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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.

#ifndef SPLIT_MESH_H

#define SPLIT_MESH_H

#include <stdlib.h>
#include "foundation/PxSimpleTypes.h"
#include "PsAllocator.h"

namespace SPLIT_MESH
{

class SimpleMesh
{
public:
	SimpleMesh(void)
	{
		mVcount = 0;
		mTcount = 0;
		mVertices = NULL;
		mIndices = NULL;
	}
	SimpleMesh(physx::PxU32 vcount,physx::PxU32 tcount,const physx::PxF32 *vertices,const physx::PxU32 *indices)
	{
		mVcount = 0;
		mTcount = 0;
		mVertices = NULL;
		mIndices = NULL;
		set(vcount,tcount,vertices,indices);
	}

	void set(physx::PxU32 vcount,physx::PxU32 tcount,const physx::PxF32 *vertices,const physx::PxU32 *indices)
	{
		release();
		mVcount = vcount;
		mTcount = tcount;
		mVertices = (physx::PxF32 *)PX_ALLOC(sizeof(physx::PxF32)*3*mVcount, PX_DEBUG_EXP("SimpleMesh"));
		memcpy(mVertices,vertices,sizeof(physx::PxF32)*3*mVcount);
		mIndices = (physx::PxU32 *)PX_ALLOC(sizeof(physx::PxU32)*3*mTcount, PX_DEBUG_EXP("SimpleMesh"));
		memcpy(mIndices,indices,sizeof(physx::PxU32)*3*mTcount);
	}


	~SimpleMesh(void)
	{
		release();
	}

	void release(void)
	{
		PX_FREE(mVertices);
		PX_FREE(mIndices);
		mVertices = NULL;
		mIndices = NULL;
		mVcount = 0;
		mTcount = 0;
	}


	physx::PxU32	mVcount;
	physx::PxU32	mTcount;
	physx::PxF32	*mVertices;
	physx::PxU32	*mIndices;
};


void splitMesh(const physx::PxF32 *planeEquation,const SimpleMesh &input,SimpleMesh &left,SimpleMesh &right,bool closedMesh);


};


#endif

Commits for Divide-Dependencies/physx/APEX_1.4/shared/general/ConvexDecomposition/include/SplitMesh.h

Diff revisions: vs.
Revision Author Commited Message
105 IonutCava picture IonutCava Tue 16 Apr, 2019 19:55:41 +0000

Forgot to actually add physx