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/*

    This file was generated with gl3w_gen.py, part of gl3w
    (hosted at https://github.com/skaslev/gl3w)

    This is free and unencumbered software released into the public domain.

    Anyone is free to copy, modify, publish, use, compile, sell, or
    distribute this software, either in source code form or as a compiled
    binary, for any purpose, commercial or non-commercial, and by any
    means.

    In jurisdictions that recognize copyright laws, the author or authors
    of this software dedicate any and all copyright interest in the
    software to the public domain. We make this dedication for the benefit
    of the public at large and to the detriment of our heirs and
    successors. We intend this dedication to be an overt act of
    relinquishment in perpetuity of all present and future rights to this
    software under copyright law.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
    MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
    IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
    OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
    ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
    OTHER DEALINGS IN THE SOFTWARE.

*/

#ifndef __gl3w_h_
#define __gl3w_h_

#include <GL/glcorearb.h>

#ifndef __gl_h_
#define __gl_h_
#endif

typedef void (*GL3WglProc)(void);

/* gl3w API: */
int gl3wInit(void);
void gl3wShutdown(void);
int gl3wIsSupported(int major, int minor);
GL3WglProc gl3wGetProcAddress(const char *proc);

/* OpenGL functions: */
extern PFNGLACTIVESHADERPROGRAMPROC                         gl3wActiveShaderProgram;
extern PFNGLACTIVETEXTUREPROC                               gl3wActiveTexture;
extern PFNGLATTACHSHADERPROC                                gl3wAttachShader;
extern PFNGLBEGINCONDITIONALRENDERPROC                      gl3wBeginConditionalRender;
extern PFNGLBEGINQUERYPROC                                  gl3wBeginQuery;
extern PFNGLBEGINQUERYINDEXEDPROC                           gl3wBeginQueryIndexed;
extern PFNGLBEGINTRANSFORMFEEDBACKPROC                      gl3wBeginTransformFeedback;
extern PFNGLBINDATTRIBLOCATIONPROC                          gl3wBindAttribLocation;
extern PFNGLBINDBUFFERPROC                                  gl3wBindBuffer;
extern PFNGLBINDBUFFERBASEPROC                              gl3wBindBufferBase;
extern PFNGLBINDBUFFERRANGEPROC                             gl3wBindBufferRange;
extern PFNGLBINDBUFFERSBASEPROC                             gl3wBindBuffersBase;
extern PFNGLBINDBUFFERSRANGEPROC                            gl3wBindBuffersRange;
extern PFNGLBINDFRAGDATALOCATIONPROC                        gl3wBindFragDataLocation;
extern PFNGLBINDFRAGDATALOCATIONINDEXEDPROC                 gl3wBindFragDataLocationIndexed;
extern PFNGLBINDFRAMEBUFFERPROC                             gl3wBindFramebuffer;
extern PFNGLBINDIMAGETEXTUREPROC                            gl3wBindImageTexture;
extern PFNGLBINDIMAGETEXTURESPROC                           gl3wBindImageTextures;
extern PFNGLBINDPROGRAMPIPELINEPROC                         gl3wBindProgramPipeline;
extern PFNGLBINDRENDERBUFFERPROC                            gl3wBindRenderbuffer;
extern PFNGLBINDSAMPLERPROC                                 gl3wBindSampler;
extern PFNGLBINDSAMPLERSPROC                                gl3wBindSamplers;
extern PFNGLBINDTEXTUREPROC                                 gl3wBindTexture;
extern PFNGLBINDTEXTUREUNITPROC                             gl3wBindTextureUnit;
extern PFNGLBINDTEXTURESPROC                                gl3wBindTextures;
extern PFNGLBINDTRANSFORMFEEDBACKPROC                       gl3wBindTransformFeedback;
extern PFNGLBINDVERTEXARRAYPROC                             gl3wBindVertexArray;
extern PFNGLBINDVERTEXBUFFERPROC                            gl3wBindVertexBuffer;
extern PFNGLBINDVERTEXBUFFERSPROC                           gl3wBindVertexBuffers;
extern PFNGLBLENDCOLORPROC                                  gl3wBlendColor;
extern PFNGLBLENDEQUATIONPROC                               gl3wBlendEquation;
extern PFNGLBLENDEQUATIONSEPARATEPROC                       gl3wBlendEquationSeparate;
extern PFNGLBLENDEQUATIONSEPARATEIPROC                      gl3wBlendEquationSeparatei;
extern PFNGLBLENDEQUATIONSEPARATEIARBPROC                   gl3wBlendEquationSeparateiARB;
extern PFNGLBLENDEQUATIONIPROC                              gl3wBlendEquationi;
extern PFNGLBLENDEQUATIONIARBPROC                           gl3wBlendEquationiARB;
extern PFNGLBLENDFUNCPROC                                   gl3wBlendFunc;
extern PFNGLBLENDFUNCSEPARATEPROC                           gl3wBlendFuncSeparate;
extern PFNGLBLENDFUNCSEPARATEIPROC                          gl3wBlendFuncSeparatei;
extern PFNGLBLENDFUNCSEPARATEIARBPROC                       gl3wBlendFuncSeparateiARB;
extern PFNGLBLENDFUNCIPROC                                  gl3wBlendFunci;
extern PFNGLBLENDFUNCIARBPROC                               gl3wBlendFunciARB;
extern PFNGLBLITFRAMEBUFFERPROC                             gl3wBlitFramebuffer;
extern PFNGLBLITNAMEDFRAMEBUFFERPROC                        gl3wBlitNamedFramebuffer;
extern PFNGLBUFFERDATAPROC                                  gl3wBufferData;
extern PFNGLBUFFERPAGECOMMITMENTARBPROC                     gl3wBufferPageCommitmentARB;
extern PFNGLBUFFERSTORAGEPROC                               gl3wBufferStorage;
extern PFNGLBUFFERSUBDATAPROC                               gl3wBufferSubData;
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC                      gl3wCheckFramebufferStatus;
extern PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC                 gl3wCheckNamedFramebufferStatus;
extern PFNGLCLAMPCOLORPROC                                  gl3wClampColor;
extern PFNGLCLEARPROC                                       gl3wClear;
extern PFNGLCLEARBUFFERDATAPROC                             gl3wClearBufferData;
extern PFNGLCLEARBUFFERSUBDATAPROC                          gl3wClearBufferSubData;
extern PFNGLCLEARBUFFERFIPROC                               gl3wClearBufferfi;
extern PFNGLCLEARBUFFERFVPROC                               gl3wClearBufferfv;
extern PFNGLCLEARBUFFERIVPROC                               gl3wClearBufferiv;
extern PFNGLCLEARBUFFERUIVPROC                              gl3wClearBufferuiv;
extern PFNGLCLEARCOLORPROC                                  gl3wClearColor;
extern PFNGLCLEARDEPTHPROC                                  gl3wClearDepth;
extern PFNGLCLEARDEPTHFPROC                                 gl3wClearDepthf;
extern PFNGLCLEARNAMEDBUFFERDATAPROC                        gl3wClearNamedBufferData;
extern PFNGLCLEARNAMEDBUFFERSUBDATAPROC                     gl3wClearNamedBufferSubData;
extern PFNGLCLEARNAMEDFRAMEBUFFERFIPROC                     gl3wClearNamedFramebufferfi;
extern PFNGLCLEARNAMEDFRAMEBUFFERFVPROC                     gl3wClearNamedFramebufferfv;
extern PFNGLCLEARNAMEDFRAMEBUFFERIVPROC                     gl3wClearNamedFramebufferiv;
extern PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC                    gl3wClearNamedFramebufferuiv;
extern PFNGLCLEARSTENCILPROC                                gl3wClearStencil;
extern PFNGLCLEARTEXIMAGEPROC                               gl3wClearTexImage;
extern PFNGLCLEARTEXSUBIMAGEPROC                            gl3wClearTexSubImage;
extern PFNGLCLIENTWAITSYNCPROC                              gl3wClientWaitSync;
extern PFNGLCLIPCONTROLPROC                                 gl3wClipControl;
extern PFNGLCOLORMASKPROC                                   gl3wColorMask;
extern PFNGLCOLORMASKIPROC                                  gl3wColorMaski;
extern PFNGLCOMPILESHADERPROC                               gl3wCompileShader;
extern PFNGLCOMPILESHADERINCLUDEARBPROC                     gl3wCompileShaderIncludeARB;
extern PFNGLCOMPRESSEDTEXIMAGE1DPROC                        gl3wCompressedTexImage1D;
extern PFNGLCOMPRESSEDTEXIMAGE2DPROC                        gl3wCompressedTexImage2D;
extern PFNGLCOMPRESSEDTEXIMAGE3DPROC                        gl3wCompressedTexImage3D;
extern PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC                     gl3wCompressedTexSubImage1D;
extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC                     gl3wCompressedTexSubImage2D;
extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC                     gl3wCompressedTexSubImage3D;
extern PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC                 gl3wCompressedTextureSubImage1D;
extern PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC                 gl3wCompressedTextureSubImage2D;
extern PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC                 gl3wCompressedTextureSubImage3D;
extern PFNGLCOPYBUFFERSUBDATAPROC                           gl3wCopyBufferSubData;
extern PFNGLCOPYIMAGESUBDATAPROC                            gl3wCopyImageSubData;
extern PFNGLCOPYNAMEDBUFFERSUBDATAPROC                      gl3wCopyNamedBufferSubData;
extern PFNGLCOPYTEXIMAGE1DPROC                              gl3wCopyTexImage1D;
extern PFNGLCOPYTEXIMAGE2DPROC                              gl3wCopyTexImage2D;
extern PFNGLCOPYTEXSUBIMAGE1DPROC                           gl3wCopyTexSubImage1D;
extern PFNGLCOPYTEXSUBIMAGE2DPROC                           gl3wCopyTexSubImage2D;
extern PFNGLCOPYTEXSUBIMAGE3DPROC                           gl3wCopyTexSubImage3D;
extern PFNGLCOPYTEXTURESUBIMAGE1DPROC                       gl3wCopyTextureSubImage1D;
extern PFNGLCOPYTEXTURESUBIMAGE2DPROC                       gl3wCopyTextureSubImage2D;
extern PFNGLCOPYTEXTURESUBIMAGE3DPROC                       gl3wCopyTextureSubImage3D;
extern PFNGLCREATEBUFFERSPROC                               gl3wCreateBuffers;
extern PFNGLCREATEFRAMEBUFFERSPROC                          gl3wCreateFramebuffers;
extern PFNGLCREATEPROGRAMPROC                               gl3wCreateProgram;
extern PFNGLCREATEPROGRAMPIPELINESPROC                      gl3wCreateProgramPipelines;
extern PFNGLCREATEQUERIESPROC                               gl3wCreateQueries;
extern PFNGLCREATERENDERBUFFERSPROC                         gl3wCreateRenderbuffers;
extern PFNGLCREATESAMPLERSPROC                              gl3wCreateSamplers;
extern PFNGLCREATESHADERPROC                                gl3wCreateShader;
extern PFNGLCREATESHADERPROGRAMVPROC                        gl3wCreateShaderProgramv;
extern PFNGLCREATESYNCFROMCLEVENTARBPROC                    gl3wCreateSyncFromCLeventARB;
extern PFNGLCREATETEXTURESPROC                              gl3wCreateTextures;
extern PFNGLCREATETRANSFORMFEEDBACKSPROC                    gl3wCreateTransformFeedbacks;
extern PFNGLCREATEVERTEXARRAYSPROC                          gl3wCreateVertexArrays;
extern PFNGLCULLFACEPROC                                    gl3wCullFace;
extern PFNGLDEBUGMESSAGECALLBACKPROC                        gl3wDebugMessageCallback;
extern PFNGLDEBUGMESSAGECALLBACKARBPROC                     gl3wDebugMessageCallbackARB;
extern PFNGLDEBUGMESSAGECONTROLPROC                         gl3wDebugMessageControl;
extern PFNGLDEBUGMESSAGECONTROLARBPROC                      gl3wDebugMessageControlARB;
extern PFNGLDEBUGMESSAGEINSERTPROC                          gl3wDebugMessageInsert;
extern PFNGLDEBUGMESSAGEINSERTARBPROC                       gl3wDebugMessageInsertARB;
extern PFNGLDELETEBUFFERSPROC                               gl3wDeleteBuffers;
extern PFNGLDELETEFRAMEBUFFERSPROC                          gl3wDeleteFramebuffers;
extern PFNGLDELETENAMEDSTRINGARBPROC                        gl3wDeleteNamedStringARB;
extern PFNGLDELETEPROGRAMPROC                               gl3wDeleteProgram;
extern PFNGLDELETEPROGRAMPIPELINESPROC                      gl3wDeleteProgramPipelines;
extern PFNGLDELETEQUERIESPROC                               gl3wDeleteQueries;
extern PFNGLDELETERENDERBUFFERSPROC                         gl3wDeleteRenderbuffers;
extern PFNGLDELETESAMPLERSPROC                              gl3wDeleteSamplers;
extern PFNGLDELETESHADERPROC                                gl3wDeleteShader;
extern PFNGLDELETESYNCPROC                                  gl3wDeleteSync;
extern PFNGLDELETETEXTURESPROC                              gl3wDeleteTextures;
extern PFNGLDELETETRANSFORMFEEDBACKSPROC                    gl3wDeleteTransformFeedbacks;
extern PFNGLDELETEVERTEXARRAYSPROC                          gl3wDeleteVertexArrays;
extern PFNGLDEPTHFUNCPROC                                   gl3wDepthFunc;
extern PFNGLDEPTHMASKPROC                                   gl3wDepthMask;
extern PFNGLDEPTHRANGEPROC                                  gl3wDepthRange;
extern PFNGLDEPTHRANGEARRAYVPROC                            gl3wDepthRangeArrayv;
extern PFNGLDEPTHRANGEINDEXEDPROC                           gl3wDepthRangeIndexed;
extern PFNGLDEPTHRANGEFPROC                                 gl3wDepthRangef;
extern PFNGLDETACHSHADERPROC                                gl3wDetachShader;
extern PFNGLDISABLEPROC                                     gl3wDisable;
extern PFNGLDISABLEVERTEXARRAYATTRIBPROC                    gl3wDisableVertexArrayAttrib;
extern PFNGLDISABLEVERTEXATTRIBARRAYPROC                    gl3wDisableVertexAttribArray;
extern PFNGLDISABLEIPROC                                    gl3wDisablei;
extern PFNGLDISPATCHCOMPUTEPROC                             gl3wDispatchCompute;
extern PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC                 gl3wDispatchComputeGroupSizeARB;
extern PFNGLDISPATCHCOMPUTEINDIRECTPROC                     gl3wDispatchComputeIndirect;
extern PFNGLDRAWARRAYSPROC                                  gl3wDrawArrays;
extern PFNGLDRAWARRAYSINDIRECTPROC                          gl3wDrawArraysIndirect;
extern PFNGLDRAWARRAYSINSTANCEDPROC                         gl3wDrawArraysInstanced;
extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC             gl3wDrawArraysInstancedBaseInstance;
extern PFNGLDRAWBUFFERPROC                                  gl3wDrawBuffer;
extern PFNGLDRAWBUFFERSPROC                                 gl3wDrawBuffers;
extern PFNGLDRAWELEMENTSPROC                                gl3wDrawElements;
extern PFNGLDRAWELEMENTSBASEVERTEXPROC                      gl3wDrawElementsBaseVertex;
extern PFNGLDRAWELEMENTSINDIRECTPROC                        gl3wDrawElementsIndirect;
extern PFNGLDRAWELEMENTSINSTANCEDPROC                       gl3wDrawElementsInstanced;
extern PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC           gl3wDrawElementsInstancedBaseInstance;
extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC             gl3wDrawElementsInstancedBaseVertex;
extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC gl3wDrawElementsInstancedBaseVertexBaseInstance;
extern PFNGLDRAWRANGEELEMENTSPROC                           gl3wDrawRangeElements;
extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC                 gl3wDrawRangeElementsBaseVertex;
extern PFNGLDRAWTRANSFORMFEEDBACKPROC                       gl3wDrawTransformFeedback;
extern PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC              gl3wDrawTransformFeedbackInstanced;
extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC                 gl3wDrawTransformFeedbackStream;
extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC        gl3wDrawTransformFeedbackStreamInstanced;
extern PFNGLENABLEPROC                                      gl3wEnable;
extern PFNGLENABLEVERTEXARRAYATTRIBPROC                     gl3wEnableVertexArrayAttrib;
extern PFNGLENABLEVERTEXATTRIBARRAYPROC                     gl3wEnableVertexAttribArray;
extern PFNGLENABLEIPROC                                     gl3wEnablei;
extern PFNGLENDCONDITIONALRENDERPROC                        gl3wEndConditionalRender;
extern PFNGLENDQUERYPROC                                    gl3wEndQuery;
extern PFNGLENDQUERYINDEXEDPROC                             gl3wEndQueryIndexed;
extern PFNGLENDTRANSFORMFEEDBACKPROC                        gl3wEndTransformFeedback;
extern PFNGLFENCESYNCPROC                                   gl3wFenceSync;
extern PFNGLFINISHPROC                                      gl3wFinish;
extern PFNGLFLUSHPROC                                       gl3wFlush;
extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC                      gl3wFlushMappedBufferRange;
extern PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC                 gl3wFlushMappedNamedBufferRange;
extern PFNGLFRAMEBUFFERPARAMETERIPROC                       gl3wFramebufferParameteri;
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC                     gl3wFramebufferRenderbuffer;
extern PFNGLFRAMEBUFFERTEXTUREPROC                          gl3wFramebufferTexture;
extern PFNGLFRAMEBUFFERTEXTURE1DPROC                        gl3wFramebufferTexture1D;
extern PFNGLFRAMEBUFFERTEXTURE2DPROC                        gl3wFramebufferTexture2D;
extern PFNGLFRAMEBUFFERTEXTURE3DPROC                        gl3wFramebufferTexture3D;
extern PFNGLFRAMEBUFFERTEXTURELAYERPROC                     gl3wFramebufferTextureLayer;
extern PFNGLFRONTFACEPROC                                   gl3wFrontFace;
extern PFNGLGENBUFFERSPROC                                  gl3wGenBuffers;
extern PFNGLGENFRAMEBUFFERSPROC                             gl3wGenFramebuffers;
extern PFNGLGENPROGRAMPIPELINESPROC                         gl3wGenProgramPipelines;
extern PFNGLGENQUERIESPROC                                  gl3wGenQueries;
extern PFNGLGENRENDERBUFFERSPROC                            gl3wGenRenderbuffers;
extern PFNGLGENSAMPLERSPROC                                 gl3wGenSamplers;
extern PFNGLGENTEXTURESPROC                                 gl3wGenTextures;
extern PFNGLGENTRANSFORMFEEDBACKSPROC                       gl3wGenTransformFeedbacks;
extern PFNGLGENVERTEXARRAYSPROC                             gl3wGenVertexArrays;
extern PFNGLGENERATEMIPMAPPROC                              gl3wGenerateMipmap;
extern PFNGLGENERATETEXTUREMIPMAPPROC                       gl3wGenerateTextureMipmap;
extern PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC              gl3wGetActiveAtomicCounterBufferiv;
extern PFNGLGETACTIVEATTRIBPROC                             gl3wGetActiveAttrib;
extern PFNGLGETACTIVESUBROUTINENAMEPROC                     gl3wGetActiveSubroutineName;
extern PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC              gl3wGetActiveSubroutineUniformName;
extern PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC                gl3wGetActiveSubroutineUniformiv;
extern PFNGLGETACTIVEUNIFORMPROC                            gl3wGetActiveUniform;
extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC                   gl3wGetActiveUniformBlockName;
extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC                     gl3wGetActiveUniformBlockiv;
extern PFNGLGETACTIVEUNIFORMNAMEPROC                        gl3wGetActiveUniformName;
extern PFNGLGETACTIVEUNIFORMSIVPROC                         gl3wGetActiveUniformsiv;
extern PFNGLGETATTACHEDSHADERSPROC                          gl3wGetAttachedShaders;
extern PFNGLGETATTRIBLOCATIONPROC                           gl3wGetAttribLocation;
extern PFNGLGETBOOLEANI_VPROC                               gl3wGetBooleani_v;
extern PFNGLGETBOOLEANVPROC                                 gl3wGetBooleanv;
extern PFNGLGETBUFFERPARAMETERI64VPROC                      gl3wGetBufferParameteri64v;
extern PFNGLGETBUFFERPARAMETERIVPROC                        gl3wGetBufferParameteriv;
extern PFNGLGETBUFFERPOINTERVPROC                           gl3wGetBufferPointerv;
extern PFNGLGETBUFFERSUBDATAPROC                            gl3wGetBufferSubData;
extern PFNGLGETCOMPRESSEDTEXIMAGEPROC                       gl3wGetCompressedTexImage;
extern PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC                   gl3wGetCompressedTextureImage;
extern PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC                gl3wGetCompressedTextureSubImage;
extern PFNGLGETDEBUGMESSAGELOGPROC                          gl3wGetDebugMessageLog;
extern PFNGLGETDEBUGMESSAGELOGARBPROC                       gl3wGetDebugMessageLogARB;
extern PFNGLGETDOUBLEI_VPROC                                gl3wGetDoublei_v;
extern PFNGLGETDOUBLEVPROC                                  gl3wGetDoublev;
extern PFNGLGETERRORPROC                                    gl3wGetError;
extern PFNGLGETFLOATI_VPROC                                 gl3wGetFloati_v;
extern PFNGLGETFLOATVPROC                                   gl3wGetFloatv;
extern PFNGLGETFRAGDATAINDEXPROC                            gl3wGetFragDataIndex;
extern PFNGLGETFRAGDATALOCATIONPROC                         gl3wGetFragDataLocation;
extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC         gl3wGetFramebufferAttachmentParameteriv;
extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC                   gl3wGetFramebufferParameteriv;
extern PFNGLGETGRAPHICSRESETSTATUSPROC                      gl3wGetGraphicsResetStatus;
extern PFNGLGETGRAPHICSRESETSTATUSARBPROC                   gl3wGetGraphicsResetStatusARB;
extern PFNGLGETIMAGEHANDLEARBPROC                           gl3wGetImageHandleARB;
extern PFNGLGETINTEGER64I_VPROC                             gl3wGetInteger64i_v;
extern PFNGLGETINTEGER64VPROC                               gl3wGetInteger64v;
extern PFNGLGETINTEGERI_VPROC                               gl3wGetIntegeri_v;
extern PFNGLGETINTEGERVPROC                                 gl3wGetIntegerv;
extern PFNGLGETINTERNALFORMATI64VPROC                       gl3wGetInternalformati64v;
extern PFNGLGETINTERNALFORMATIVPROC                         gl3wGetInternalformativ;
extern PFNGLGETMULTISAMPLEFVPROC                            gl3wGetMultisamplefv;
extern PFNGLGETNAMEDBUFFERPARAMETERI64VPROC                 gl3wGetNamedBufferParameteri64v;
extern PFNGLGETNAMEDBUFFERPARAMETERIVPROC                   gl3wGetNamedBufferParameteriv;
extern PFNGLGETNAMEDBUFFERPOINTERVPROC                      gl3wGetNamedBufferPointerv;
extern PFNGLGETNAMEDBUFFERSUBDATAPROC                       gl3wGetNamedBufferSubData;
extern PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC    gl3wGetNamedFramebufferAttachmentParameteriv;
extern PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC              gl3wGetNamedFramebufferParameteriv;
extern PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC             gl3wGetNamedRenderbufferParameteriv;
extern PFNGLGETNAMEDSTRINGARBPROC                           gl3wGetNamedStringARB;
extern PFNGLGETNAMEDSTRINGIVARBPROC                         gl3wGetNamedStringivARB;
extern PFNGLGETOBJECTLABELPROC                              gl3wGetObjectLabel;
extern PFNGLGETOBJECTPTRLABELPROC                           gl3wGetObjectPtrLabel;
extern PFNGLGETPOINTERVPROC                                 gl3wGetPointerv;
extern PFNGLGETPROGRAMBINARYPROC                            gl3wGetProgramBinary;
extern PFNGLGETPROGRAMINFOLOGPROC                           gl3wGetProgramInfoLog;
extern PFNGLGETPROGRAMINTERFACEIVPROC                       gl3wGetProgramInterfaceiv;
extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC                   gl3wGetProgramPipelineInfoLog;
extern PFNGLGETPROGRAMPIPELINEIVPROC                        gl3wGetProgramPipelineiv;
extern PFNGLGETPROGRAMRESOURCEINDEXPROC                     gl3wGetProgramResourceIndex;
extern PFNGLGETPROGRAMRESOURCELOCATIONPROC                  gl3wGetProgramResourceLocation;
extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC             gl3wGetProgramResourceLocationIndex;
extern PFNGLGETPROGRAMRESOURCENAMEPROC                      gl3wGetProgramResourceName;
extern PFNGLGETPROGRAMRESOURCEIVPROC                        gl3wGetProgramResourceiv;
extern PFNGLGETPROGRAMSTAGEIVPROC                           gl3wGetProgramStageiv;
extern PFNGLGETPROGRAMIVPROC                                gl3wGetProgramiv;
extern PFNGLGETQUERYBUFFEROBJECTI64VPROC                    gl3wGetQueryBufferObjecti64v;
extern PFNGLGETQUERYBUFFEROBJECTIVPROC                      gl3wGetQueryBufferObjectiv;
extern PFNGLGETQUERYBUFFEROBJECTUI64VPROC                   gl3wGetQueryBufferObjectui64v;
extern PFNGLGETQUERYBUFFEROBJECTUIVPROC                     gl3wGetQueryBufferObjectuiv;
extern PFNGLGETQUERYINDEXEDIVPROC                           gl3wGetQueryIndexediv;
extern PFNGLGETQUERYOBJECTI64VPROC                          gl3wGetQueryObjecti64v;
extern PFNGLGETQUERYOBJECTIVPROC                            gl3wGetQueryObjectiv;
extern PFNGLGETQUERYOBJECTUI64VPROC                         gl3wGetQueryObjectui64v;
extern PFNGLGETQUERYOBJECTUIVPROC                           gl3wGetQueryObjectuiv;
extern PFNGLGETQUERYIVPROC                                  gl3wGetQueryiv;
extern PFNGLGETRENDERBUFFERPARAMETERIVPROC                  gl3wGetRenderbufferParameteriv;
extern PFNGLGETSAMPLERPARAMETERIIVPROC                      gl3wGetSamplerParameterIiv;
extern PFNGLGETSAMPLERPARAMETERIUIVPROC                     gl3wGetSamplerParameterIuiv;
extern PFNGLGETSAMPLERPARAMETERFVPROC                       gl3wGetSamplerParameterfv;
extern PFNGLGETSAMPLERPARAMETERIVPROC                       gl3wGetSamplerParameteriv;
extern PFNGLGETSHADERINFOLOGPROC                            gl3wGetShaderInfoLog;
extern PFNGLGETSHADERPRECISIONFORMATPROC                    gl3wGetShaderPrecisionFormat;
extern PFNGLGETSHADERSOURCEPROC                             gl3wGetShaderSource;
extern PFNGLGETSHADERIVPROC                                 gl3wGetShaderiv;
extern PFNGLGETSTRINGPROC                                   gl3wGetString;
extern PFNGLGETSTRINGIPROC                                  gl3wGetStringi;
extern PFNGLGETSUBROUTINEINDEXPROC                          gl3wGetSubroutineIndex;
extern PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC                gl3wGetSubroutineUniformLocation;
extern PFNGLGETSYNCIVPROC                                   gl3wGetSynciv;
extern PFNGLGETTEXIMAGEPROC                                 gl3wGetTexImage;
extern PFNGLGETTEXLEVELPARAMETERFVPROC                      gl3wGetTexLevelParameterfv;
extern PFNGLGETTEXLEVELPARAMETERIVPROC                      gl3wGetTexLevelParameteriv;
extern PFNGLGETTEXPARAMETERIIVPROC                          gl3wGetTexParameterIiv;
extern PFNGLGETTEXPARAMETERIUIVPROC                         gl3wGetTexParameterIuiv;
extern PFNGLGETTEXPARAMETERFVPROC                           gl3wGetTexParameterfv;
extern PFNGLGETTEXPARAMETERIVPROC                           gl3wGetTexParameteriv;
extern PFNGLGETTEXTUREHANDLEARBPROC                         gl3wGetTextureHandleARB;
extern PFNGLGETTEXTUREIMAGEPROC                             gl3wGetTextureImage;
extern PFNGLGETTEXTURELEVELPARAMETERFVPROC                  gl3wGetTextureLevelParameterfv;
extern PFNGLGETTEXTURELEVELPARAMETERIVPROC                  gl3wGetTextureLevelParameteriv;
extern PFNGLGETTEXTUREPARAMETERIIVPROC                      gl3wGetTextureParameterIiv;
extern PFNGLGETTEXTUREPARAMETERIUIVPROC                     gl3wGetTextureParameterIuiv;
extern PFNGLGETTEXTUREPARAMETERFVPROC                       gl3wGetTextureParameterfv;
extern PFNGLGETTEXTUREPARAMETERIVPROC                       gl3wGetTextureParameteriv;
extern PFNGLGETTEXTURESAMPLERHANDLEARBPROC                  gl3wGetTextureSamplerHandleARB;
extern PFNGLGETTEXTURESUBIMAGEPROC                          gl3wGetTextureSubImage;
extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC                 gl3wGetTransformFeedbackVarying;
extern PFNGLGETTRANSFORMFEEDBACKI64_VPROC                   gl3wGetTransformFeedbacki64_v;
extern PFNGLGETTRANSFORMFEEDBACKI_VPROC                     gl3wGetTransformFeedbacki_v;
extern PFNGLGETTRANSFORMFEEDBACKIVPROC                      gl3wGetTransformFeedbackiv;
extern PFNGLGETUNIFORMBLOCKINDEXPROC                        gl3wGetUniformBlockIndex;
extern PFNGLGETUNIFORMINDICESPROC                           gl3wGetUniformIndices;
extern PFNGLGETUNIFORMLOCATIONPROC                          gl3wGetUniformLocation;
extern PFNGLGETUNIFORMSUBROUTINEUIVPROC                     gl3wGetUniformSubroutineuiv;
extern PFNGLGETUNIFORMDVPROC                                gl3wGetUniformdv;
extern PFNGLGETUNIFORMFVPROC                                gl3wGetUniformfv;
extern PFNGLGETUNIFORMIVPROC                                gl3wGetUniformiv;
extern PFNGLGETUNIFORMUIVPROC                               gl3wGetUniformuiv;
extern PFNGLGETVERTEXARRAYINDEXED64IVPROC                   gl3wGetVertexArrayIndexed64iv;
extern PFNGLGETVERTEXARRAYINDEXEDIVPROC                     gl3wGetVertexArrayIndexediv;
extern PFNGLGETVERTEXARRAYIVPROC                            gl3wGetVertexArrayiv;
extern PFNGLGETVERTEXATTRIBIIVPROC                          gl3wGetVertexAttribIiv;
extern PFNGLGETVERTEXATTRIBIUIVPROC                         gl3wGetVertexAttribIuiv;
extern PFNGLGETVERTEXATTRIBLDVPROC                          gl3wGetVertexAttribLdv;
extern PFNGLGETVERTEXATTRIBLUI64VARBPROC                    gl3wGetVertexAttribLui64vARB;
extern PFNGLGETVERTEXATTRIBPOINTERVPROC                     gl3wGetVertexAttribPointerv;
extern PFNGLGETVERTEXATTRIBDVPROC                           gl3wGetVertexAttribdv;
extern PFNGLGETVERTEXATTRIBFVPROC                           gl3wGetVertexAttribfv;
extern PFNGLGETVERTEXATTRIBIVPROC                           gl3wGetVertexAttribiv;
extern PFNGLGETNCOMPRESSEDTEXIMAGEPROC                      gl3wGetnCompressedTexImage;
extern PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC                   gl3wGetnCompressedTexImageARB;
extern PFNGLGETNTEXIMAGEPROC                                gl3wGetnTexImage;
extern PFNGLGETNTEXIMAGEARBPROC                             gl3wGetnTexImageARB;
extern PFNGLGETNUNIFORMDVPROC                               gl3wGetnUniformdv;
extern PFNGLGETNUNIFORMDVARBPROC                            gl3wGetnUniformdvARB;
extern PFNGLGETNUNIFORMFVPROC                               gl3wGetnUniformfv;
extern PFNGLGETNUNIFORMFVARBPROC                            gl3wGetnUniformfvARB;
extern PFNGLGETNUNIFORMIVPROC                               gl3wGetnUniformiv;
extern PFNGLGETNUNIFORMIVARBPROC                            gl3wGetnUniformivARB;
extern PFNGLGETNUNIFORMUIVPROC                              gl3wGetnUniformuiv;
extern PFNGLGETNUNIFORMUIVARBPROC                           gl3wGetnUniformuivARB;
extern PFNGLHINTPROC                                        gl3wHint;
extern PFNGLINVALIDATEBUFFERDATAPROC                        gl3wInvalidateBufferData;
extern PFNGLINVALIDATEBUFFERSUBDATAPROC                     gl3wInvalidateBufferSubData;
extern PFNGLINVALIDATEFRAMEBUFFERPROC                       gl3wInvalidateFramebuffer;
extern PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC              gl3wInvalidateNamedFramebufferData;
extern PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC           gl3wInvalidateNamedFramebufferSubData;
extern PFNGLINVALIDATESUBFRAMEBUFFERPROC                    gl3wInvalidateSubFramebuffer;
extern PFNGLINVALIDATETEXIMAGEPROC                          gl3wInvalidateTexImage;
extern PFNGLINVALIDATETEXSUBIMAGEPROC                       gl3wInvalidateTexSubImage;
extern PFNGLISBUFFERPROC                                    gl3wIsBuffer;
extern PFNGLISENABLEDPROC                                   gl3wIsEnabled;
extern PFNGLISENABLEDIPROC                                  gl3wIsEnabledi;
extern PFNGLISFRAMEBUFFERPROC                               gl3wIsFramebuffer;
extern PFNGLISIMAGEHANDLERESIDENTARBPROC                    gl3wIsImageHandleResidentARB;
extern PFNGLISNAMEDSTRINGARBPROC                            gl3wIsNamedStringARB;
extern PFNGLISPROGRAMPROC                                   gl3wIsProgram;
extern PFNGLISPROGRAMPIPELINEPROC                           gl3wIsProgramPipeline;
extern PFNGLISQUERYPROC                                     gl3wIsQuery;
extern PFNGLISRENDERBUFFERPROC                              gl3wIsRenderbuffer;
extern PFNGLISSAMPLERPROC                                   gl3wIsSampler;
extern PFNGLISSHADERPROC                                    gl3wIsShader;
extern PFNGLISSYNCPROC                                      gl3wIsSync;
extern PFNGLISTEXTUREPROC                                   gl3wIsTexture;
extern PFNGLISTEXTUREHANDLERESIDENTARBPROC                  gl3wIsTextureHandleResidentARB;
extern PFNGLISTRANSFORMFEEDBACKPROC                         gl3wIsTransformFeedback;
extern PFNGLISVERTEXARRAYPROC                               gl3wIsVertexArray;
extern PFNGLLINEWIDTHPROC                                   gl3wLineWidth;
extern PFNGLLINKPROGRAMPROC                                 gl3wLinkProgram;
extern PFNGLLOGICOPPROC                                     gl3wLogicOp;
extern PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC               gl3wMakeImageHandleNonResidentARB;
extern PFNGLMAKEIMAGEHANDLERESIDENTARBPROC                  gl3wMakeImageHandleResidentARB;
extern PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC             gl3wMakeTextureHandleNonResidentARB;
extern PFNGLMAKETEXTUREHANDLERESIDENTARBPROC                gl3wMakeTextureHandleResidentARB;
extern PFNGLMAPBUFFERPROC                                   gl3wMapBuffer;
extern PFNGLMAPBUFFERRANGEPROC                              gl3wMapBufferRange;
extern PFNGLMAPNAMEDBUFFERPROC                              gl3wMapNamedBuffer;
extern PFNGLMAPNAMEDBUFFERRANGEPROC                         gl3wMapNamedBufferRange;
extern PFNGLMEMORYBARRIERPROC                               gl3wMemoryBarrier;
extern PFNGLMEMORYBARRIERBYREGIONPROC                       gl3wMemoryBarrierByRegion;
extern PFNGLMINSAMPLESHADINGPROC                            gl3wMinSampleShading;
extern PFNGLMINSAMPLESHADINGARBPROC                         gl3wMinSampleShadingARB;
extern PFNGLMULTIDRAWARRAYSPROC                             gl3wMultiDrawArrays;
extern PFNGLMULTIDRAWARRAYSINDIRECTPROC                     gl3wMultiDrawArraysIndirect;
extern PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC             gl3wMultiDrawArraysIndirectCountARB;
extern PFNGLMULTIDRAWELEMENTSPROC                           gl3wMultiDrawElements;
extern PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC                 gl3wMultiDrawElementsBaseVertex;
extern PFNGLMULTIDRAWELEMENTSINDIRECTPROC                   gl3wMultiDrawElementsIndirect;
extern PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC           gl3wMultiDrawElementsIndirectCountARB;
extern PFNGLNAMEDBUFFERDATAPROC                             gl3wNamedBufferData;
extern PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC                gl3wNamedBufferPageCommitmentARB;
extern PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC                gl3wNamedBufferPageCommitmentEXT;
extern PFNGLNAMEDBUFFERSTORAGEPROC                          gl3wNamedBufferStorage;
extern PFNGLNAMEDBUFFERSUBDATAPROC                          gl3wNamedBufferSubData;
extern PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC                  gl3wNamedFramebufferDrawBuffer;
extern PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC                 gl3wNamedFramebufferDrawBuffers;
extern PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC                  gl3wNamedFramebufferParameteri;
extern PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC                  gl3wNamedFramebufferReadBuffer;
extern PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC                gl3wNamedFramebufferRenderbuffer;
extern PFNGLNAMEDFRAMEBUFFERTEXTUREPROC                     gl3wNamedFramebufferTexture;
extern PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC                gl3wNamedFramebufferTextureLayer;
extern PFNGLNAMEDRENDERBUFFERSTORAGEPROC                    gl3wNamedRenderbufferStorage;
extern PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC         gl3wNamedRenderbufferStorageMultisample;
extern PFNGLNAMEDSTRINGARBPROC                              gl3wNamedStringARB;
extern PFNGLOBJECTLABELPROC                                 gl3wObjectLabel;
extern PFNGLOBJECTPTRLABELPROC                              gl3wObjectPtrLabel;
extern PFNGLPATCHPARAMETERFVPROC                            gl3wPatchParameterfv;
extern PFNGLPATCHPARAMETERIPROC                             gl3wPatchParameteri;
extern PFNGLPAUSETRANSFORMFEEDBACKPROC                      gl3wPauseTransformFeedback;
extern PFNGLPIXELSTOREFPROC                                 gl3wPixelStoref;
extern PFNGLPIXELSTOREIPROC                                 gl3wPixelStorei;
extern PFNGLPOINTPARAMETERFPROC                             gl3wPointParameterf;
extern PFNGLPOINTPARAMETERFVPROC                            gl3wPointParameterfv;
extern PFNGLPOINTPARAMETERIPROC                             gl3wPointParameteri;
extern PFNGLPOINTPARAMETERIVPROC                            gl3wPointParameteriv;
extern PFNGLPOINTSIZEPROC                                   gl3wPointSize;
extern PFNGLPOLYGONMODEPROC                                 gl3wPolygonMode;
extern PFNGLPOLYGONOFFSETPROC                               gl3wPolygonOffset;
extern PFNGLPOPDEBUGGROUPPROC                               gl3wPopDebugGroup;
extern PFNGLPRIMITIVERESTARTINDEXPROC                       gl3wPrimitiveRestartIndex;
extern PFNGLPROGRAMBINARYPROC                               gl3wProgramBinary;
extern PFNGLPROGRAMPARAMETERIPROC                           gl3wProgramParameteri;
extern PFNGLPROGRAMUNIFORM1DPROC                            gl3wProgramUniform1d;
extern PFNGLPROGRAMUNIFORM1DVPROC                           gl3wProgramUniform1dv;
extern PFNGLPROGRAMUNIFORM1FPROC                            gl3wProgramUniform1f;
extern PFNGLPROGRAMUNIFORM1FVPROC                           gl3wProgramUniform1fv;
extern PFNGLPROGRAMUNIFORM1IPROC                            gl3wProgramUniform1i;
extern PFNGLPROGRAMUNIFORM1IVPROC                           gl3wProgramUniform1iv;
extern PFNGLPROGRAMUNIFORM1UIPROC                           gl3wProgramUniform1ui;
extern PFNGLPROGRAMUNIFORM1UIVPROC                          gl3wProgramUniform1uiv;
extern PFNGLPROGRAMUNIFORM2DPROC                            gl3wProgramUniform2d;
extern PFNGLPROGRAMUNIFORM2DVPROC                           gl3wProgramUniform2dv;
extern PFNGLPROGRAMUNIFORM2FPROC                            gl3wProgramUniform2f;
extern PFNGLPROGRAMUNIFORM2FVPROC                           gl3wProgramUniform2fv;
extern PFNGLPROGRAMUNIFORM2IPROC                            gl3wProgramUniform2i;
extern PFNGLPROGRAMUNIFORM2IVPROC                           gl3wProgramUniform2iv;
extern PFNGLPROGRAMUNIFORM2UIPROC                           gl3wProgramUniform2ui;
extern PFNGLPROGRAMUNIFORM2UIVPROC                          gl3wProgramUniform2uiv;
extern PFNGLPROGRAMUNIFORM3DPROC                            gl3wProgramUniform3d;
extern PFNGLPROGRAMUNIFORM3DVPROC                           gl3wProgramUniform3dv;
extern PFNGLPROGRAMUNIFORM3FPROC                            gl3wProgramUniform3f;
extern PFNGLPROGRAMUNIFORM3FVPROC                           gl3wProgramUniform3fv;
extern PFNGLPROGRAMUNIFORM3IPROC                            gl3wProgramUniform3i;
extern PFNGLPROGRAMUNIFORM3IVPROC                           gl3wProgramUniform3iv;
extern PFNGLPROGRAMUNIFORM3UIPROC                           gl3wProgramUniform3ui;
extern PFNGLPROGRAMUNIFORM3UIVPROC                          gl3wProgramUniform3uiv;
extern PFNGLPROGRAMUNIFORM4DPROC                            gl3wProgramUniform4d;
extern PFNGLPROGRAMUNIFORM4DVPROC                           gl3wProgramUniform4dv;
extern PFNGLPROGRAMUNIFORM4FPROC                            gl3wProgramUniform4f;
extern PFNGLPROGRAMUNIFORM4FVPROC                           gl3wProgramUniform4fv;
extern PFNGLPROGRAMUNIFORM4IPROC                            gl3wProgramUniform4i;
extern PFNGLPROGRAMUNIFORM4IVPROC                           gl3wProgramUniform4iv;
extern PFNGLPROGRAMUNIFORM4UIPROC                           gl3wProgramUniform4ui;
extern PFNGLPROGRAMUNIFORM4UIVPROC                          gl3wProgramUniform4uiv;
extern PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC                 gl3wProgramUniformHandleui64ARB;
extern PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC                gl3wProgramUniformHandleui64vARB;
extern PFNGLPROGRAMUNIFORMMATRIX2DVPROC                     gl3wProgramUniformMatrix2dv;
extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC                     gl3wProgramUniformMatrix2fv;
extern PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC                   gl3wProgramUniformMatrix2x3dv;
extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC                   gl3wProgramUniformMatrix2x3fv;
extern PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC                   gl3wProgramUniformMatrix2x4dv;
extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC                   gl3wProgramUniformMatrix2x4fv;
extern PFNGLPROGRAMUNIFORMMATRIX3DVPROC                     gl3wProgramUniformMatrix3dv;
extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC                     gl3wProgramUniformMatrix3fv;
extern PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC                   gl3wProgramUniformMatrix3x2dv;
extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC                   gl3wProgramUniformMatrix3x2fv;
extern PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC                   gl3wProgramUniformMatrix3x4dv;
extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC                   gl3wProgramUniformMatrix3x4fv;
extern PFNGLPROGRAMUNIFORMMATRIX4DVPROC                     gl3wProgramUniformMatrix4dv;
extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC                     gl3wProgramUniformMatrix4fv;
extern PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC                   gl3wProgramUniformMatrix4x2dv;
extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC                   gl3wProgramUniformMatrix4x2fv;
extern PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC                   gl3wProgramUniformMatrix4x3dv;
extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC                   gl3wProgramUniformMatrix4x3fv;
extern PFNGLPROVOKINGVERTEXPROC                             gl3wProvokingVertex;
extern PFNGLPUSHDEBUGGROUPPROC                              gl3wPushDebugGroup;
extern PFNGLQUERYCOUNTERPROC                                gl3wQueryCounter;
extern PFNGLREADBUFFERPROC                                  gl3wReadBuffer;
extern PFNGLREADPIXELSPROC                                  gl3wReadPixels;
extern PFNGLREADNPIXELSPROC                                 gl3wReadnPixels;
extern PFNGLREADNPIXELSARBPROC                              gl3wReadnPixelsARB;
extern PFNGLRELEASESHADERCOMPILERPROC                       gl3wReleaseShaderCompiler;
extern PFNGLRENDERBUFFERSTORAGEPROC                         gl3wRenderbufferStorage;
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC              gl3wRenderbufferStorageMultisample;
extern PFNGLRESUMETRANSFORMFEEDBACKPROC                     gl3wResumeTransformFeedback;
extern PFNGLSAMPLECOVERAGEPROC                              gl3wSampleCoverage;
extern PFNGLSAMPLEMASKIPROC                                 gl3wSampleMaski;
extern PFNGLSAMPLERPARAMETERIIVPROC                         gl3wSamplerParameterIiv;
extern PFNGLSAMPLERPARAMETERIUIVPROC                        gl3wSamplerParameterIuiv;
extern PFNGLSAMPLERPARAMETERFPROC                           gl3wSamplerParameterf;
extern PFNGLSAMPLERPARAMETERFVPROC                          gl3wSamplerParameterfv;
extern PFNGLSAMPLERPARAMETERIPROC                           gl3wSamplerParameteri;
extern PFNGLSAMPLERPARAMETERIVPROC                          gl3wSamplerParameteriv;
extern PFNGLSCISSORPROC                                     gl3wScissor;
extern PFNGLSCISSORARRAYVPROC                               gl3wScissorArrayv;
extern PFNGLSCISSORINDEXEDPROC                              gl3wScissorIndexed;
extern PFNGLSCISSORINDEXEDVPROC                             gl3wScissorIndexedv;
extern PFNGLSHADERBINARYPROC                                gl3wShaderBinary;
extern PFNGLSHADERSOURCEPROC                                gl3wShaderSource;
extern PFNGLSHADERSTORAGEBLOCKBINDINGPROC                   gl3wShaderStorageBlockBinding;
extern PFNGLSTENCILFUNCPROC                                 gl3wStencilFunc;
extern PFNGLSTENCILFUNCSEPARATEPROC                         gl3wStencilFuncSeparate;
extern PFNGLSTENCILMASKPROC                                 gl3wStencilMask;
extern PFNGLSTENCILMASKSEPARATEPROC                         gl3wStencilMaskSeparate;
extern PFNGLSTENCILOPPROC                                   gl3wStencilOp;
extern PFNGLSTENCILOPSEPARATEPROC                           gl3wStencilOpSeparate;
extern PFNGLTEXBUFFERPROC                                   gl3wTexBuffer;
extern PFNGLTEXBUFFERRANGEPROC                              gl3wTexBufferRange;
extern PFNGLTEXIMAGE1DPROC                                  gl3wTexImage1D;
extern PFNGLTEXIMAGE2DPROC                                  gl3wTexImage2D;
extern PFNGLTEXIMAGE2DMULTISAMPLEPROC                       gl3wTexImage2DMultisample;
extern PFNGLTEXIMAGE3DPROC                                  gl3wTexImage3D;
extern PFNGLTEXIMAGE3DMULTISAMPLEPROC                       gl3wTexImage3DMultisample;
extern PFNGLTEXPAGECOMMITMENTARBPROC                        gl3wTexPageCommitmentARB;
extern PFNGLTEXPARAMETERIIVPROC                             gl3wTexParameterIiv;
extern PFNGLTEXPARAMETERIUIVPROC                            gl3wTexParameterIuiv;
extern PFNGLTEXPARAMETERFPROC                               gl3wTexParameterf;
extern PFNGLTEXPARAMETERFVPROC                              gl3wTexParameterfv;
extern PFNGLTEXPARAMETERIPROC                               gl3wTexParameteri;
extern PFNGLTEXPARAMETERIVPROC                              gl3wTexParameteriv;
extern PFNGLTEXSTORAGE1DPROC                                gl3wTexStorage1D;
extern PFNGLTEXSTORAGE2DPROC                                gl3wTexStorage2D;
extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC                     gl3wTexStorage2DMultisample;
extern PFNGLTEXSTORAGE3DPROC                                gl3wTexStorage3D;
extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC                     gl3wTexStorage3DMultisample;
extern PFNGLTEXSUBIMAGE1DPROC                               gl3wTexSubImage1D;
extern PFNGLTEXSUBIMAGE2DPROC                               gl3wTexSubImage2D;
extern PFNGLTEXSUBIMAGE3DPROC                               gl3wTexSubImage3D;
extern PFNGLTEXTUREBARRIERPROC                              gl3wTextureBarrier;
extern PFNGLTEXTUREBUFFERPROC                               gl3wTextureBuffer;
extern PFNGLTEXTUREBUFFERRANGEPROC                          gl3wTextureBufferRange;
extern PFNGLTEXTUREPARAMETERIIVPROC                         gl3wTextureParameterIiv;
extern PFNGLTEXTUREPARAMETERIUIVPROC                        gl3wTextureParameterIuiv;
extern PFNGLTEXTUREPARAMETERFPROC                           gl3wTextureParameterf;
extern PFNGLTEXTUREPARAMETERFVPROC                          gl3wTextureParameterfv;
extern PFNGLTEXTUREPARAMETERIPROC                           gl3wTextureParameteri;
extern PFNGLTEXTUREPARAMETERIVPROC                          gl3wTextureParameteriv;
extern PFNGLTEXTURESTORAGE1DPROC                            gl3wTextureStorage1D;
extern PFNGLTEXTURESTORAGE2DPROC                            gl3wTextureStorage2D;
extern PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC                 gl3wTextureStorage2DMultisample;
extern PFNGLTEXTURESTORAGE3DPROC                            gl3wTextureStorage3D;
extern PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC                 gl3wTextureStorage3DMultisample;
extern PFNGLTEXTURESUBIMAGE1DPROC                           gl3wTextureSubImage1D;
extern PFNGLTEXTURESUBIMAGE2DPROC                           gl3wTextureSubImage2D;
extern PFNGLTEXTURESUBIMAGE3DPROC                           gl3wTextureSubImage3D;
extern PFNGLTEXTUREVIEWPROC                                 gl3wTextureView;
extern PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC                 gl3wTransformFeedbackBufferBase;
extern PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC                gl3wTransformFeedbackBufferRange;
extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC                   gl3wTransformFeedbackVaryings;
extern PFNGLUNIFORM1DPROC                                   gl3wUniform1d;
extern PFNGLUNIFORM1DVPROC                                  gl3wUniform1dv;
extern PFNGLUNIFORM1FPROC                                   gl3wUniform1f;
extern PFNGLUNIFORM1FVPROC                                  gl3wUniform1fv;
extern PFNGLUNIFORM1IPROC                                   gl3wUniform1i;
extern PFNGLUNIFORM1IVPROC                                  gl3wUniform1iv;
extern PFNGLUNIFORM1UIPROC                                  gl3wUniform1ui;
extern PFNGLUNIFORM1UIVPROC                                 gl3wUniform1uiv;
extern PFNGLUNIFORM2DPROC                                   gl3wUniform2d;
extern PFNGLUNIFORM2DVPROC                                  gl3wUniform2dv;
extern PFNGLUNIFORM2FPROC                                   gl3wUniform2f;
extern PFNGLUNIFORM2FVPROC                                  gl3wUniform2fv;
extern PFNGLUNIFORM2IPROC                                   gl3wUniform2i;
extern PFNGLUNIFORM2IVPROC                                  gl3wUniform2iv;
extern PFNGLUNIFORM2UIPROC                                  gl3wUniform2ui;
extern PFNGLUNIFORM2UIVPROC                                 gl3wUniform2uiv;
extern PFNGLUNIFORM3DPROC                                   gl3wUniform3d;
extern PFNGLUNIFORM3DVPROC                                  gl3wUniform3dv;
extern PFNGLUNIFORM3FPROC                                   gl3wUniform3f;
extern PFNGLUNIFORM3FVPROC                                  gl3wUniform3fv;
extern PFNGLUNIFORM3IPROC                                   gl3wUniform3i;
extern PFNGLUNIFORM3IVPROC                                  gl3wUniform3iv;
extern PFNGLUNIFORM3UIPROC                                  gl3wUniform3ui;
extern PFNGLUNIFORM3UIVPROC                                 gl3wUniform3uiv;
extern PFNGLUNIFORM4DPROC                                   gl3wUniform4d;
extern PFNGLUNIFORM4DVPROC                                  gl3wUniform4dv;
extern PFNGLUNIFORM4FPROC                                   gl3wUniform4f;
extern PFNGLUNIFORM4FVPROC                                  gl3wUniform4fv;
extern PFNGLUNIFORM4IPROC                                   gl3wUniform4i;
extern PFNGLUNIFORM4IVPROC                                  gl3wUniform4iv;
extern PFNGLUNIFORM4UIPROC                                  gl3wUniform4ui;
extern PFNGLUNIFORM4UIVPROC                                 gl3wUniform4uiv;
extern PFNGLUNIFORMBLOCKBINDINGPROC                         gl3wUniformBlockBinding;
extern PFNGLUNIFORMHANDLEUI64ARBPROC                        gl3wUniformHandleui64ARB;
extern PFNGLUNIFORMHANDLEUI64VARBPROC                       gl3wUniformHandleui64vARB;
extern PFNGLUNIFORMMATRIX2DVPROC                            gl3wUniformMatrix2dv;
extern PFNGLUNIFORMMATRIX2FVPROC                            gl3wUniformMatrix2fv;
extern PFNGLUNIFORMMATRIX2X3DVPROC                          gl3wUniformMatrix2x3dv;
extern PFNGLUNIFORMMATRIX2X3FVPROC                          gl3wUniformMatrix2x3fv;
extern PFNGLUNIFORMMATRIX2X4DVPROC                          gl3wUniformMatrix2x4dv;
extern PFNGLUNIFORMMATRIX2X4FVPROC                          gl3wUniformMatrix2x4fv;
extern PFNGLUNIFORMMATRIX3DVPROC                            gl3wUniformMatrix3dv;
extern PFNGLUNIFORMMATRIX3FVPROC                            gl3wUniformMatrix3fv;
extern PFNGLUNIFORMMATRIX3X2DVPROC                          gl3wUniformMatrix3x2dv;
extern PFNGLUNIFORMMATRIX3X2FVPROC                          gl3wUniformMatrix3x2fv;
extern PFNGLUNIFORMMATRIX3X4DVPROC                          gl3wUniformMatrix3x4dv;
extern PFNGLUNIFORMMATRIX3X4FVPROC                          gl3wUniformMatrix3x4fv;
extern PFNGLUNIFORMMATRIX4DVPROC                            gl3wUniformMatrix4dv;
extern PFNGLUNIFORMMATRIX4FVPROC                            gl3wUniformMatrix4fv;
extern PFNGLUNIFORMMATRIX4X2DVPROC                          gl3wUniformMatrix4x2dv;
extern PFNGLUNIFORMMATRIX4X2FVPROC                          gl3wUniformMatrix4x2fv;
extern PFNGLUNIFORMMATRIX4X3DVPROC                          gl3wUniformMatrix4x3dv;
extern PFNGLUNIFORMMATRIX4X3FVPROC                          gl3wUniformMatrix4x3fv;
extern PFNGLUNIFORMSUBROUTINESUIVPROC                       gl3wUniformSubroutinesuiv;
extern PFNGLUNMAPBUFFERPROC                                 gl3wUnmapBuffer;
extern PFNGLUNMAPNAMEDBUFFERPROC                            gl3wUnmapNamedBuffer;
extern PFNGLUSEPROGRAMPROC                                  gl3wUseProgram;
extern PFNGLUSEPROGRAMSTAGESPROC                            gl3wUseProgramStages;
extern PFNGLVALIDATEPROGRAMPROC                             gl3wValidateProgram;
extern PFNGLVALIDATEPROGRAMPIPELINEPROC                     gl3wValidateProgramPipeline;
extern PFNGLVERTEXARRAYATTRIBBINDINGPROC                    gl3wVertexArrayAttribBinding;
extern PFNGLVERTEXARRAYATTRIBFORMATPROC                     gl3wVertexArrayAttribFormat;
extern PFNGLVERTEXARRAYATTRIBIFORMATPROC                    gl3wVertexArrayAttribIFormat;
extern PFNGLVERTEXARRAYATTRIBLFORMATPROC                    gl3wVertexArrayAttribLFormat;
extern PFNGLVERTEXARRAYBINDINGDIVISORPROC                   gl3wVertexArrayBindingDivisor;
extern PFNGLVERTEXARRAYELEMENTBUFFERPROC                    gl3wVertexArrayElementBuffer;
extern PFNGLVERTEXARRAYVERTEXBUFFERPROC                     gl3wVertexArrayVertexBuffer;
extern PFNGLVERTEXARRAYVERTEXBUFFERSPROC                    gl3wVertexArrayVertexBuffers;
extern PFNGLVERTEXATTRIB1DPROC                              gl3wVertexAttrib1d;
extern PFNGLVERTEXATTRIB1DVPROC                             gl3wVertexAttrib1dv;
extern PFNGLVERTEXATTRIB1FPROC                              gl3wVertexAttrib1f;
extern PFNGLVERTEXATTRIB1FVPROC                             gl3wVertexAttrib1fv;
extern PFNGLVERTEXATTRIB1SPROC                              gl3wVertexAttrib1s;
extern PFNGLVERTEXATTRIB1SVPROC                             gl3wVertexAttrib1sv;
extern PFNGLVERTEXATTRIB2DPROC                              gl3wVertexAttrib2d;
extern PFNGLVERTEXATTRIB2DVPROC                             gl3wVertexAttrib2dv;
extern PFNGLVERTEXATTRIB2FPROC                              gl3wVertexAttrib2f;
extern PFNGLVERTEXATTRIB2FVPROC                             gl3wVertexAttrib2fv;
extern PFNGLVERTEXATTRIB2SPROC                              gl3wVertexAttrib2s;
extern PFNGLVERTEXATTRIB2SVPROC                             gl3wVertexAttrib2sv;
extern PFNGLVERTEXATTRIB3DPROC                              gl3wVertexAttrib3d;
extern PFNGLVERTEXATTRIB3DVPROC                             gl3wVertexAttrib3dv;
extern PFNGLVERTEXATTRIB3FPROC                              gl3wVertexAttrib3f;
extern PFNGLVERTEXATTRIB3FVPROC                             gl3wVertexAttrib3fv;
extern PFNGLVERTEXATTRIB3SPROC                              gl3wVertexAttrib3s;
extern PFNGLVERTEXATTRIB3SVPROC                             gl3wVertexAttrib3sv;
extern PFNGLVERTEXATTRIB4NBVPROC                            gl3wVertexAttrib4Nbv;
extern PFNGLVERTEXATTRIB4NIVPROC                            gl3wVertexAttrib4Niv;
extern PFNGLVERTEXATTRIB4NSVPROC                            gl3wVertexAttrib4Nsv;
extern PFNGLVERTEXATTRIB4NUBPROC                            gl3wVertexAttrib4Nub;
extern PFNGLVERTEXATTRIB4NUBVPROC                           gl3wVertexAttrib4Nubv;
extern PFNGLVERTEXATTRIB4NUIVPROC                           gl3wVertexAttrib4Nuiv;
extern PFNGLVERTEXATTRIB4NUSVPROC                           gl3wVertexAttrib4Nusv;
extern PFNGLVERTEXATTRIB4BVPROC                             gl3wVertexAttrib4bv;
extern PFNGLVERTEXATTRIB4DPROC                              gl3wVertexAttrib4d;
extern PFNGLVERTEXATTRIB4DVPROC                             gl3wVertexAttrib4dv;
extern PFNGLVERTEXATTRIB4FPROC                              gl3wVertexAttrib4f;
extern PFNGLVERTEXATTRIB4FVPROC                             gl3wVertexAttrib4fv;
extern PFNGLVERTEXATTRIB4IVPROC                             gl3wVertexAttrib4iv;
extern PFNGLVERTEXATTRIB4SPROC                              gl3wVertexAttrib4s;
extern PFNGLVERTEXATTRIB4SVPROC                             gl3wVertexAttrib4sv;
extern PFNGLVERTEXATTRIB4UBVPROC                            gl3wVertexAttrib4ubv;
extern PFNGLVERTEXATTRIB4UIVPROC                            gl3wVertexAttrib4uiv;
extern PFNGLVERTEXATTRIB4USVPROC                            gl3wVertexAttrib4usv;
extern PFNGLVERTEXATTRIBBINDINGPROC                         gl3wVertexAttribBinding;
extern PFNGLVERTEXATTRIBDIVISORPROC                         gl3wVertexAttribDivisor;
extern PFNGLVERTEXATTRIBFORMATPROC                          gl3wVertexAttribFormat;
extern PFNGLVERTEXATTRIBI1IPROC                             gl3wVertexAttribI1i;
extern PFNGLVERTEXATTRIBI1IVPROC                            gl3wVertexAttribI1iv;
extern PFNGLVERTEXATTRIBI1UIPROC                            gl3wVertexAttribI1ui;
extern PFNGLVERTEXATTRIBI1UIVPROC                           gl3wVertexAttribI1uiv;
extern PFNGLVERTEXATTRIBI2IPROC                             gl3wVertexAttribI2i;
extern PFNGLVERTEXATTRIBI2IVPROC                            gl3wVertexAttribI2iv;
extern PFNGLVERTEXATTRIBI2UIPROC                            gl3wVertexAttribI2ui;
extern PFNGLVERTEXATTRIBI2UIVPROC                           gl3wVertexAttribI2uiv;
extern PFNGLVERTEXATTRIBI3IPROC                             gl3wVertexAttribI3i;
extern PFNGLVERTEXATTRIBI3IVPROC                            gl3wVertexAttribI3iv;
extern PFNGLVERTEXATTRIBI3UIPROC                            gl3wVertexAttribI3ui;
extern PFNGLVERTEXATTRIBI3UIVPROC                           gl3wVertexAttribI3uiv;
extern PFNGLVERTEXATTRIBI4BVPROC                            gl3wVertexAttribI4bv;
extern PFNGLVERTEXATTRIBI4IPROC                             gl3wVertexAttribI4i;
extern PFNGLVERTEXATTRIBI4IVPROC                            gl3wVertexAttribI4iv;
extern PFNGLVERTEXATTRIBI4SVPROC                            gl3wVertexAttribI4sv;
extern PFNGLVERTEXATTRIBI4UBVPROC                           gl3wVertexAttribI4ubv;
extern PFNGLVERTEXATTRIBI4UIPROC                            gl3wVertexAttribI4ui;
extern PFNGLVERTEXATTRIBI4UIVPROC                           gl3wVertexAttribI4uiv;
extern PFNGLVERTEXATTRIBI4USVPROC                           gl3wVertexAttribI4usv;
extern PFNGLVERTEXATTRIBIFORMATPROC                         gl3wVertexAttribIFormat;
extern PFNGLVERTEXATTRIBIPOINTERPROC                        gl3wVertexAttribIPointer;
extern PFNGLVERTEXATTRIBL1DPROC                             gl3wVertexAttribL1d;
extern PFNGLVERTEXATTRIBL1DVPROC                            gl3wVertexAttribL1dv;
extern PFNGLVERTEXATTRIBL1UI64ARBPROC                       gl3wVertexAttribL1ui64ARB;
extern PFNGLVERTEXATTRIBL1UI64VARBPROC                      gl3wVertexAttribL1ui64vARB;
extern PFNGLVERTEXATTRIBL2DPROC                             gl3wVertexAttribL2d;
extern PFNGLVERTEXATTRIBL2DVPROC                            gl3wVertexAttribL2dv;
extern PFNGLVERTEXATTRIBL3DPROC                             gl3wVertexAttribL3d;
extern PFNGLVERTEXATTRIBL3DVPROC                            gl3wVertexAttribL3dv;
extern PFNGLVERTEXATTRIBL4DPROC                             gl3wVertexAttribL4d;
extern PFNGLVERTEXATTRIBL4DVPROC                            gl3wVertexAttribL4dv;
extern PFNGLVERTEXATTRIBLFORMATPROC                         gl3wVertexAttribLFormat;
extern PFNGLVERTEXATTRIBLPOINTERPROC                        gl3wVertexAttribLPointer;
extern PFNGLVERTEXATTRIBP1UIPROC                            gl3wVertexAttribP1ui;
extern PFNGLVERTEXATTRIBP1UIVPROC                           gl3wVertexAttribP1uiv;
extern PFNGLVERTEXATTRIBP2UIPROC                            gl3wVertexAttribP2ui;
extern PFNGLVERTEXATTRIBP2UIVPROC                           gl3wVertexAttribP2uiv;
extern PFNGLVERTEXATTRIBP3UIPROC                            gl3wVertexAttribP3ui;
extern PFNGLVERTEXATTRIBP3UIVPROC                           gl3wVertexAttribP3uiv;
extern PFNGLVERTEXATTRIBP4UIPROC                            gl3wVertexAttribP4ui;
extern PFNGLVERTEXATTRIBP4UIVPROC                           gl3wVertexAttribP4uiv;
extern PFNGLVERTEXATTRIBPOINTERPROC                         gl3wVertexAttribPointer;
extern PFNGLVERTEXBINDINGDIVISORPROC                        gl3wVertexBindingDivisor;
extern PFNGLVIEWPORTPROC                                    gl3wViewport;
extern PFNGLVIEWPORTARRAYVPROC                              gl3wViewportArrayv;
extern PFNGLVIEWPORTINDEXEDFPROC                            gl3wViewportIndexedf;
extern PFNGLVIEWPORTINDEXEDFVPROC                           gl3wViewportIndexedfv;
extern PFNGLWAITSYNCPROC                                    gl3wWaitSync;

#define glActiveShaderProgram                               gl3wActiveShaderProgram
#define glActiveTexture                                     gl3wActiveTexture
#define glAttachShader                                      gl3wAttachShader
#define glBeginConditionalRender                            gl3wBeginConditionalRender
#define glBeginQuery                                        gl3wBeginQuery
#define glBeginQueryIndexed                                 gl3wBeginQueryIndexed
#define glBeginTransformFeedback                            gl3wBeginTransformFeedback
#define glBindAttribLocation                                gl3wBindAttribLocation
#define glBindBuffer                                        gl3wBindBuffer
#define glBindBufferBase                                    gl3wBindBufferBase
#define glBindBufferRange                                   gl3wBindBufferRange
#define glBindBuffersBase                                   gl3wBindBuffersBase
#define glBindBuffersRange                                  gl3wBindBuffersRange
#define glBindFragDataLocation                              gl3wBindFragDataLocation
#define glBindFragDataLocationIndexed                       gl3wBindFragDataLocationIndexed
#define glBindFramebuffer                                   gl3wBindFramebuffer
#define glBindImageTexture                                  gl3wBindImageTexture
#define glBindImageTextures                                 gl3wBindImageTextures
#define glBindProgramPipeline                               gl3wBindProgramPipeline
#define glBindRenderbuffer                                  gl3wBindRenderbuffer
#define glBindSampler                                       gl3wBindSampler
#define glBindSamplers                                      gl3wBindSamplers
#define glBindTexture                                       gl3wBindTexture
#define glBindTextureUnit                                   gl3wBindTextureUnit
#define glBindTextures                                      gl3wBindTextures
#define glBindTransformFeedback                             gl3wBindTransformFeedback
#define glBindVertexArray                                   gl3wBindVertexArray
#define glBindVertexBuffer                                  gl3wBindVertexBuffer
#define glBindVertexBuffers                                 gl3wBindVertexBuffers
#define glBlendColor                                        gl3wBlendColor
#define glBlendEquation                                     gl3wBlendEquation
#define glBlendEquationSeparate                             gl3wBlendEquationSeparate
#define glBlendEquationSeparatei                            gl3wBlendEquationSeparatei
#define glBlendEquationSeparateiARB                         gl3wBlendEquationSeparateiARB
#define glBlendEquationi                                    gl3wBlendEquationi
#define glBlendEquationiARB                                 gl3wBlendEquationiARB
#define glBlendFunc                                         gl3wBlendFunc
#define glBlendFuncSeparate                                 gl3wBlendFuncSeparate
#define glBlendFuncSeparatei                                gl3wBlendFuncSeparatei
#define glBlendFuncSeparateiARB                             gl3wBlendFuncSeparateiARB
#define glBlendFunci                                        gl3wBlendFunci
#define glBlendFunciARB                                     gl3wBlendFunciARB
#define glBlitFramebuffer                                   gl3wBlitFramebuffer
#define glBlitNamedFramebuffer                              gl3wBlitNamedFramebuffer
#define glBufferData                                        gl3wBufferData
#define glBufferPageCommitmentARB                           gl3wBufferPageCommitmentARB
#define glBufferStorage                                     gl3wBufferStorage
#define glBufferSubData                                     gl3wBufferSubData
#define glCheckFramebufferStatus                            gl3wCheckFramebufferStatus
#define glCheckNamedFramebufferStatus                       gl3wCheckNamedFramebufferStatus
#define glClampColor                                        gl3wClampColor
#define glClear                                             gl3wClear
#define glClearBufferData                                   gl3wClearBufferData
#define glClearBufferSubData                                gl3wClearBufferSubData
#define glClearBufferfi                                     gl3wClearBufferfi
#define glClearBufferfv                                     gl3wClearBufferfv
#define glClearBufferiv                                     gl3wClearBufferiv
#define glClearBufferuiv                                    gl3wClearBufferuiv
#define glClearColor                                        gl3wClearColor
#define glClearDepth                                        gl3wClearDepth
#define glClearDepthf                                       gl3wClearDepthf
#define glClearNamedBufferData                              gl3wClearNamedBufferData
#define glClearNamedBufferSubData                           gl3wClearNamedBufferSubData
#define glClearNamedFramebufferfi                           gl3wClearNamedFramebufferfi
#define glClearNamedFramebufferfv                           gl3wClearNamedFramebufferfv
#define glClearNamedFramebufferiv                           gl3wClearNamedFramebufferiv
#define glClearNamedFramebufferuiv                          gl3wClearNamedFramebufferuiv
#define glClearStencil                                      gl3wClearStencil
#define glClearTexImage                                     gl3wClearTexImage
#define glClearTexSubImage                                  gl3wClearTexSubImage
#define glClientWaitSync                                    gl3wClientWaitSync
#define glClipControl                                       gl3wClipControl
#define glColorMask                                         gl3wColorMask
#define glColorMaski                                        gl3wColorMaski
#define glCompileShader                                     gl3wCompileShader
#define glCompileShaderIncludeARB                           gl3wCompileShaderIncludeARB
#define glCompressedTexImage1D                              gl3wCompressedTexImage1D
#define glCompressedTexImage2D                              gl3wCompressedTexImage2D
#define glCompressedTexImage3D                              gl3wCompressedTexImage3D
#define glCompressedTexSubImage1D                           gl3wCompressedTexSubImage1D
#define glCompressedTexSubImage2D                           gl3wCompressedTexSubImage2D
#define glCompressedTexSubImage3D                           gl3wCompressedTexSubImage3D
#define glCompressedTextureSubImage1D                       gl3wCompressedTextureSubImage1D
#define glCompressedTextureSubImage2D                       gl3wCompressedTextureSubImage2D
#define glCompressedTextureSubImage3D                       gl3wCompressedTextureSubImage3D
#define glCopyBufferSubData                                 gl3wCopyBufferSubData
#define glCopyImageSubData                                  gl3wCopyImageSubData
#define glCopyNamedBufferSubData                            gl3wCopyNamedBufferSubData
#define glCopyTexImage1D                                    gl3wCopyTexImage1D
#define glCopyTexImage2D                                    gl3wCopyTexImage2D
#define glCopyTexSubImage1D                                 gl3wCopyTexSubImage1D
#define glCopyTexSubImage2D                                 gl3wCopyTexSubImage2D
#define glCopyTexSubImage3D                                 gl3wCopyTexSubImage3D
#define glCopyTextureSubImage1D                             gl3wCopyTextureSubImage1D
#define glCopyTextureSubImage2D                             gl3wCopyTextureSubImage2D
#define glCopyTextureSubImage3D                             gl3wCopyTextureSubImage3D
#define glCreateBuffers                                     gl3wCreateBuffers
#define glCreateFramebuffers                                gl3wCreateFramebuffers
#define glCreateProgram                                     gl3wCreateProgram
#define glCreateProgramPipelines                            gl3wCreateProgramPipelines
#define glCreateQueries                                     gl3wCreateQueries
#define glCreateRenderbuffers                               gl3wCreateRenderbuffers
#define glCreateSamplers                                    gl3wCreateSamplers
#define glCreateShader                                      gl3wCreateShader
#define glCreateShaderProgramv                              gl3wCreateShaderProgramv
#define glCreateSyncFromCLeventARB                          gl3wCreateSyncFromCLeventARB
#define glCreateTextures                                    gl3wCreateTextures
#define glCreateTransformFeedbacks                          gl3wCreateTransformFeedbacks
#define glCreateVertexArrays                                gl3wCreateVertexArrays
#define glCullFace                                          gl3wCullFace
#define glDebugMessageCallback                              gl3wDebugMessageCallback
#define glDebugMessageCallbackARB                           gl3wDebugMessageCallbackARB
#define glDebugMessageControl                               gl3wDebugMessageControl
#define glDebugMessageControlARB                            gl3wDebugMessageControlARB
#define glDebugMessageInsert                                gl3wDebugMessageInsert
#define glDebugMessageInsertARB                             gl3wDebugMessageInsertARB
#define glDeleteBuffers                                     gl3wDeleteBuffers
#define glDeleteFramebuffers                                gl3wDeleteFramebuffers
#define glDeleteNamedStringARB                              gl3wDeleteNamedStringARB
#define glDeleteProgram                                     gl3wDeleteProgram
#define glDeleteProgramPipelines                            gl3wDeleteProgramPipelines
#define glDeleteQueries                                     gl3wDeleteQueries
#define glDeleteRenderbuffers                               gl3wDeleteRenderbuffers
#define glDeleteSamplers                                    gl3wDeleteSamplers
#define glDeleteShader                                      gl3wDeleteShader
#define glDeleteSync                                        gl3wDeleteSync
#define glDeleteTextures                                    gl3wDeleteTextures
#define glDeleteTransformFeedbacks                          gl3wDeleteTransformFeedbacks
#define glDeleteVertexArrays                                gl3wDeleteVertexArrays
#define glDepthFunc                                         gl3wDepthFunc
#define glDepthMask                                         gl3wDepthMask
#define glDepthRange                                        gl3wDepthRange
#define glDepthRangeArrayv                                  gl3wDepthRangeArrayv
#define glDepthRangeIndexed                                 gl3wDepthRangeIndexed
#define glDepthRangef                                       gl3wDepthRangef
#define glDetachShader                                      gl3wDetachShader
#define glDisable                                           gl3wDisable
#define glDisableVertexArrayAttrib                          gl3wDisableVertexArrayAttrib
#define glDisableVertexAttribArray                          gl3wDisableVertexAttribArray
#define glDisablei                                          gl3wDisablei
#define glDispatchCompute                                   gl3wDispatchCompute
#define glDispatchComputeGroupSizeARB                       gl3wDispatchComputeGroupSizeARB
#define glDispatchComputeIndirect                           gl3wDispatchComputeIndirect
#define glDrawArrays                                        gl3wDrawArrays
#define glDrawArraysIndirect                                gl3wDrawArraysIndirect
#define glDrawArraysInstanced                               gl3wDrawArraysInstanced
#define glDrawArraysInstancedBaseInstance                   gl3wDrawArraysInstancedBaseInstance
#define glDrawBuffer                                        gl3wDrawBuffer
#define glDrawBuffers                                       gl3wDrawBuffers
#define glDrawElements                                      gl3wDrawElements
#define glDrawElementsBaseVertex                            gl3wDrawElementsBaseVertex
#define glDrawElementsIndirect                              gl3wDrawElementsIndirect
#define glDrawElementsInstanced                             gl3wDrawElementsInstanced
#define glDrawElementsInstancedBaseInstance                 gl3wDrawElementsInstancedBaseInstance
#define glDrawElementsInstancedBaseVertex                   gl3wDrawElementsInstancedBaseVertex
#define glDrawElementsInstancedBaseVertexBaseInstance       gl3wDrawElementsInstancedBaseVertexBaseInstance
#define glDrawRangeElements                                 gl3wDrawRangeElements
#define glDrawRangeElementsBaseVertex                       gl3wDrawRangeElementsBaseVertex
#define glDrawTransformFeedback                             gl3wDrawTransformFeedback
#define glDrawTransformFeedbackInstanced                    gl3wDrawTransformFeedbackInstanced
#define glDrawTransformFeedbackStream                       gl3wDrawTransformFeedbackStream
#define glDrawTransformFeedbackStreamInstanced              gl3wDrawTransformFeedbackStreamInstanced
#define glEnable                                            gl3wEnable
#define glEnableVertexArrayAttrib                           gl3wEnableVertexArrayAttrib
#define glEnableVertexAttribArray                           gl3wEnableVertexAttribArray
#define glEnablei                                           gl3wEnablei
#define glEndConditionalRender                              gl3wEndConditionalRender
#define glEndQuery                                          gl3wEndQuery
#define glEndQueryIndexed                                   gl3wEndQueryIndexed
#define glEndTransformFeedback                              gl3wEndTransformFeedback
#define glFenceSync                                         gl3wFenceSync
#define glFinish                                            gl3wFinish
#define glFlush                                             gl3wFlush
#define glFlushMappedBufferRange                            gl3wFlushMappedBufferRange
#define glFlushMappedNamedBufferRange                       gl3wFlushMappedNamedBufferRange
#define glFramebufferParameteri                             gl3wFramebufferParameteri
#define glFramebufferRenderbuffer                           gl3wFramebufferRenderbuffer
#define glFramebufferTexture                                gl3wFramebufferTexture
#define glFramebufferTexture1D                              gl3wFramebufferTexture1D
#define glFramebufferTexture2D                              gl3wFramebufferTexture2D
#define glFramebufferTexture3D                              gl3wFramebufferTexture3D
#define glFramebufferTextureLayer                           gl3wFramebufferTextureLayer
#define glFrontFace                                         gl3wFrontFace
#define glGenBuffers                                        gl3wGenBuffers
#define glGenFramebuffers                                   gl3wGenFramebuffers
#define glGenProgramPipelines                               gl3wGenProgramPipelines
#define glGenQueries                                        gl3wGenQueries
#define glGenRenderbuffers                                  gl3wGenRenderbuffers
#define glGenSamplers                                       gl3wGenSamplers
#define glGenTextures                                       gl3wGenTextures
#define glGenTransformFeedbacks                             gl3wGenTransformFeedbacks
#define glGenVertexArrays                                   gl3wGenVertexArrays
#define glGenerateMipmap                                    gl3wGenerateMipmap
#define glGenerateTextureMipmap                             gl3wGenerateTextureMipmap
#define glGetActiveAtomicCounterBufferiv                    gl3wGetActiveAtomicCounterBufferiv
#define glGetActiveAttrib                                   gl3wGetActiveAttrib
#define glGetActiveSubroutineName                           gl3wGetActiveSubroutineName
#define glGetActiveSubroutineUniformName                    gl3wGetActiveSubroutineUniformName
#define glGetActiveSubroutineUniformiv                      gl3wGetActiveSubroutineUniformiv
#define glGetActiveUniform                                  gl3wGetActiveUniform
#define glGetActiveUniformBlockName                         gl3wGetActiveUniformBlockName
#define glGetActiveUniformBlockiv                           gl3wGetActiveUniformBlockiv
#define glGetActiveUniformName                              gl3wGetActiveUniformName
#define glGetActiveUniformsiv                               gl3wGetActiveUniformsiv
#define glGetAttachedShaders                                gl3wGetAttachedShaders
#define glGetAttribLocation                                 gl3wGetAttribLocation
#define glGetBooleani_v                                     gl3wGetBooleani_v
#define glGetBooleanv                                       gl3wGetBooleanv
#define glGetBufferParameteri64v                            gl3wGetBufferParameteri64v
#define glGetBufferParameteriv                              gl3wGetBufferParameteriv
#define glGetBufferPointerv                                 gl3wGetBufferPointerv
#define glGetBufferSubData                                  gl3wGetBufferSubData
#define glGetCompressedTexImage                             gl3wGetCompressedTexImage
#define glGetCompressedTextureImage                         gl3wGetCompressedTextureImage
#define glGetCompressedTextureSubImage                      gl3wGetCompressedTextureSubImage
#define glGetDebugMessageLog                                gl3wGetDebugMessageLog
#define glGetDebugMessageLogARB                             gl3wGetDebugMessageLogARB
#define glGetDoublei_v                                      gl3wGetDoublei_v
#define glGetDoublev                                        gl3wGetDoublev
#define glGetError                                          gl3wGetError
#define glGetFloati_v                                       gl3wGetFloati_v
#define glGetFloatv                                         gl3wGetFloatv
#define glGetFragDataIndex                                  gl3wGetFragDataIndex
#define glGetFragDataLocation                               gl3wGetFragDataLocation
#define glGetFramebufferAttachmentParameteriv               gl3wGetFramebufferAttachmentParameteriv
#define glGetFramebufferParameteriv                         gl3wGetFramebufferParameteriv
#define glGetGraphicsResetStatus                            gl3wGetGraphicsResetStatus
#define glGetGraphicsResetStatusARB                         gl3wGetGraphicsResetStatusARB
#define glGetImageHandleARB                                 gl3wGetImageHandleARB
#define glGetInteger64i_v                                   gl3wGetInteger64i_v
#define glGetInteger64v                                     gl3wGetInteger64v
#define glGetIntegeri_v                                     gl3wGetIntegeri_v
#define glGetIntegerv                                       gl3wGetIntegerv
#define glGetInternalformati64v                             gl3wGetInternalformati64v
#define glGetInternalformativ                               gl3wGetInternalformativ
#define glGetMultisamplefv                                  gl3wGetMultisamplefv
#define glGetNamedBufferParameteri64v                       gl3wGetNamedBufferParameteri64v
#define glGetNamedBufferParameteriv                         gl3wGetNamedBufferParameteriv
#define glGetNamedBufferPointerv                            gl3wGetNamedBufferPointerv
#define glGetNamedBufferSubData                             gl3wGetNamedBufferSubData
#define glGetNamedFramebufferAttachmentParameteriv          gl3wGetNamedFramebufferAttachmentParameteriv
#define glGetNamedFramebufferParameteriv                    gl3wGetNamedFramebufferParameteriv
#define glGetNamedRenderbufferParameteriv                   gl3wGetNamedRenderbufferParameteriv
#define glGetNamedStringARB                                 gl3wGetNamedStringARB
#define glGetNamedStringivARB                               gl3wGetNamedStringivARB
#define glGetObjectLabel                                    gl3wGetObjectLabel
#define glGetObjectPtrLabel                                 gl3wGetObjectPtrLabel
#define glGetPointerv                                       gl3wGetPointerv
#define glGetProgramBinary                                  gl3wGetProgramBinary
#define glGetProgramInfoLog                                 gl3wGetProgramInfoLog
#define glGetProgramInterfaceiv                             gl3wGetProgramInterfaceiv
#define glGetProgramPipelineInfoLog                         gl3wGetProgramPipelineInfoLog
#define glGetProgramPipelineiv                              gl3wGetProgramPipelineiv
#define glGetProgramResourceIndex                           gl3wGetProgramResourceIndex
#define glGetProgramResourceLocation                        gl3wGetProgramResourceLocation
#define glGetProgramResourceLocationIndex                   gl3wGetProgramResourceLocationIndex
#define glGetProgramResourceName                            gl3wGetProgramResourceName
#define glGetProgramResourceiv                              gl3wGetProgramResourceiv
#define glGetProgramStageiv                                 gl3wGetProgramStageiv
#define glGetProgramiv                                      gl3wGetProgramiv
#define glGetQueryBufferObjecti64v                          gl3wGetQueryBufferObjecti64v
#define glGetQueryBufferObjectiv                            gl3wGetQueryBufferObjectiv
#define glGetQueryBufferObjectui64v                         gl3wGetQueryBufferObjectui64v
#define glGetQueryBufferObjectuiv                           gl3wGetQueryBufferObjectuiv
#define glGetQueryIndexediv                                 gl3wGetQueryIndexediv
#define glGetQueryObjecti64v                                gl3wGetQueryObjecti64v
#define glGetQueryObjectiv                                  gl3wGetQueryObjectiv
#define glGetQueryObjectui64v                               gl3wGetQueryObjectui64v
#define glGetQueryObjectuiv                                 gl3wGetQueryObjectuiv
#define glGetQueryiv                                        gl3wGetQueryiv
#define glGetRenderbufferParameteriv                        gl3wGetRenderbufferParameteriv
#define glGetSamplerParameterIiv                            gl3wGetSamplerParameterIiv
#define glGetSamplerParameterIuiv                           gl3wGetSamplerParameterIuiv
#define glGetSamplerParameterfv                             gl3wGetSamplerParameterfv
#define glGetSamplerParameteriv                             gl3wGetSamplerParameteriv
#define glGetShaderInfoLog                                  gl3wGetShaderInfoLog
#define glGetShaderPrecisionFormat                          gl3wGetShaderPrecisionFormat
#define glGetShaderSource                                   gl3wGetShaderSource
#define glGetShaderiv                                       gl3wGetShaderiv
#define glGetString                                         gl3wGetString
#define glGetStringi                                        gl3wGetStringi
#define glGetSubroutineIndex                                gl3wGetSubroutineIndex
#define glGetSubroutineUniformLocation                      gl3wGetSubroutineUniformLocation
#define glGetSynciv                                         gl3wGetSynciv
#define glGetTexImage                                       gl3wGetTexImage
#define glGetTexLevelParameterfv                            gl3wGetTexLevelParameterfv
#define glGetTexLevelParameteriv                            gl3wGetTexLevelParameteriv
#define glGetTexParameterIiv                                gl3wGetTexParameterIiv
#define glGetTexParameterIuiv                               gl3wGetTexParameterIuiv
#define glGetTexParameterfv                                 gl3wGetTexParameterfv
#define glGetTexParameteriv                                 gl3wGetTexParameteriv
#define glGetTextureHandleARB                               gl3wGetTextureHandleARB
#define glGetTextureImage                                   gl3wGetTextureImage
#define glGetTextureLevelParameterfv                        gl3wGetTextureLevelParameterfv
#define glGetTextureLevelParameteriv                        gl3wGetTextureLevelParameteriv
#define glGetTextureParameterIiv                            gl3wGetTextureParameterIiv
#define glGetTextureParameterIuiv                           gl3wGetTextureParameterIuiv
#define glGetTextureParameterfv                             gl3wGetTextureParameterfv
#define glGetTextureParameteriv                             gl3wGetTextureParameteriv
#define glGetTextureSamplerHandleARB                        gl3wGetTextureSamplerHandleARB
#define glGetTextureSubImage                                gl3wGetTextureSubImage
#define glGetTransformFeedbackVarying                       gl3wGetTransformFeedbackVarying
#define glGetTransformFeedbacki64_v                         gl3wGetTransformFeedbacki64_v
#define glGetTransformFeedbacki_v                           gl3wGetTransformFeedbacki_v
#define glGetTransformFeedbackiv                            gl3wGetTransformFeedbackiv
#define glGetUniformBlockIndex                              gl3wGetUniformBlockIndex
#define glGetUniformIndices                                 gl3wGetUniformIndices
#define glGetUniformLocation                                gl3wGetUniformLocation
#define glGetUniformSubroutineuiv                           gl3wGetUniformSubroutineuiv
#define glGetUniformdv                                      gl3wGetUniformdv
#define glGetUniformfv                                      gl3wGetUniformfv
#define glGetUniformiv                                      gl3wGetUniformiv
#define glGetUniformuiv                                     gl3wGetUniformuiv
#define glGetVertexArrayIndexed64iv                         gl3wGetVertexArrayIndexed64iv
#define glGetVertexArrayIndexediv                           gl3wGetVertexArrayIndexediv
#define glGetVertexArrayiv                                  gl3wGetVertexArrayiv
#define glGetVertexAttribIiv                                gl3wGetVertexAttribIiv
#define glGetVertexAttribIuiv                               gl3wGetVertexAttribIuiv
#define glGetVertexAttribLdv                                gl3wGetVertexAttribLdv
#define glGetVertexAttribLui64vARB                          gl3wGetVertexAttribLui64vARB
#define glGetVertexAttribPointerv                           gl3wGetVertexAttribPointerv
#define glGetVertexAttribdv                                 gl3wGetVertexAttribdv
#define glGetVertexAttribfv                                 gl3wGetVertexAttribfv
#define glGetVertexAttribiv                                 gl3wGetVertexAttribiv
#define glGetnCompressedTexImage                            gl3wGetnCompressedTexImage
#define glGetnCompressedTexImageARB                         gl3wGetnCompressedTexImageARB
#define glGetnTexImage                                      gl3wGetnTexImage
#define glGetnTexImageARB                                   gl3wGetnTexImageARB
#define glGetnUniformdv                                     gl3wGetnUniformdv
#define glGetnUniformdvARB                                  gl3wGetnUniformdvARB
#define glGetnUniformfv                                     gl3wGetnUniformfv
#define glGetnUniformfvARB                                  gl3wGetnUniformfvARB
#define glGetnUniformiv                                     gl3wGetnUniformiv
#define glGetnUniformivARB                                  gl3wGetnUniformivARB
#define glGetnUniformuiv                                    gl3wGetnUniformuiv
#define glGetnUniformuivARB                                 gl3wGetnUniformuivARB
#define glHint                                              gl3wHint
#define glInvalidateBufferData                              gl3wInvalidateBufferData
#define glInvalidateBufferSubData                           gl3wInvalidateBufferSubData
#define glInvalidateFramebuffer                             gl3wInvalidateFramebuffer
#define glInvalidateNamedFramebufferData                    gl3wInvalidateNamedFramebufferData
#define glInvalidateNamedFramebufferSubData                 gl3wInvalidateNamedFramebufferSubData
#define glInvalidateSubFramebuffer                          gl3wInvalidateSubFramebuffer
#define glInvalidateTexImage                                gl3wInvalidateTexImage
#define glInvalidateTexSubImage                             gl3wInvalidateTexSubImage
#define glIsBuffer                                          gl3wIsBuffer
#define glIsEnabled                                         gl3wIsEnabled
#define glIsEnabledi                                        gl3wIsEnabledi
#define glIsFramebuffer                                     gl3wIsFramebuffer
#define glIsImageHandleResidentARB                          gl3wIsImageHandleResidentARB
#define glIsNamedStringARB                                  gl3wIsNamedStringARB
#define glIsProgram                                         gl3wIsProgram
#define glIsProgramPipeline                                 gl3wIsProgramPipeline
#define glIsQuery                                           gl3wIsQuery
#define glIsRenderbuffer                                    gl3wIsRenderbuffer
#define glIsSampler                                         gl3wIsSampler
#define glIsShader                                          gl3wIsShader
#define glIsSync                                            gl3wIsSync
#define glIsTexture                                         gl3wIsTexture
#define glIsTextureHandleResidentARB                        gl3wIsTextureHandleResidentARB
#define glIsTransformFeedback                               gl3wIsTransformFeedback
#define glIsVertexArray                                     gl3wIsVertexArray
#define glLineWidth                                         gl3wLineWidth
#define glLinkProgram                                       gl3wLinkProgram
#define glLogicOp                                           gl3wLogicOp
#define glMakeImageHandleNonResidentARB                     gl3wMakeImageHandleNonResidentARB
#define glMakeImageHandleResidentARB                        gl3wMakeImageHandleResidentARB
#define glMakeTextureHandleNonResidentARB                   gl3wMakeTextureHandleNonResidentARB
#define glMakeTextureHandleResidentARB                      gl3wMakeTextureHandleResidentARB
#define glMapBuffer                                         gl3wMapBuffer
#define glMapBufferRange                                    gl3wMapBufferRange
#define glMapNamedBuffer                                    gl3wMapNamedBuffer
#define glMapNamedBufferRange                               gl3wMapNamedBufferRange
#define glMemoryBarrier                                     gl3wMemoryBarrier
#define glMemoryBarrierByRegion                             gl3wMemoryBarrierByRegion
#define glMinSampleShading                                  gl3wMinSampleShading
#define glMinSampleShadingARB                               gl3wMinSampleShadingARB
#define glMultiDrawArrays                                   gl3wMultiDrawArrays
#define glMultiDrawArraysIndirect                           gl3wMultiDrawArraysIndirect
#define glMultiDrawArraysIndirectCountARB                   gl3wMultiDrawArraysIndirectCountARB
#define glMultiDrawElements                                 gl3wMultiDrawElements
#define glMultiDrawElementsBaseVertex                       gl3wMultiDrawElementsBaseVertex
#define glMultiDrawElementsIndirect                         gl3wMultiDrawElementsIndirect
#define glMultiDrawElementsIndirectCountARB                 gl3wMultiDrawElementsIndirectCountARB
#define glNamedBufferData                                   gl3wNamedBufferData
#define glNamedBufferPageCommitmentARB                      gl3wNamedBufferPageCommitmentARB
#define glNamedBufferPageCommitmentEXT                      gl3wNamedBufferPageCommitmentEXT
#define glNamedBufferStorage                                gl3wNamedBufferStorage
#define glNamedBufferSubData                                gl3wNamedBufferSubData
#define glNamedFramebufferDrawBuffer                        gl3wNamedFramebufferDrawBuffer
#define glNamedFramebufferDrawBuffers                       gl3wNamedFramebufferDrawBuffers
#define glNamedFramebufferParameteri                        gl3wNamedFramebufferParameteri
#define glNamedFramebufferReadBuffer                        gl3wNamedFramebufferReadBuffer
#define glNamedFramebufferRenderbuffer                      gl3wNamedFramebufferRenderbuffer
#define glNamedFramebufferTexture                           gl3wNamedFramebufferTexture
#define glNamedFramebufferTextureLayer                      gl3wNamedFramebufferTextureLayer
#define glNamedRenderbufferStorage                          gl3wNamedRenderbufferStorage
#define glNamedRenderbufferStorageMultisample               gl3wNamedRenderbufferStorageMultisample
#define glNamedStringARB                                    gl3wNamedStringARB
#define glObjectLabel                                       gl3wObjectLabel
#define glObjectPtrLabel                                    gl3wObjectPtrLabel
#define glPatchParameterfv                                  gl3wPatchParameterfv
#define glPatchParameteri                                   gl3wPatchParameteri
#define glPauseTransformFeedback                            gl3wPauseTransformFeedback
#define glPixelStoref                                       gl3wPixelStoref
#define glPixelStorei                                       gl3wPixelStorei
#define glPointParameterf                                   gl3wPointParameterf
#define glPointParameterfv                                  gl3wPointParameterfv
#define glPointParameteri                                   gl3wPointParameteri
#define glPointParameteriv                                  gl3wPointParameteriv
#define glPointSize                                         gl3wPointSize
#define glPolygonMode                                       gl3wPolygonMode
#define glPolygonOffset                                     gl3wPolygonOffset
#define glPopDebugGroup                                     gl3wPopDebugGroup
#define glPrimitiveRestartIndex                             gl3wPrimitiveRestartIndex
#define glProgramBinary                                     gl3wProgramBinary
#define glProgramParameteri                                 gl3wProgramParameteri
#define glProgramUniform1d                                  gl3wProgramUniform1d
#define glProgramUniform1dv                                 gl3wProgramUniform1dv
#define glProgramUniform1f                                  gl3wProgramUniform1f
#define glProgramUniform1fv                                 gl3wProgramUniform1fv
#define glProgramUniform1i                                  gl3wProgramUniform1i
#define glProgramUniform1iv                                 gl3wProgramUniform1iv
#define glProgramUniform1ui                                 gl3wProgramUniform1ui
#define glProgramUniform1uiv                                gl3wProgramUniform1uiv
#define glProgramUniform2d                                  gl3wProgramUniform2d
#define glProgramUniform2dv                                 gl3wProgramUniform2dv
#define glProgramUniform2f                                  gl3wProgramUniform2f
#define glProgramUniform2fv                                 gl3wProgramUniform2fv
#define glProgramUniform2i                                  gl3wProgramUniform2i
#define glProgramUniform2iv                                 gl3wProgramUniform2iv
#define glProgramUniform2ui                                 gl3wProgramUniform2ui
#define glProgramUniform2uiv                                gl3wProgramUniform2uiv
#define glProgramUniform3d                                  gl3wProgramUniform3d
#define glProgramUniform3dv                                 gl3wProgramUniform3dv
#define glProgramUniform3f                                  gl3wProgramUniform3f
#define glProgramUniform3fv                                 gl3wProgramUniform3fv
#define glProgramUniform3i                                  gl3wProgramUniform3i
#define glProgramUniform3iv                                 gl3wProgramUniform3iv
#define glProgramUniform3ui                                 gl3wProgramUniform3ui
#define glProgramUniform3uiv                                gl3wProgramUniform3uiv
#define glProgramUniform4d                                  gl3wProgramUniform4d
#define glProgramUniform4dv                                 gl3wProgramUniform4dv
#define glProgramUniform4f                                  gl3wProgramUniform4f
#define glProgramUniform4fv                                 gl3wProgramUniform4fv
#define glProgramUniform4i                                  gl3wProgramUniform4i
#define glProgramUniform4iv                                 gl3wProgramUniform4iv
#define glProgramUniform4ui                                 gl3wProgramUniform4ui
#define glProgramUniform4uiv                                gl3wProgramUniform4uiv
#define glProgramUniformHandleui64ARB                       gl3wProgramUniformHandleui64ARB
#define glProgramUniformHandleui64vARB                      gl3wProgramUniformHandleui64vARB
#define glProgramUniformMatrix2dv                           gl3wProgramUniformMatrix2dv
#define glProgramUniformMatrix2fv                           gl3wProgramUniformMatrix2fv
#define glProgramUniformMatrix2x3dv                         gl3wProgramUniformMatrix2x3dv
#define glProgramUniformMatrix2x3fv                         gl3wProgramUniformMatrix2x3fv
#define glProgramUniformMatrix2x4dv                         gl3wProgramUniformMatrix2x4dv
#define glProgramUniformMatrix2x4fv                         gl3wProgramUniformMatrix2x4fv
#define glProgramUniformMatrix3dv                           gl3wProgramUniformMatrix3dv
#define glProgramUniformMatrix3fv                           gl3wProgramUniformMatrix3fv
#define glProgramUniformMatrix3x2dv                         gl3wProgramUniformMatrix3x2dv
#define glProgramUniformMatrix3x2fv                         gl3wProgramUniformMatrix3x2fv
#define glProgramUniformMatrix3x4dv                         gl3wProgramUniformMatrix3x4dv
#define glProgramUniformMatrix3x4fv                         gl3wProgramUniformMatrix3x4fv
#define glProgramUniformMatrix4dv                           gl3wProgramUniformMatrix4dv
#define glProgramUniformMatrix4fv                           gl3wProgramUniformMatrix4fv
#define glProgramUniformMatrix4x2dv                         gl3wProgramUniformMatrix4x2dv
#define glProgramUniformMatrix4x2fv                         gl3wProgramUniformMatrix4x2fv
#define glProgramUniformMatrix4x3dv                         gl3wProgramUniformMatrix4x3dv
#define glProgramUniformMatrix4x3fv                         gl3wProgramUniformMatrix4x3fv
#define glProvokingVertex                                   gl3wProvokingVertex
#define glPushDebugGroup                                    gl3wPushDebugGroup
#define glQueryCounter                                      gl3wQueryCounter
#define glReadBuffer                                        gl3wReadBuffer
#define glReadPixels                                        gl3wReadPixels
#define glReadnPixels                                       gl3wReadnPixels
#define glReadnPixelsARB                                    gl3wReadnPixelsARB
#define glReleaseShaderCompiler                             gl3wReleaseShaderCompiler
#define glRenderbufferStorage                               gl3wRenderbufferStorage
#define glRenderbufferStorageMultisample                    gl3wRenderbufferStorageMultisample
#define glResumeTransformFeedback                           gl3wResumeTransformFeedback
#define glSampleCoverage                                    gl3wSampleCoverage
#define glSampleMaski                                       gl3wSampleMaski
#define glSamplerParameterIiv                               gl3wSamplerParameterIiv
#define glSamplerParameterIuiv                              gl3wSamplerParameterIuiv
#define glSamplerParameterf                                 gl3wSamplerParameterf
#define glSamplerParameterfv                                gl3wSamplerParameterfv
#define glSamplerParameteri                                 gl3wSamplerParameteri
#define glSamplerParameteriv                                gl3wSamplerParameteriv
#define glScissor                                           gl3wScissor
#define glScissorArrayv                                     gl3wScissorArrayv
#define glScissorIndexed                                    gl3wScissorIndexed
#define glScissorIndexedv                                   gl3wScissorIndexedv
#define glShaderBinary                                      gl3wShaderBinary
#define glShaderSource                                      gl3wShaderSource
#define glShaderStorageBlockBinding                         gl3wShaderStorageBlockBinding
#define glStencilFunc                                       gl3wStencilFunc
#define glStencilFuncSeparate                               gl3wStencilFuncSeparate
#define glStencilMask                                       gl3wStencilMask
#define glStencilMaskSeparate                               gl3wStencilMaskSeparate
#define glStencilOp                                         gl3wStencilOp
#define glStencilOpSeparate                                 gl3wStencilOpSeparate
#define glTexBuffer                                         gl3wTexBuffer
#define glTexBufferRange                                    gl3wTexBufferRange
#define glTexImage1D                                        gl3wTexImage1D
#define glTexImage2D                                        gl3wTexImage2D
#define glTexImage2DMultisample                             gl3wTexImage2DMultisample
#define glTexImage3D                                        gl3wTexImage3D
#define glTexImage3DMultisample                             gl3wTexImage3DMultisample
#define glTexPageCommitmentARB                              gl3wTexPageCommitmentARB
#define glTexParameterIiv                                   gl3wTexParameterIiv
#define glTexParameterIuiv                                  gl3wTexParameterIuiv
#define glTexParameterf                                     gl3wTexParameterf
#define glTexParameterfv                                    gl3wTexParameterfv
#define glTexParameteri                                     gl3wTexParameteri
#define glTexParameteriv                                    gl3wTexParameteriv
#define glTexStorage1D                                      gl3wTexStorage1D
#define glTexStorage2D                                      gl3wTexStorage2D
#define glTexStorage2DMultisample                           gl3wTexStorage2DMultisample
#define glTexStorage3D                                      gl3wTexStorage3D
#define glTexStorage3DMultisample                           gl3wTexStorage3DMultisample
#define glTexSubImage1D                                     gl3wTexSubImage1D
#define glTexSubImage2D                                     gl3wTexSubImage2D
#define glTexSubImage3D                                     gl3wTexSubImage3D
#define glTextureBarrier                                    gl3wTextureBarrier
#define glTextureBuffer                                     gl3wTextureBuffer
#define glTextureBufferRange                                gl3wTextureBufferRange
#define glTextureParameterIiv                               gl3wTextureParameterIiv
#define glTextureParameterIuiv                              gl3wTextureParameterIuiv
#define glTextureParameterf                                 gl3wTextureParameterf
#define glTextureParameterfv                                gl3wTextureParameterfv
#define glTextureParameteri                                 gl3wTextureParameteri
#define glTextureParameteriv                                gl3wTextureParameteriv
#define glTextureStorage1D                                  gl3wTextureStorage1D
#define glTextureStorage2D                                  gl3wTextureStorage2D
#define glTextureStorage2DMultisample                       gl3wTextureStorage2DMultisample
#define glTextureStorage3D                                  gl3wTextureStorage3D
#define glTextureStorage3DMultisample                       gl3wTextureStorage3DMultisample
#define glTextureSubImage1D                                 gl3wTextureSubImage1D
#define glTextureSubImage2D                                 gl3wTextureSubImage2D
#define glTextureSubImage3D                                 gl3wTextureSubImage3D
#define glTextureView                                       gl3wTextureView
#define glTransformFeedbackBufferBase                       gl3wTransformFeedbackBufferBase
#define glTransformFeedbackBufferRange                      gl3wTransformFeedbackBufferRange
#define glTransformFeedbackVaryings                         gl3wTransformFeedbackVaryings
#define glUniform1d                                         gl3wUniform1d
#define glUniform1dv                                        gl3wUniform1dv
#define glUniform1f                                         gl3wUniform1f
#define glUniform1fv                                        gl3wUniform1fv
#define glUniform1i                                         gl3wUniform1i
#define glUniform1iv                                        gl3wUniform1iv
#define glUniform1ui                                        gl3wUniform1ui
#define glUniform1uiv                                       gl3wUniform1uiv
#define glUniform2d                                         gl3wUniform2d
#define glUniform2dv                                        gl3wUniform2dv
#define glUniform2f                                         gl3wUniform2f
#define glUniform2fv                                        gl3wUniform2fv
#define glUniform2i                                         gl3wUniform2i
#define glUniform2iv                                        gl3wUniform2iv
#define glUniform2ui                                        gl3wUniform2ui
#define glUniform2uiv                                       gl3wUniform2uiv
#define glUniform3d                                         gl3wUniform3d
#define glUniform3dv                                        gl3wUniform3dv
#define glUniform3f                                         gl3wUniform3f
#define glUniform3fv                                        gl3wUniform3fv
#define glUniform3i                                         gl3wUniform3i
#define glUniform3iv                                        gl3wUniform3iv
#define glUniform3ui                                        gl3wUniform3ui
#define glUniform3uiv                                       gl3wUniform3uiv
#define glUniform4d                                         gl3wUniform4d
#define glUniform4dv                                        gl3wUniform4dv
#define glUniform4f                                         gl3wUniform4f
#define glUniform4fv                                        gl3wUniform4fv
#define glUniform4i                                         gl3wUniform4i
#define glUniform4iv                                        gl3wUniform4iv
#define glUniform4ui                                        gl3wUniform4ui
#define glUniform4uiv                                       gl3wUniform4uiv
#define glUniformBlockBinding                               gl3wUniformBlockBinding
#define glUniformHandleui64ARB                              gl3wUniformHandleui64ARB
#define glUniformHandleui64vARB                             gl3wUniformHandleui64vARB
#define glUniformMatrix2dv                                  gl3wUniformMatrix2dv
#define glUniformMatrix2fv                                  gl3wUniformMatrix2fv
#define glUniformMatrix2x3dv                                gl3wUniformMatrix2x3dv
#define glUniformMatrix2x3fv                                gl3wUniformMatrix2x3fv
#define glUniformMatrix2x4dv                                gl3wUniformMatrix2x4dv
#define glUniformMatrix2x4fv                                gl3wUniformMatrix2x4fv
#define glUniformMatrix3dv                                  gl3wUniformMatrix3dv
#define glUniformMatrix3fv                                  gl3wUniformMatrix3fv
#define glUniformMatrix3x2dv                                gl3wUniformMatrix3x2dv
#define glUniformMatrix3x2fv                                gl3wUniformMatrix3x2fv
#define glUniformMatrix3x4dv                                gl3wUniformMatrix3x4dv
#define glUniformMatrix3x4fv                                gl3wUniformMatrix3x4fv
#define glUniformMatrix4dv                                  gl3wUniformMatrix4dv
#define glUniformMatrix4fv                                  gl3wUniformMatrix4fv
#define glUniformMatrix4x2dv                                gl3wUniformMatrix4x2dv
#define glUniformMatrix4x2fv                                gl3wUniformMatrix4x2fv
#define glUniformMatrix4x3dv                                gl3wUniformMatrix4x3dv
#define glUniformMatrix4x3fv                                gl3wUniformMatrix4x3fv
#define glUniformSubroutinesuiv                             gl3wUniformSubroutinesuiv
#define glUnmapBuffer                                       gl3wUnmapBuffer
#define glUnmapNamedBuffer                                  gl3wUnmapNamedBuffer
#define glUseProgram                                        gl3wUseProgram
#define glUseProgramStages                                  gl3wUseProgramStages
#define glValidateProgram                                   gl3wValidateProgram
#define glValidateProgramPipeline                           gl3wValidateProgramPipeline
#define glVertexArrayAttribBinding                          gl3wVertexArrayAttribBinding
#define glVertexArrayAttribFormat                           gl3wVertexArrayAttribFormat
#define glVertexArrayAttribIFormat                          gl3wVertexArrayAttribIFormat
#define glVertexArrayAttribLFormat                          gl3wVertexArrayAttribLFormat
#define glVertexArrayBindingDivisor                         gl3wVertexArrayBindingDivisor
#define glVertexArrayElementBuffer                          gl3wVertexArrayElementBuffer
#define glVertexArrayVertexBuffer                           gl3wVertexArrayVertexBuffer
#define glVertexArrayVertexBuffers                          gl3wVertexArrayVertexBuffers
#define glVertexAttrib1d                                    gl3wVertexAttrib1d
#define glVertexAttrib1dv                                   gl3wVertexAttrib1dv
#define glVertexAttrib1f                                    gl3wVertexAttrib1f
#define glVertexAttrib1fv                                   gl3wVertexAttrib1fv
#define glVertexAttrib1s                                    gl3wVertexAttrib1s
#define glVertexAttrib1sv                                   gl3wVertexAttrib1sv
#define glVertexAttrib2d                                    gl3wVertexAttrib2d
#define glVertexAttrib2dv                                   gl3wVertexAttrib2dv
#define glVertexAttrib2f                                    gl3wVertexAttrib2f
#define glVertexAttrib2fv                                   gl3wVertexAttrib2fv
#define glVertexAttrib2s                                    gl3wVertexAttrib2s
#define glVertexAttrib2sv                                   gl3wVertexAttrib2sv
#define glVertexAttrib3d                                    gl3wVertexAttrib3d
#define glVertexAttrib3dv                                   gl3wVertexAttrib3dv
#define glVertexAttrib3f                                    gl3wVertexAttrib3f
#define glVertexAttrib3fv                                   gl3wVertexAttrib3fv
#define glVertexAttrib3s                                    gl3wVertexAttrib3s
#define glVertexAttrib3sv                                   gl3wVertexAttrib3sv
#define glVertexAttrib4Nbv                                  gl3wVertexAttrib4Nbv
#define glVertexAttrib4Niv                                  gl3wVertexAttrib4Niv
#define glVertexAttrib4Nsv                                  gl3wVertexAttrib4Nsv
#define glVertexAttrib4Nub                                  gl3wVertexAttrib4Nub
#define glVertexAttrib4Nubv                                 gl3wVertexAttrib4Nubv
#define glVertexAttrib4Nuiv                                 gl3wVertexAttrib4Nuiv
#define glVertexAttrib4Nusv                                 gl3wVertexAttrib4Nusv
#define glVertexAttrib4bv                                   gl3wVertexAttrib4bv
#define glVertexAttrib4d                                    gl3wVertexAttrib4d
#define glVertexAttrib4dv                                   gl3wVertexAttrib4dv
#define glVertexAttrib4f                                    gl3wVertexAttrib4f
#define glVertexAttrib4fv                                   gl3wVertexAttrib4fv
#define glVertexAttrib4iv                                   gl3wVertexAttrib4iv
#define glVertexAttrib4s                                    gl3wVertexAttrib4s
#define glVertexAttrib4sv                                   gl3wVertexAttrib4sv
#define glVertexAttrib4ubv                                  gl3wVertexAttrib4ubv
#define glVertexAttrib4uiv                                  gl3wVertexAttrib4uiv
#define glVertexAttrib4usv                                  gl3wVertexAttrib4usv
#define glVertexAttribBinding                               gl3wVertexAttribBinding
#define glVertexAttribDivisor                               gl3wVertexAttribDivisor
#define glVertexAttribFormat                                gl3wVertexAttribFormat
#define glVertexAttribI1i                                   gl3wVertexAttribI1i
#define glVertexAttribI1iv                                  gl3wVertexAttribI1iv
#define glVertexAttribI1ui                                  gl3wVertexAttribI1ui
#define glVertexAttribI1uiv                                 gl3wVertexAttribI1uiv
#define glVertexAttribI2i                                   gl3wVertexAttribI2i
#define glVertexAttribI2iv                                  gl3wVertexAttribI2iv
#define glVertexAttribI2ui                                  gl3wVertexAttribI2ui
#define glVertexAttribI2uiv                                 gl3wVertexAttribI2uiv
#define glVertexAttribI3i                                   gl3wVertexAttribI3i
#define glVertexAttribI3iv                                  gl3wVertexAttribI3iv
#define glVertexAttribI3ui                                  gl3wVertexAttribI3ui
#define glVertexAttribI3uiv                                 gl3wVertexAttribI3uiv
#define glVertexAttribI4bv                                  gl3wVertexAttribI4bv
#define glVertexAttribI4i                                   gl3wVertexAttribI4i
#define glVertexAttribI4iv                                  gl3wVertexAttribI4iv
#define glVertexAttribI4sv                                  gl3wVertexAttribI4sv
#define glVertexAttribI4ubv                                 gl3wVertexAttribI4ubv
#define glVertexAttribI4ui                                  gl3wVertexAttribI4ui
#define glVertexAttribI4uiv                                 gl3wVertexAttribI4uiv
#define glVertexAttribI4usv                                 gl3wVertexAttribI4usv
#define glVertexAttribIFormat                               gl3wVertexAttribIFormat
#define glVertexAttribIPointer                              gl3wVertexAttribIPointer
#define glVertexAttribL1d                                   gl3wVertexAttribL1d
#define glVertexAttribL1dv                                  gl3wVertexAttribL1dv
#define glVertexAttribL1ui64ARB                             gl3wVertexAttribL1ui64ARB
#define glVertexAttribL1ui64vARB                            gl3wVertexAttribL1ui64vARB
#define glVertexAttribL2d                                   gl3wVertexAttribL2d
#define glVertexAttribL2dv                                  gl3wVertexAttribL2dv
#define glVertexAttribL3d                                   gl3wVertexAttribL3d
#define glVertexAttribL3dv                                  gl3wVertexAttribL3dv
#define glVertexAttribL4d                                   gl3wVertexAttribL4d
#define glVertexAttribL4dv                                  gl3wVertexAttribL4dv
#define glVertexAttribLFormat                               gl3wVertexAttribLFormat
#define glVertexAttribLPointer                              gl3wVertexAttribLPointer
#define glVertexAttribP1ui                                  gl3wVertexAttribP1ui
#define glVertexAttribP1uiv                                 gl3wVertexAttribP1uiv
#define glVertexAttribP2ui                                  gl3wVertexAttribP2ui
#define glVertexAttribP2uiv                                 gl3wVertexAttribP2uiv
#define glVertexAttribP3ui                                  gl3wVertexAttribP3ui
#define glVertexAttribP3uiv                                 gl3wVertexAttribP3uiv
#define glVertexAttribP4ui                                  gl3wVertexAttribP4ui
#define glVertexAttribP4uiv                                 gl3wVertexAttribP4uiv
#define glVertexAttribPointer                               gl3wVertexAttribPointer
#define glVertexBindingDivisor                              gl3wVertexBindingDivisor
#define glViewport                                          gl3wViewport
#define glViewportArrayv                                    gl3wViewportArrayv
#define glViewportIndexedf                                  gl3wViewportIndexedf
#define glViewportIndexedfv                                 gl3wViewportIndexedfv
#define glWaitSync                                          gl3wWaitSync

#endif // __gl3w_h_

Commits for Divide-Dependencies/debug-draw/samples/gl3w/include/GL/gl3w.h

Diff revisions: vs.
Revision Author Commited Message
70 IonutCava picture IonutCava Wed 26 Jul, 2017 20:21:42 +0000

[Ionut]
- Added Hodgman’s variant of the debug-draw library. ref: https://github.com/hodgman/debug-draw