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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.


// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.

#pragma once

#include "Types.h"
#include "Range.h"

typedef struct CUstream_st* CUstream;

namespace physx
{
	namespace profile
	{
		class PxProfileZone;
	}
	class PxTaskManager;
}

namespace nvidia
{
namespace cloth
{

class Fabric;
class Cloth;
class Solver;
class Character;

/// abstract factory to create context-specific simulation components
/// such as cloth, solver, collision, etc.
class Factory
{
  public:
	enum Platform
	{
		CPU,
		CUDA,
		DirectCompute
	};

  protected:
	Factory(Platform platform) : mPlatform(platform)
	{
	}
	Factory(const Factory&);
	Factory& operator=(const Factory&);

  public:
	static Factory* createFactory(Platform, void* = 0);

	virtual ~Factory()
	{
	}

	Platform getPlatform() const
	{
		return mPlatform;
	}

	/**
	    Create fabric data used to setup cloth object.
	    @param numParticles number of particles, must be larger than any particle index
	    @param phases map from phase to set index
	    @param sets inclusive prefix sum of restvalue count per set
	    @param restvalues array of constraint rest values
	    @param indices array of particle index pair per constraint
	 */
	virtual Fabric* createFabric(uint32_t numParticles, Range<const uint32_t> phases, Range<const uint32_t> sets,
	                             Range<const float> restvalues, Range<const uint32_t> indices,
	                             Range<const uint32_t> anchors, Range<const float> tetherLengths) = 0;

	/**
	    Create cloth object.
	    @param particles initial particle positions.
	    @param fabric edge distance constraint structure
	 */
	virtual Cloth* createCloth(Range<const PxVec4> particles, Fabric& fabric) = 0;

	/**
	    Create cloth solver object.
	    @param profiler performance event receiver.
	    @param taskMgr PxTaskManager used for simulation.
	 */
	virtual Solver* createSolver(profile::PxProfileZone* profiler, PxTaskManager* taskMgr) = 0;

	/**
	    Create a copy of a cloth instance
	    @param cloth the instance to be cloned, need not match the factory type
	 */
	virtual Cloth* clone(const Cloth& cloth) = 0;

	/**
	    Extract original data from a fabric object
	    @param fabric to extract from, must match factory type
	    @param phases pre-allocated memory range to write phases
	    @param sets pre-allocated memory range to write sets
	    @param restvalues pre-allocated memory range to write restvalues
	    @param indices pre-allocated memory range to write indices
	 */
	virtual void extractFabricData(const Fabric& fabric, Range<uint32_t> phases, Range<uint32_t> sets,
	                               Range<float> restvalues, Range<uint32_t> indices, Range<uint32_t> anchors,
	                               Range<float> tetherLengths) const = 0;

	/**
	    Extract current collision spheres and capsules from a cloth object
	    @param cloth the instance to extract from, must match factory type
	    @param spheres pre-allocated memory range to write spheres
	    @param capsules pre-allocated memory range to write capsules
	    @param planes pre-allocated memory range to write planes
	    @param convexes pre-allocated memory range to write convexes
	    @param triangles pre-allocated memory range to write triangles
	 */
	virtual void extractCollisionData(const Cloth& cloth, Range<PxVec4> spheres, Range<uint32_t> capsules,
	                                  Range<PxVec4> planes, Range<uint32_t> convexes, Range<PxVec3> triangles) const = 0;

	/**
	    Extract current motion constraints from a cloth object
	    @param cloth the instance to extract from, must match factory type
	    @param destConstraints pre-allocated memory range to write constraints
	 */
	virtual void extractMotionConstraints(const Cloth& cloth, Range<PxVec4> destConstraints) const = 0;

	/**
	    Extract current separation constraints from a cloth object
	    @param cloth the instance to extract from, must match factory type
	    @param destConstraints pre-allocated memory range to write constraints
	 */
	virtual void extractSeparationConstraints(const Cloth& cloth, Range<PxVec4> destConstraints) const = 0;

	/**
	    Extract current particle accelerations from a cloth object
	    @param cloth the instance to extract from, must match factory type
	    @param destAccelerations pre-allocated memory range to write accelerations
	 */
	virtual void extractParticleAccelerations(const Cloth& cloth, Range<PxVec4> destAccelerations) const = 0;

	/**
	    Extract virtual particles from a cloth object
	    @param cloth the instance to extract from, must match factory type
	    @param destIndices pre-allocated memory range to write indices
	    @param destWeights pre-allocated memory range to write weights
	 */
	virtual void extractVirtualParticles(const Cloth& cloth, Range<uint32_t[4]> destIndices,
	                                     Range<PxVec3> destWeights) const = 0;

	/**
	    Extract self collision indices from cloth object.
	    @param cloth the instance to extract from, must match factory type
	    @param destIndices pre-allocated memory range to write indices
	*/
	virtual void extractSelfCollisionIndices(const Cloth& cloth, Range<uint32_t> destIndices) const = 0;

	/**
	    Extract particle rest positions from cloth object.
	    @param cloth the instance to extract from, must match factory type
	    @param destRestPositions pre-allocated memory range to write rest positions
	*/
	virtual void extractRestPositions(const Cloth& cloth, Range<PxVec4> destRestPositions) const = 0;

  protected:
	const Platform mPlatform;
};

} // namespace cloth
} // namespace nvidia

Commits for Divide-Dependencies/physx/APEX_1.4/module/clothing/embedded/LowLevelCloth/include/Factory.h

Diff revisions: vs.
Revision Author Commited Message
105 IonutCava picture IonutCava Tue 16 Apr, 2019 19:55:41 +0000

Forgot to actually add physx