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<?xml version="1.0" encoding="utf-8"?>

<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">

	<ItemGroup>

		<Filter Include="src">

		</Filter>

	</ItemGroup>

	<ItemGroup>

		<ClCompile Include="..\..\src\directxtex\BC.cpp">

			<Filter>src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\directxtex\BC4BC5.cpp">

			<Filter>src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\directxtex\BC6HBC7.cpp">

			<Filter>src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\directxtex\BCDirectCompute.cpp">

			<Filter>src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\directxtex\DirectXTexCompress.cpp">

			<Filter>src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\directxtex\DirectXTexCompressGPU.cpp">

			<Filter>src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\directxtex\DirectXTexConvert.cpp">

			<Filter>src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\directxtex\DirectXTexD3D11.cpp">

			<Filter>src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\directxtex\DirectXTexDDS.cpp">

			<Filter>src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\directxtex\DirectXTexFlipRotate.cpp">

			<Filter>src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\directxtex\DirectXTexImage.cpp">

			<Filter>src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\directxtex\DirectXTexMipmaps.cpp">

			<Filter>src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\directxtex\DirectXTexMisc.cpp">

			<Filter>src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\directxtex\DirectXTexNormalMaps.cpp">

			<Filter>src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\directxtex\DirectXTexPMAlpha.cpp">

			<Filter>src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\directxtex\DirectXTexResize.cpp">

			<Filter>src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\directxtex\DirectXTexTGA.cpp">

			<Filter>src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\directxtex\DirectXTexUtil.cpp">

			<Filter>src</Filter>

		</ClCompile>

		<ClCompile Include="..\..\src\directxtex\DirectXTexWIC.cpp">

			<Filter>src</Filter>

		</ClCompile>

	</ItemGroup>

	<ItemGroup>

		<Filter Include="include">

		</Filter>

	</ItemGroup>

	<ItemGroup>

		<ClInclude Include="..\..\include\directxtex\BC.h">

			<Filter>include</Filter>

		</ClInclude>

		<ClInclude Include="..\..\include\directxtex\BCDirectCompute.h">

			<Filter>include</Filter>

		</ClInclude>

		<ClInclude Include="..\..\include\directxtex\DDS.h">

			<Filter>include</Filter>

		</ClInclude>

		<ClInclude Include="..\..\include\directxtex\DirectXTex.h">

			<Filter>include</Filter>

		</ClInclude>

		<ClInclude Include="..\..\include\directxtex\DirectXTexP.h">

			<Filter>include</Filter>

		</ClInclude>

		<ClInclude Include="..\..\include\directxtex\Filters.h">

			<Filter>include</Filter>

		</ClInclude>

		<ClInclude Include="..\..\include\directxtex\scoped.h">

			<Filter>include</Filter>

		</ClInclude>

		<ClInclude Include="..\..\include\directxtex\DirectXTex.inl">

			<Filter>include</Filter>

		</ClInclude>

	</ItemGroup>

</Project>

Commits for Divide-Dependencies/physx/APEX_1.4/externals/extensions/externals/build/vs2015WIN32/DirectXTex.vcxproj.filters

Diff revisions: vs.
Revision Author Commited Message
105 IonutCava picture IonutCava Tue 16 Apr, 2019 19:55:41 +0000

Forgot to actually add physx