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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2008

Project("{76BE4E37-5772-D9C1-C18B-3B724143E415}") = "Swarch 2.0", "Assembly-CSharp-vs.csproj", "{CD8D9991-B3EA-16D3-3DFA-335D5A65B6A8}"
EndProject
Global
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
		Debug|Any CPU = Debug|Any CPU
		Release|Any CPU = Release|Any CPU
	EndGlobalSection
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
		{CD8D9991-B3EA-16D3-3DFA-335D5A65B6A8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
		{CD8D9991-B3EA-16D3-3DFA-335D5A65B6A8}.Debug|Any CPU.Build.0 = Debug|Any CPU
		{CD8D9991-B3EA-16D3-3DFA-335D5A65B6A8}.Release|Any CPU.ActiveCfg = Release|Any CPU
		{CD8D9991-B3EA-16D3-3DFA-335D5A65B6A8}.Release|Any CPU.Build.0 = Release|Any CPU
	EndGlobalSection
	GlobalSection(SolutionProperties) = preSolution
		HideSolutionNode = FALSE
	EndGlobalSection
																			GlobalSection(MonoDevelopProperties) = preSolution
		StartupItem = Assembly-CSharp.csproj
		Policies = $0
		$0.TextStylePolicy = $1
		$1.inheritsSet = null
		$1.scope = text/x-csharp
		$0.CSharpFormattingPolicy = $2
		$2.inheritsSet = Mono
		$2.inheritsScope = text/x-csharp
		$2.scope = text/x-csharp
		$0.TextStylePolicy = $3
		$3.FileWidth = 120
		$3.TabWidth = 4
		$3.EolMarker = Unix
		$3.inheritsSet = Mono
		$3.inheritsScope = text/plain
		$3.scope = text/plain
	EndGlobalSection

EndGlobal

Commits for 168_Swarch/Swarch 2.0-csharp.sln

Diff revisions: vs.
Revision Author Commited Message
22 Diff Diff shaneyamamoto picture shaneyamamoto Tue 03 Jun, 2014 23:56:57 +0000

ALL THE THINGS

21 Diff Diff shaneyamamoto picture shaneyamamoto Mon 02 Jun, 2014 21:55:49 +0000

STUFF

20 Diff Diff shaneyamamoto picture shaneyamamoto Fri 30 May, 2014 00:40:07 +0000

Clients sync correctly on Start
Clients move in sync
Cleints collect pellets in sync
Clients hit walls correctly
Clients still need to change speed and size
Clients need to check collision with other boxes correctly
Clients need to update score
Server needs to detect client disconnections
Win/Lose condition
Clients need to move in a correct manner after hitting pellets/players.

18 shaneyamamoto picture shaneyamamoto Wed 21 May, 2014 00:17:56 +0000

HOLYSHITITWORKS