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Divide-Dependencies

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<material type="lit">
  <shader name="vertex">vertex/staticmesh.cg</shader>
  <shader name="vertex">vertex/skeletalmesh_4bone.cg</shader>
  <shader name="fragment">fragment/simple_diffuse_uniform_color.cg</shader>
  <variables>
    <sampler2D name="diffuseTexture">textures/debug_pattern.dds</sampler2D>
    <float4 name="diffuseColor">1.0 1.0 1.0 1.0</float4>
  </variables>
</material>

Commits for Divide-Dependencies/physx/APEX_1.4/media/SampleRenderer/4/materials/debug_texture.xml

Diff revisions: vs.
Revision Author Commited Message
105 IonutCava picture IonutCava Tue 16 Apr, 2019 19:55:41 +0000

Forgot to actually add physx