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<material type="unlit">
	<shader name="vertex">vertex/turbulencesprites.cg</shader>
	<shader name="fragment">fragment/simple_turbulence.cg</shader>
	<alphaTestFunc>GREATER_EQUAL</alphaTestFunc>
	<alphaTestRef>0.5</alphaTestRef>
	<variables>
		<sampler2D name="diffuseTexture">APEX/0.9/turbulence/textures/smoke.dds</sampler2D>
	</variables>
</material>

Commits for Divide-Dependencies/physx/APEX_1.4/media/SampleRenderer/4/materials/material_turb1.xml

Diff revisions: vs.
Revision Author Commited Message
105 IonutCava picture IonutCava Tue 16 Apr, 2019 19:55:41 +0000

Forgot to actually add physx