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struct FragmentParameters
{
	float4 worldSpacePosition : TEXCOORD4;
	float2 texcoord0          : TEXCOORD0;
	half4  color              : COLOR;
};

struct Fragment
{
	half4 color : COLOR0;
};

//uniform const sampler2D diffuseTexture;

Fragment fmain(FragmentParameters params)
{
	Fragment fout;
//	half4 diffuseTextureColor = tex2D(diffuseTexture, params.texcoord0.xy);
//	fout.color = diffuseTextureColor * params.color;
	fout.color = params.color;
	return fout;
}

Commits for Divide-Dependencies/physx/APEX_1.4/media/SampleRenderer/4/shaders/fragment/screenquad.cg

Diff revisions: vs.
Revision Author Commited Message
105 IonutCava picture IonutCava Tue 16 Apr, 2019 19:55:41 +0000

Forgot to actually add physx