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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
	<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
	<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
	<ProductVersion>10.0.20506</ProductVersion>
	<SchemaVersion>2.0</SchemaVersion>
	<ProjectGuid>{CD8D9991-B3EA-16D3-3DFA-335D5A65B6A8}</ProjectGuid>
	<OutputType>Library</OutputType>
	<AppDesignerFolder>Properties</AppDesignerFolder>
	<RootNamespace></RootNamespace>
	<AssemblyName>Assembly-CSharp</AssemblyName>
	<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
	<FileAlignment>512</FileAlignment>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
	<DebugSymbols>true</DebugSymbols>
	<DebugType>full</DebugType>
	<Optimize>false</Optimize>
	<OutputPath>Temp\bin\Debug\</OutputPath>
	<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_1_2;UNITY_4_1;ENABLE_PROFILER;UNITY_EDITOR</DefineConstants>
	<ErrorReport>prompt</ErrorReport>
	<WarningLevel>4</WarningLevel>
	<NoWarn>0169</NoWarn>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
	<DebugType>pdbonly</DebugType>
	<Optimize>true</Optimize>
	<OutputPath>Temp\bin\Release\</OutputPath>
	<DefineConstants>TRACE</DefineConstants>
	<ErrorReport>prompt</ErrorReport>
	<WarningLevel>4</WarningLevel>
	<NoWarn>0169</NoWarn>
  </PropertyGroup>
  <ItemGroup>
	<Reference Include="System" />
    <Reference Include="System.XML" />
	<Reference Include="System.Core" />
	<Reference Include="UnityEngine">
	  <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
	</Reference>
	<Reference Include="UnityEditor">
	  <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
	</Reference>
  </ItemGroup>
  <ItemGroup>
     <Compile Include="Assets\HITTHINGS.cs" />
     <Compile Include="Assets\LoginScript.cs" />
     <Compile Include="Assets\MyBoxHandler.cs" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
	   Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
  
</Project>

Commits for 168_Swarch/Assembly-CSharp.csproj

Diff revisions: vs.
Revision Author Commited Message
22 Diff Diff shaneyamamoto picture shaneyamamoto Tue 03 Jun, 2014 23:56:57 +0000

ALL THE THINGS

18 Diff Diff shaneyamamoto picture shaneyamamoto Wed 21 May, 2014 00:17:56 +0000

HOLYSHITITWORKS

16 Diff Diff shaneyamamoto picture shaneyamamoto Mon 19 May, 2014 21:18:46 +0000

Prepped for completing client tagging, Server physics and collision stuff.
The server did not get pushed through so we could not actually implement it server side.
Physics are going to be done given a point and then interpolating to that point client side (hopefully it works)
Back up idea is to give exact position and have it be jittery.
Back up to that is to have just the speed and direction on the server and have the client use rigidbody velocity updates.

14 Diff Diff shaneyamamoto picture shaneyamamoto Mon 19 May, 2014 04:26:21 +0000

We implemented threading and fixed communication between server and client
Implemented random seeding
Implemented player numbering although we do not send it to the player yet

Still Need:

Send game data to the client
Have the server know what to do when the client sends data back
Collision stuff
Client tagging
Win/Lose State

12 Diff Diff shaneyamamoto picture shaneyamamoto Fri 09 May, 2014 20:30:29 +0000

We got multiple clients to connect
Established a game start flag
Server creates locations for players and pellets

We need to have the server send the information to the clients
We need to tag the clients and have them send their tag to the server
We need to create a random number generator seed
We need to have the server know what to do when the client sends back information
We need to figure out client collision handeling and what not

10 Diff Diff shaneyamamoto picture shaneyamamoto Tue 06 May, 2014 20:13:57 +0000

Working on handshake need to receive message on client

9 Diff Diff shaneyamamoto picture shaneyamamoto Tue 29 Apr, 2014 19:53:40 +0000

Server is communicating with client
Password hashing works
Currently trying to send username and password bytes correctly

4 Diff Diff shaneyamamoto picture shaneyamamoto Wed 23 Apr, 2014 16:37:48 +0000

Milestone 2 Final

3 shaneyamamoto picture shaneyamamoto Tue 22 Apr, 2014 05:21:18 +0000