position * uModelViewProjectionMatrix ;
	#if defined(USE_TEXTURE)
		vTexCoords=aTexCoords;
	#endif
	vNormal=aNormal;
}

Commits for artic/ARTIC/assets/ShaderEngine.vsh

Diff revisions: vs.
Revision Author Commited Message
3 CESAR-AIJU picture CESAR-AIJU Tue 01 Mar, 2016 17:50:10 +0000

Subiendo Proyecto Artic