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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.



#ifndef APEX_CUDA_CONTEXT_MANAGER_H
#define APEX_CUDA_CONTEXT_MANAGER_H

/**
\file
\brief The file contains API for PxCudaConextManager public functions
*/

#include "foundation/Px.h"
#include "ApexSDK.h"

namespace physx
{
	class PxCudaContextManager;
	class PxCudaContextManagerDesc;
}

namespace nvidia
{
namespace apex
{

/**
 * \brief Ask the NVIDIA control panel which GPU has been selected for use by
 * PhysX.  Returns -1 if no PhysX capable GPU is found or GPU PhysX has
 * been disabled.
 */
APEX_API int CALL_CONV GetSuggestedCudaDeviceOrdinal(PxErrorCallback& errc);

/**
 * \brief Allocate a CUDA Context manager, complete with heaps and task dispatcher.
 * You only need one CUDA context manager per GPU device you intend to use for
 * CUDA tasks.  If mgr is NULL, no profiling of CUDA code will be possible.
 */
APEX_API PxCudaContextManager*	CALL_CONV CreateCudaContextManager(
	const PxCudaContextManagerDesc& desc, PxErrorCallback& errorCallback);
}
}

#endif // APEX_CUDA_CONTEXT_MANAGER_H

Commits for Divide-Dependencies/physx/APEX_1.4/include/ApexCudaContextManager.h

Diff revisions: vs.
Revision Author Commited Message
105 IonutCava picture IonutCava Tue 16 Apr, 2019 19:55:41 +0000

Forgot to actually add physx