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Divide-Dependencies

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<?xml version="1.0" encoding="utf-8"?>

<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">

	<ItemGroup>

		<Filter Include="RenderDebug">

		</Filter>

	</ItemGroup>

	<ItemGroup>

		<Filter Include="RenderDebug\public">

		</Filter>

	</ItemGroup>

	<ItemGroup>

		<ClInclude Include="..\..\public\RenderDebug.h">

			<Filter>RenderDebug\public</Filter>

		</ClInclude>

		<ClInclude Include="..\..\public\RenderDebugTyped.h">

			<Filter>RenderDebug\public</Filter>

		</ClInclude>

	</ItemGroup>

	<ItemGroup>

		<Filter Include="RenderDebug\include">

		</Filter>

	</ItemGroup>

	<ItemGroup>

		<ClInclude Include="..\..\include\ClientServer.h">

			<Filter>RenderDebug\include</Filter>

		</ClInclude>

		<ClInclude Include="..\..\include\FileRenderDebug.h">

			<Filter>RenderDebug\include</Filter>

		</ClInclude>

		<ClInclude Include="..\..\include\GetArgs.h">

			<Filter>RenderDebug\include</Filter>

		</ClInclude>

		<ClInclude Include="..\..\include\Hull2MeshEdges.h">

			<Filter>RenderDebug\include</Filter>

		</ClInclude>

		<ClInclude Include="..\..\include\InternalRenderDebug.h">

			<Filter>RenderDebug\include</Filter>

		</ClInclude>

		<ClInclude Include="..\..\include\ProcessRenderDebug.h">

			<Filter>RenderDebug\include</Filter>

		</ClInclude>

		<ClInclude Include="..\..\include\PsCommLayer.h">

			<Filter>RenderDebug\include</Filter>

		</ClInclude>

		<ClInclude Include="..\..\include\PsCommStream.h">

			<Filter>RenderDebug\include</Filter>

		</ClInclude>

		<ClInclude Include="..\..\include\RenderDebugData.h">

			<Filter>RenderDebug\include</Filter>

		</ClInclude>

		<ClInclude Include="..\..\include\RenderDebugImpl.h">

			<Filter>RenderDebug\include</Filter>

		</ClInclude>

		<ClInclude Include="..\..\include\StreamIO.h">

			<Filter>RenderDebug\include</Filter>

		</ClInclude>

		<ClInclude Include="..\..\include\StreamIO.inl">

			<Filter>RenderDebug\include</Filter>

		</ClInclude>

	</ItemGroup>

	<ItemGroup>

		<Filter Include="RenderDebug\src">

		</Filter>

	</ItemGroup>

	<ItemGroup>

		<ClCompile Include="..\..\src\ClientServer.cpp">

			<Filter>RenderDebug\src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\FileRenderDebug.cpp">

			<Filter>RenderDebug\src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\Hull2MeshEdges.cpp">

			<Filter>RenderDebug\src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\InternalRenderDebug.cpp">

			<Filter>RenderDebug\src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\ProcessRenderDebug.cpp">

			<Filter>RenderDebug\src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\PsCommLayer.cpp">

			<Filter>RenderDebug\src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\PsCommStream.cpp">

			<Filter>RenderDebug\src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\RenderDebug.cpp">

			<Filter>RenderDebug\src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\RenderDebugDLLMain.cpp">

			<Filter>RenderDebug\src</Filter>

		</ClCompile>

	</ItemGroup>

	<ItemGroup>

	</ItemGroup>

</Project>

Commits for Divide-Dependencies/physx/APEX_1.4/shared/general/RenderDebug/compiler/vc12win32-PhysX_3.4/RenderDebug.vcxproj.filters

Diff revisions: vs.
Revision Author Commited Message
105 IonutCava picture IonutCava Tue 16 Apr, 2019 19:55:41 +0000

Forgot to actually add physx