Subversion Repository Public Repository

Divide-Dependencies

This repository has no backups
This repository's network speed is throttled to 100KB/sec

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.

// This file was generated by NvParameterized/scripts/GenParameterized.pl


#ifndef HEADER_ClothingAssetParameters_0p13_h
#define HEADER_ClothingAssetParameters_0p13_h

#include "NvParametersTypes.h"

#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
#include "nvparameterized/NvParameterized.h"
#include "nvparameterized/NvParameterizedTraits.h"
#include "NvParameters.h"
#include "NvTraitsInternal.h"
#endif

namespace nvidia
{
namespace parameterized
{

#if PX_VC
#pragma warning(push)
#pragma warning(disable: 4324) // structure was padded due to __declspec(align())
#endif

namespace ClothingAssetParameters_0p13NS
{

struct BoneEntry_Type;
struct ActorEntry_Type;
struct BoneSphere_Type;
struct BonePlane_Type;
struct CookedEntry_Type;
struct SimulationParams_Type;

struct REF_DynamicArray1D_Type
{
	NvParameterized::Interface** buf;
	bool isAllocated;
	int32_t elementSize;
	int32_t arraySizes[1];
};

struct BoneEntry_DynamicArray1D_Type
{
	BoneEntry_Type* buf;
	bool isAllocated;
	int32_t elementSize;
	int32_t arraySizes[1];
};

struct ActorEntry_DynamicArray1D_Type
{
	ActorEntry_Type* buf;
	bool isAllocated;
	int32_t elementSize;
	int32_t arraySizes[1];
};

struct VEC3_DynamicArray1D_Type
{
	physx::PxVec3* buf;
	bool isAllocated;
	int32_t elementSize;
	int32_t arraySizes[1];
};

struct BoneSphere_DynamicArray1D_Type
{
	BoneSphere_Type* buf;
	bool isAllocated;
	int32_t elementSize;
	int32_t arraySizes[1];
};

struct U16_DynamicArray1D_Type
{
	uint16_t* buf;
	bool isAllocated;
	int32_t elementSize;
	int32_t arraySizes[1];
};

struct BonePlane_DynamicArray1D_Type
{
	BonePlane_Type* buf;
	bool isAllocated;
	int32_t elementSize;
	int32_t arraySizes[1];
};

struct U32_DynamicArray1D_Type
{
	uint32_t* buf;
	bool isAllocated;
	int32_t elementSize;
	int32_t arraySizes[1];
};

struct CookedEntry_DynamicArray1D_Type
{
	CookedEntry_Type* buf;
	bool isAllocated;
	int32_t elementSize;
	int32_t arraySizes[1];
};

struct BonePlane_Type
{
	int32_t boneIndex;
	physx::PxVec3 n;
	float d;
};
struct BoneSphere_Type
{
	int32_t boneIndex;
	float radius;
	physx::PxVec3 localPos;
};
struct SimulationParams_Type
{
	uint32_t hierarchicalLevels;
	float thickness;
	float virtualParticleDensity;
	physx::PxVec3 gravityDirection;
	float sleepLinearVelocity;
	bool disableCCD;
	bool untangling;
	bool twowayInteraction;
	float restLengthScale;
};
struct CookedEntry_Type
{
	float scale;
	NvParameterized::Interface* cookedData;
};
struct BoneEntry_Type
{
	int32_t internalIndex;
	int32_t externalIndex;
	uint32_t numMeshReferenced;
	uint32_t numRigidBodiesReferenced;
	int32_t parentIndex;
	float bindPose[12];
	NvParameterized::DummyStringStruct name;
};
struct ActorEntry_Type
{
	int32_t boneIndex;
	uint32_t convexVerticesStart;
	uint32_t convexVerticesCount;
	float capsuleRadius;
	float capsuleHeight;
	float localPose[12];
};

struct ParametersStruct
{

	REF_DynamicArray1D_Type physicalMeshes;
	REF_DynamicArray1D_Type graphicalLods;
	SimulationParams_Type simulation;
	BoneEntry_DynamicArray1D_Type bones;
	uint32_t bonesReferenced;
	uint32_t bonesReferencedByMesh;
	uint32_t rootBoneIndex;
	ActorEntry_DynamicArray1D_Type boneActors;
	VEC3_DynamicArray1D_Type boneVertices;
	BoneSphere_DynamicArray1D_Type boneSpheres;
	U16_DynamicArray1D_Type boneSphereConnections;
	BonePlane_DynamicArray1D_Type bonePlanes;
	U32_DynamicArray1D_Type collisionConvexes;
	CookedEntry_DynamicArray1D_Type cookedData;
	physx::PxBounds3 boundingBox;
	NvParameterized::Interface* materialLibrary;
	uint32_t materialIndex;
	uint32_t interCollisionChannels;
	NvParameterized::DummyStringStruct toolString;

};

static const uint32_t checksum[] = { 0x1c07d2c0, 0xa436dad5, 0xb2c1e2a5, 0xcf467a82, };

} // namespace ClothingAssetParameters_0p13NS

#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS
class ClothingAssetParameters_0p13 : public NvParameterized::NvParameters, public ClothingAssetParameters_0p13NS::ParametersStruct
{
public:
	ClothingAssetParameters_0p13(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0);

	virtual ~ClothingAssetParameters_0p13();

	virtual void destroy();

	static const char* staticClassName(void)
	{
		return("ClothingAssetParameters");
	}

	const char* className(void) const
	{
		return(staticClassName());
	}

	static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)13;

	static uint32_t staticVersion(void)
	{
		return ClassVersion;
	}

	uint32_t version(void) const
	{
		return(staticVersion());
	}

	static const uint32_t ClassAlignment = 8;

	static const uint32_t* staticChecksum(uint32_t& bits)
	{
		bits = 8 * sizeof(ClothingAssetParameters_0p13NS::checksum);
		return ClothingAssetParameters_0p13NS::checksum;
	}

	static void freeParameterDefinitionTable(NvParameterized::Traits* traits);

	const uint32_t* checksum(uint32_t& bits) const
	{
		return staticChecksum(bits);
	}

	const ClothingAssetParameters_0p13NS::ParametersStruct& parameters(void) const
	{
		ClothingAssetParameters_0p13* tmpThis = const_cast<ClothingAssetParameters_0p13*>(this);
		return *(static_cast<ClothingAssetParameters_0p13NS::ParametersStruct*>(tmpThis));
	}

	ClothingAssetParameters_0p13NS::ParametersStruct& parameters(void)
	{
		return *(static_cast<ClothingAssetParameters_0p13NS::ParametersStruct*>(this));
	}

	virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const;
	virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle);

	void initDefaults(void);

protected:

	virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void);
	virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const;


	virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const;

private:

	void buildTree(void);
	void initDynamicArrays(void);
	void initStrings(void);
	void initReferences(void);
	void freeDynamicArrays(void);
	void freeStrings(void);
	void freeReferences(void);

	static bool mBuiltFlag;
	static NvParameterized::MutexType mBuiltFlagMutex;
};

class ClothingAssetParameters_0p13Factory : public NvParameterized::Factory
{
	static const char* const vptr;

public:

	virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits)
	{
		ClothingAssetParameters_0p13::freeParameterDefinitionTable(traits);
	}

	virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits)
	{
		// placement new on this class using mParameterizedTraits

		void* newPtr = paramTraits->alloc(sizeof(ClothingAssetParameters_0p13), ClothingAssetParameters_0p13::ClassAlignment);
		if (!NvParameterized::IsAligned(newPtr, ClothingAssetParameters_0p13::ClassAlignment))
		{
			NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class ClothingAssetParameters_0p13");
			paramTraits->free(newPtr);
			return 0;
		}

		memset(newPtr, 0, sizeof(ClothingAssetParameters_0p13)); // always initialize memory allocated to zero for default values
		return NV_PARAM_PLACEMENT_NEW(newPtr, ClothingAssetParameters_0p13)(paramTraits);
	}

	virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount)
	{
		if (!NvParameterized::IsAligned(bufObj, ClothingAssetParameters_0p13::ClassAlignment)
		        || !NvParameterized::IsAligned(bufStart, ClothingAssetParameters_0p13::ClassAlignment))
		{
			NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class ClothingAssetParameters_0p13");
			return 0;
		}

		// Init NvParameters-part
		// We used to call empty constructor of ClothingAssetParameters_0p13 here
		// but it may call default constructors of members and spoil the data
		NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount);

		// Init vtable (everything else is already initialized)
		*(const char**)bufObj = vptr;

		return (ClothingAssetParameters_0p13*)bufObj;
	}

	virtual const char* getClassName()
	{
		return (ClothingAssetParameters_0p13::staticClassName());
	}

	virtual uint32_t getVersion()
	{
		return (ClothingAssetParameters_0p13::staticVersion());
	}

	virtual uint32_t getAlignment()
	{
		return (ClothingAssetParameters_0p13::ClassAlignment);
	}

	virtual const uint32_t* getChecksum(uint32_t& bits)
	{
		return (ClothingAssetParameters_0p13::staticChecksum(bits));
	}
};
#endif // NV_PARAMETERIZED_ONLY_LAYOUTS

} // namespace parameterized
} // namespace nvidia

#if PX_VC
#pragma warning(pop)
#endif

#endif

Commits for Divide-Dependencies/physx/APEX_1.4/module/clothing_legacy/include/autogen/ClothingAssetParameters_0p13.h

Diff revisions: vs.
Revision Author Commited Message
105 IonutCava picture IonutCava Tue 16 Apr, 2019 19:55:41 +0000

Forgot to actually add physx