Subversion Repository Public Repository

Divide-Dependencies

This repository has no backups
This repository's network speed is throttled to 100KB/sec

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.



#ifndef USER_RENDER_INSTANCE_BUFFER_DESC_H
#define USER_RENDER_INSTANCE_BUFFER_DESC_H

/*!
\file
\brief class UserRenderInstanceBufferDesc, structs RenderDataFormat and RenderInstanceSemantic
*/

#include "UserRenderResourceManager.h"
#include "RenderDataFormat.h"

namespace physx
{
	class PxCudaContextManager;
};

namespace nvidia
{
namespace apex
{

PX_PUSH_PACK_DEFAULT

#if !PX_PS4
	#pragma warning(push)
	#pragma warning(disable:4121)
#endif	//!PX_PS4

/**
\brief Enumerates the potential instance buffer semantics
*/
struct RenderInstanceSemantic
{
	/**
	\brief Enume of the potential instance buffer semantics
	*/
	enum Enum
	{
		POSITION = 0,	//!< position of instance
		ROTATION_SCALE,	//!< rotation matrix and scale baked together
		VELOCITY_LIFE,	//!< velocity and life remain (1.0=new .. 0.0=dead) baked together 
		DENSITY,		//!< particle density at instance location
		COLOR,			//!< color of instance
		UV_OFFSET,		//!< an offset to apply to all U,V coordinates
		LOCAL_OFFSET,	//!< the static initial position offset of the instance

		USER_DATA,		//!< User data - 32 bits

		POSE,			//!< pose matrix

		NUM_SEMANTICS	//!< Count of semantics, not a valid semantic.
	};
};

/**
\brief potential semantics of a sprite buffer
*/
struct RenderInstanceLayoutElement
{
	/**
	\brief Enum of sprite buffer semantics types
	*/
	enum Enum
	{
		POSITION_FLOAT3,
		ROTATION_SCALE_FLOAT3x3,
		VELOCITY_LIFE_FLOAT4,
		DENSITY_FLOAT1,
		COLOR_RGBA8,
		COLOR_BGRA8,
		COLOR_FLOAT4,
		UV_OFFSET_FLOAT2,
		LOCAL_OFFSET_FLOAT3,
		USER_DATA_UINT1,
		POSE_FLOAT3x4,

		NUM_SEMANTICS
	};

	/**
	\brief Get semantic format
	*/
	static PX_INLINE RenderDataFormat::Enum getSemanticFormat(Enum semantic)
	{
		switch (semantic)
		{
		case POSITION_FLOAT3:
			return RenderDataFormat::FLOAT3;		
		case ROTATION_SCALE_FLOAT3x3:
			return RenderDataFormat::FLOAT3x3;
		case VELOCITY_LIFE_FLOAT4:
			return RenderDataFormat::FLOAT4;
		case DENSITY_FLOAT1:
			return RenderDataFormat::FLOAT1;
		case COLOR_RGBA8:
			return RenderDataFormat::R8G8B8A8;
		case COLOR_BGRA8:
			return RenderDataFormat::B8G8R8A8;
		case COLOR_FLOAT4:
			return RenderDataFormat::FLOAT4;
		case UV_OFFSET_FLOAT2:
			return RenderDataFormat::FLOAT2;
		case LOCAL_OFFSET_FLOAT3:
			return RenderDataFormat::FLOAT3;
		case USER_DATA_UINT1:
			return RenderDataFormat::UINT1;
		case POSE_FLOAT3x4:
			return RenderDataFormat::FLOAT3x4;
		default:
			PX_ALWAYS_ASSERT();
			return RenderDataFormat::NUM_FORMATS;
		}
	}
/**
	\brief Get semantic from layout element format
	*/
	static PX_INLINE RenderInstanceSemantic::Enum getSemantic(Enum semantic)
	{
		switch (semantic)
		{
		case POSITION_FLOAT3:
			return RenderInstanceSemantic::POSITION;		
		case ROTATION_SCALE_FLOAT3x3:
			return RenderInstanceSemantic::ROTATION_SCALE;
		case VELOCITY_LIFE_FLOAT4:
			return RenderInstanceSemantic::VELOCITY_LIFE;
		case DENSITY_FLOAT1:
			return RenderInstanceSemantic::DENSITY;
		case COLOR_RGBA8:
		case COLOR_BGRA8:
		case COLOR_FLOAT4:
			return RenderInstanceSemantic::COLOR;
		case UV_OFFSET_FLOAT2:
			return RenderInstanceSemantic::UV_OFFSET;
		case LOCAL_OFFSET_FLOAT3:
			return RenderInstanceSemantic::LOCAL_OFFSET;
		case USER_DATA_UINT1:
			return RenderInstanceSemantic::USER_DATA;
		case POSE_FLOAT3x4:
			return RenderInstanceSemantic::POSE;
		default:
			PX_ALWAYS_ASSERT();
			return RenderInstanceSemantic::NUM_SEMANTICS;
		}
	}
};

/**
\brief Describes the data and layout of an instance buffer
*/
class UserRenderInstanceBufferDesc
{
public:
	UserRenderInstanceBufferDesc(void)
	{
		setDefaults();
	}

	/**
	\brief Default values
	*/
	void setDefaults()
	{
		registerInCUDA = false;
		interopContext = 0;
		maxInstances = 0;
		hint         = RenderBufferHint::STATIC;
		for (uint32_t i = 0; i < RenderInstanceLayoutElement::NUM_SEMANTICS; i++)
		{
			semanticOffsets[i] = uint32_t(-1);
		}
		stride = 0;
	}

	/**
	\brief Check if parameter's values are correct
	*/
	bool isValid(void) const
	{
		uint32_t numFailed = 0;

		numFailed += (maxInstances == 0);
		numFailed += (stride == 0);
		numFailed += (semanticOffsets[RenderInstanceLayoutElement::POSITION_FLOAT3] == uint32_t(-1))
			&& (semanticOffsets[RenderInstanceLayoutElement::POSE_FLOAT3x4] == uint32_t(-1));
		numFailed += registerInCUDA && (interopContext == 0);

		numFailed += ((stride & 0x03) != 0);
		for (uint32_t i = 0; i < RenderInstanceLayoutElement::NUM_SEMANTICS; i++)
		{
			if (semanticOffsets[i] != static_cast<uint32_t>(-1))
			{
				numFailed += (semanticOffsets[i] >= stride);
				numFailed += ((semanticOffsets[i] & 0x03) != 0);
			}
		}

		return (numFailed == 0);
	}

	/**
	\brief Check if this object is the same as other
	*/
	bool isTheSameAs(const UserRenderInstanceBufferDesc& other) const
	{
		if (registerInCUDA != other.registerInCUDA) return false;
		if (maxInstances != other.maxInstances) return false;
		if (hint != other.hint) return false;

		if (stride != other.stride) return false;
		for (uint32_t i = 0; i < RenderInstanceLayoutElement::NUM_SEMANTICS; i++)
		{
			if (semanticOffsets[i] != other.semanticOffsets[i]) return false;
		}
		return true;
	}

public:
	uint32_t					maxInstances; //!< The maximum amount of instances this buffer will ever hold.
	RenderBufferHint::Enum		hint; //!< Hint on how often this buffer is updated.
	
	/**
	\brief Array of the corresponding offsets (in bytes) for each semantic.
	*/
	uint32_t					semanticOffsets[RenderInstanceLayoutElement::NUM_SEMANTICS];

	uint32_t					stride; //!< The stride between instances of this buffer. Required when CUDA interop is used!

	bool						registerInCUDA; //!< Declare if the resource must be registered in CUDA upon creation

	/**
	This context must be used to register and unregister the resource every time the
	device is lost and recreated.
	*/
	PxCudaContextManager*   	interopContext;
};

#if !PX_PS4
	#pragma warning(pop)
#endif	//!PX_PS4

PX_POP_PACK

}
} // end namespace nvidia::apex

#endif // USER_RENDER_INSTANCE_BUFFER_DESC_H

Commits for Divide-Dependencies/physx/APEX_1.4/include/UserRenderInstanceBufferDesc.h

Diff revisions: vs.
Revision Author Commited Message
105 IonutCava picture IonutCava Tue 16 Apr, 2019 19:55:41 +0000

Forgot to actually add physx