

artic
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artic / ARTIC / assets / ShaderEngine.vsh
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void main() { gl_Position = position * uModelViewProjectionMatrix ; #if defined(USE_TEXTURE) vTexCoords=aTexCoords; #endif vNormal=aNormal; } |
Commits for artic/ARTIC/assets/ShaderEngine.vsh
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Tue 01 Mar, 2016 17:50:10 +0000 | Subiendo Proyecto Artic |