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168_Swarch

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Entry Size Revision Updated
Bottom.prefab 9.4K 18 Wed 21 May, 2014 00:17:56 +0000
HITTHINGS.cs 3.4K 22 Tue 03 Jun, 2014 23:56:57 +0000
Login.unity 32.9K 23 Wed 04 Jun, 2014 06:44:25 +0000
LoginScript.cs 4.9K 19 Wed 21 May, 2014 07:28:47 +0000
Main Camera.prefab 8.9K 14 Mon 19 May, 2014 04:26:21 +0000
MyBox.prefab 9.8K 18 Wed 21 May, 2014 00:17:56 +0000
MyBoxHandler.cs 10.1K 23 Wed 04 Jun, 2014 06:44:25 +0000
Swarch.unity 24.5K 14 Mon 19 May, 2014 04:26:21 +0000

Commits for 168_Swarch/Assets

Revision Author Commited Message
23 shaneyamamoto picture shaneyamamoto Wed 04 Jun, 2014 06:44:25 +0000
22 shaneyamamoto picture shaneyamamoto Tue 03 Jun, 2014 23:56:57 +0000

ALL THE THINGS

21 shaneyamamoto picture shaneyamamoto Mon 02 Jun, 2014 21:55:49 +0000

STUFF

20 shaneyamamoto picture shaneyamamoto Fri 30 May, 2014 00:40:07 +0000

Clients sync correctly on Start
Clients move in sync
Cleints collect pellets in sync
Clients hit walls correctly
Clients still need to change speed and size
Clients need to check collision with other boxes correctly
Clients need to update score
Server needs to detect client disconnections
Win/Lose condition
Clients need to move in a correct manner after hitting pellets/players.

19 shaneyamamoto picture shaneyamamoto Wed 21 May, 2014 07:28:47 +0000

WEIRD STUFF HAPPENING

18 shaneyamamoto picture shaneyamamoto Wed 21 May, 2014 00:17:56 +0000

HOLYSHITITWORKS

16 shaneyamamoto picture shaneyamamoto Mon 19 May, 2014 21:18:46 +0000

Prepped for completing client tagging, Server physics and collision stuff.
The server did not get pushed through so we could not actually implement it server side.
Physics are going to be done given a point and then interpolating to that point client side (hopefully it works)
Back up idea is to give exact position and have it be jittery.
Back up to that is to have just the speed and direction on the server and have the client use rigidbody velocity updates.

15 shaneyamamoto picture shaneyamamoto Mon 19 May, 2014 04:30:38 +0000

Readded PelletHandler.cs

14 shaneyamamoto picture shaneyamamoto Mon 19 May, 2014 04:26:21 +0000

We implemented threading and fixed communication between server and client
Implemented random seeding
Implemented player numbering although we do not send it to the player yet

Still Need:

Send game data to the client
Have the server know what to do when the client sends data back
Collision stuff
Client tagging
Win/Lose State

12 shaneyamamoto picture shaneyamamoto Fri 09 May, 2014 20:30:29 +0000

We got multiple clients to connect
Established a game start flag
Server creates locations for players and pellets

We need to have the server send the information to the clients
We need to tag the clients and have them send their tag to the server
We need to create a random number generator seed
We need to have the server know what to do when the client sends back information
We need to figure out client collision handeling and what not