

spacesettlers
@ HEAD
Entry | Size | Revision | Updated |
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5 | Sun 27 Dec, 2015 02:15:23 +0000 | |
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2 | Wed 23 Dec, 2015 20:02:19 +0000 | |
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46 | Wed 13 Apr, 2016 18:51:35 +0000 | |
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5 | Sun 27 Dec, 2015 02:15:23 +0000 | |
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2 | Wed 23 Dec, 2015 20:02:19 +0000 | |
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57 | Wed 04 May, 2016 20:52:52 +0000 | |
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48 | Mon 18 Apr, 2016 19:47:19 +0000 | |
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519 bytes | 5 | Sun 27 Dec, 2015 02:15:23 +0000 |
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372 bytes | 5 | Sun 27 Dec, 2015 02:15:23 +0000 |
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6K | 25 | Sun 14 Feb, 2016 19:00:46 +0000 |
Commits for spacesettlers/
Revision | Author | Commited | Message |
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57 |
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Wed 04 May, 2016 20:52:52 +0000 | Made power up Cost something (not negative) |
56 |
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Wed 04 May, 2016 20:44:49 +0000 | Added step cost for shielding |
55 |
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Wed 04 May, 2016 20:36:59 +0000 | Fixed EMP frozen display bug |
54 |
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Wed 04 May, 2016 20:35:41 +0000 | Fixed a bug in shielding collisions |
53 |
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Wed 04 May, 2016 18:57:14 +0000 | Fixed two exploits on non-final variables and non-cloned objects |
52 |
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Fri 29 Apr, 2016 19:23:37 +0000 | Updated the GUI to make scroll panes work |
51 |
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Fri 29 Apr, 2016 02:27:52 +0000 | Added a validity check on positions and velocities to ensure they don’t ever become NaN or infinite |
50 |
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Fri 29 Apr, 2016 02:18:05 +0000 | Fixed NaN in movements |
49 |
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Fri 29 Apr, 2016 02:14:02 +0000 | Fixed bug where NaN positions caused a ship to disappear or otherwise go strange |
48 |
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Mon 18 Apr, 2016 19:47:19 +0000 | Huge bug fix of overlapping radius issues with the objects colliding (usually at low velocities) . Credit to Troy Southard |