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Divide-Dependencies

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<material type="lit">
	<shader name="vertex">vertex/skeletalmesh_1bone.cg</shader>
	<shader name="fragment">fragment/simple_diffuse_normal.cg</shader>
	<variables>
        <sampler2D name="diffuseTexture">textures/GrayRock_Tileable_D.dds</sampler2D>
        <sampler2D name="normalTexture">textures/GrayRock_Tileable_N.dds</sampler2D>
	</variables>
</material>

Commits for Divide-Dependencies/physx/APEX_1.4/media/SampleRenderer/4/materials/destruction_targetwall_interior.xml

Diff revisions: vs.
Revision Author Commited Message
105 IonutCava picture IonutCava Tue 16 Apr, 2019 19:55:41 +0000

Forgot to actually add physx