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<material type="unlit">
	<shader name="vertex">vertex/pointsprite.cg</shader>
	<shader name="fragment">fragment/pointsprite_diffuse2.cg</shader>
	<blending>true</blending>
	<variables>
		<float name="particleSize">2.0</float>
        <sampler2D name="diffuseTexture">textures/SoftParticle.dds</sampler2D>
	</variables>
</material>



Commits for Divide-Dependencies/physx/APEX_1.4/media/SampleRenderer/4/materials/particle_water.xml

Diff revisions: vs.
Revision Author Commited Message
105 IonutCava picture IonutCava Tue 16 Apr, 2019 19:55:41 +0000

Forgot to actually add physx