Subversion Repository Public Repository

Divide-Framework

This repository has no backups
This repository's network speed is throttled to 100KB/sec

Entry Size Revision Updated
Headers 1029 Tue 30 Jan, 2018 17:28:39 +0000
BloomPreRenderOperator.cpp 8.1K 1014 Tue 16 Jan, 2018 01:18:31 +0000
DoFPreRenderOperator.cpp 3.2K 953 Sat 28 Oct, 2017 21:57:10 +0000
PostAAPreRenderOperator.cpp 4K 1014 Tue 16 Jan, 2018 01:18:31 +0000
SSAOPreRenderOperator.cpp 10.1K 1014 Tue 16 Jan, 2018 01:18:31 +0000

Commits for Divide-Framework/trunk/Source Code/Rendering/PostFX/CustomOperators

Revision Author Commited Message
1029 IonutCava picture IonutCava Tue 30 Jan, 2018 17:28:39 +0000

[Ionut]
- Update copyright notices

1014 IonutCava picture IonutCava Tue 16 Jan, 2018 01:18:31 +0000

[Ionut]
- Attempt to pool PushConstants
— ToDo: Fix cleanup crash / heap corruption

1011 IonutCava picture IonutCava Fri 12 Jan, 2018 17:21:29 +0000

[Ionut]
- Performance improvements

953 IonutCava picture IonutCava Sat 28 Oct, 2017 21:57:10 +0000

[Ionut]
- Fix blinking issue by caching and hashing pipelines to that we don’t overwrite pipelines used by other elements

950 IonutCava picture IonutCava Sun 22 Oct, 2017 22:25:05 +0000

[Ionut]
- Revamp camera management
- More work on improving the command buffer system:
— Performance tweaks
— Validation
— Debug features
- Some code cleanup for Object3D stuff (preRender/onRender changes)

Still haven’t fixed random flashing issue

947 IonutCava picture IonutCava Sun 08 Oct, 2017 22:36:54 +0000

[Ionut]
- Refactor command buffer pooling
- Remove all static commands in an attempt to fix rendering issues. Profile and rework later.

938 IonutCava picture IonutCava Wed 16 Aug, 2017 21:35:55 +0000

[Ionut]
- Separate texture binding slot from TextureData
- Binding slot is now a property of the descriptor set
- Remove bind() calls from texture’s public interface
ToDo
- Add image layer binding options (addTextureLayer(data, binding, layer, ...)

934 IonutCava picture IonutCava Tue 15 Aug, 2017 16:15:55 +0000

[Ionut]
- Bug fixes for the new command buffer system

933 IonutCava picture IonutCava Tue 15 Aug, 2017 00:02:05 +0000

[Ionut]
- CommandBuffer Part 2/3: code compiles and splash screen renders and application doesn’t crash (still has drawing issues)

929 IonutCava picture IonutCava Sat 12 Aug, 2017 17:34:44 +0000

[Ionut]
- More work on finishing up new PushConstant / Command buffer rendering system:
— Everything compiles and runs but with graphical and performance issues