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Divide-Dependencies

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<?xml version="1.0" encoding="utf-8"?>

<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">

	<ItemGroup>

		<Filter Include="src">

		</Filter>

	</ItemGroup>

	<ItemGroup>

		<ClCompile Include="..\..\src\Effects11\d3dxGlobal.cpp">

			<Filter>src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\Effects11\EffectAPI.cpp">

			<Filter>src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\Effects11\EffectLoad.cpp">

			<Filter>src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\Effects11\EffectNonRuntime.cpp">

			<Filter>src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\Effects11\EffectReflection.cpp">

			<Filter>src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\Effects11\EffectRuntime.cpp">

			<Filter>src</Filter>

		</ClCompile>

	</ItemGroup>

	<ItemGroup>

		<Filter Include="include">

		</Filter>

	</ItemGroup>

	<ItemGroup>

		<Filter Include="include\Binary">

		</Filter>

	</ItemGroup>

	<ItemGroup>

		<ClInclude Include="..\..\include\Effects11\Binary\EffectBinaryFormat.h">

			<Filter>include\Binary</Filter>

		</ClInclude>

		<ClInclude Include="..\..\include\Effects11\Binary\EffectStateBase11.h">

			<Filter>include\Binary</Filter>

		</ClInclude>

		<ClInclude Include="..\..\include\Effects11\Binary\EffectStates11.h">

			<Filter>include\Binary</Filter>

		</ClInclude>

		<ClInclude Include="..\..\include\Effects11\Binary\SOParser.h">

			<Filter>include\Binary</Filter>

		</ClInclude>

	</ItemGroup>

	<ItemGroup>

		<ClInclude Include="..\..\include\Effects11\d3dx11effect.h">

			<Filter>include</Filter>

		</ClInclude>

		<ClInclude Include="..\..\include\Effects11\d3dxGlobal.h">

			<Filter>include</Filter>

		</ClInclude>

		<ClInclude Include="..\..\include\Effects11\Effect.h">

			<Filter>include</Filter>

		</ClInclude>

		<ClInclude Include="..\..\include\Effects11\EffectLoad.h">

			<Filter>include</Filter>

		</ClInclude>

		<ClInclude Include="..\..\include\Effects11\IUnknownImp.h">

			<Filter>include</Filter>

		</ClInclude>

		<ClInclude Include="..\..\include\Effects11\pchfx.h">

			<Filter>include</Filter>

		</ClInclude>

		<ClInclude Include="..\..\include\Effects11\EffectVariable.inl">

			<Filter>include</Filter>

		</ClInclude>

	</ItemGroup>

</Project>

Commits for Divide-Dependencies/physx/APEX_1.4/externals/extensions/externals/build/vs2017WIN64/Effects11.vcxproj.filters

Diff revisions: vs.
Revision Author Commited Message
105 IonutCava picture IonutCava Tue 16 Apr, 2019 19:55:41 +0000

Forgot to actually add physx