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<!DOCTYPE NvParameters>
<NvParameters numObjects="1" version="1.0" >
<value name="" type="Ref" className="ParticleIosAssetParam" version="0.4" checksum="0x2fe48a73 0x7f6aafee 0x621cd7cd 0x20a3c0e5">
  <struct name="">
    <value name="particleType" type="Ref" included="1" className="SimpleParticleSystemParams" version="0.3" checksum="0xf872dc0a 0xe40cb32 0x1627d31b 0xfa23979d">    
      <struct name="">
        <struct name="GridDensity">
          <value name="Enabled" type="Bool">false</value>
          <value name="Resolution" type="Enum">GDG_16</value>
          <value name="GridSize" type="F32">10</value>
          <value name="MaxCellCount" type="U32">16</value>
        </struct>
      </struct>
    </value>
    <value name="maxParticleCount" type="U32">8192</value>
    <value name="particleRadius" type="F32">1</value>
    <value name="maxInjectedParticleCount" type="F32">0.100000001</value>
    <value name="maxMotionDistance" type="F32">0.400000006</value>
    <value name="contactOffset" type="F32">0.200000003</value>
    <value name="restOffset" type="F32">0.100000001</value>
    <value name="gridSize" type="F32">25.6000004</value>
    <value name="damping" type="F32">0</value>
    <value name="externalAcceleration" type="Vec3">0 0 0</value>
    <value name="projectionPlaneNormal" type="Vec3">0 0 1</value>
    <value name="projectionPlaneDistance" type="F32">0</value>
    <value name="particleMass" type="F32">0.00100000005</value>
    <value name="restitution" type="F32">0.5</value>
    <value name="dynamicFriction" type="F32">0.0500000007</value>
    <value name="staticFriction" type="F32">0</value>
    <value name="simulationFilterData" null="1" type="String"></value>
    <value name="fieldSamplerFilterData" type="String">MESH_PARTICLE_FS_GRP_MASK</value>
    <value name="CollisionTwoway" type="Bool">false</value>
    <value name="CollisionWithDynamicActors" type="Bool">true</value>
    <value name="Enable" type="Bool">true</value>
    <value name="ProjectToPlane" type="Bool">false</value>
    <value name="PerParticleRestOffset" type="Bool">false</value>
    <value name="PerParticleCollisionCacheHint" type="Bool">true</value>
    <value name="DensityBuffer" type="Bool">false</value>
    <value name="enableTemperatureBuffer" type="Bool">false</value>
    <value name="enableCouplingOverride" type="Bool">false</value>
    <struct name="particleToGridCoupling">
      <value name="accelTimeConstant" type="F32">0.00999999978</value>
      <value name="decelTimeConstant" type="F32">10</value>
      <value name="thresholdMultiplier" type="F32">2</value>
    </struct>
    <struct name="gridToParticleCoupling">
      <value name="accelTimeConstant" type="F32">0.00999999978</value>
      <value name="decelTimeConstant" type="F32">0.00999999978</value>
      <value name="thresholdMultiplier" type="F32">1</value>
    </struct>
  </struct>
</value>
</NvParameters>

Commits for Divide-Dependencies/physx/APEX_1.4/samples_v2/SampleParticlesBase/meshParticleIosPhysX3.apx

Diff revisions: vs.
Revision Author Commited Message
105 IonutCava picture IonutCava Tue 16 Apr, 2019 19:55:41 +0000

Forgot to actually add physx