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Divide-Framework

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Entry Size Revision Updated
Headers 933 Tue 15 Aug, 2017 00:02:05 +0000
Camera.cpp 12.2K 902 Sun 25 Jun, 2017 16:56:57 +0000
CameraPool.cpp 5.7K 933 Tue 15 Aug, 2017 00:02:05 +0000
FirstPersonCamera.cpp 411 bytes 890 Sun 14 May, 2017 20:54:59 +0000
FreeFlyCamera.cpp 641 bytes 890 Sun 14 May, 2017 20:54:59 +0000
Frustum.cpp 11.6K 890 Sun 14 May, 2017 20:54:59 +0000
OrbitCamera.cpp 2.9K 890 Sun 14 May, 2017 20:54:59 +0000
ScriptedCamera.cpp 219 bytes 890 Sun 14 May, 2017 20:54:59 +0000
ThirdPersonCamera.cpp 1.7K 909 Thu 29 Jun, 2017 23:57:18 +0000

Commits for Divide-Framework/trunk/Source Code/Rendering/Camera

Revision Author Commited Message
933 IonutCava picture IonutCava Tue 15 Aug, 2017 00:02:05 +0000

[Ionut]
- CommandBuffer Part 2/3: code compiles and splash screen renders and application doesn’t crash (still has drawing issues)

923 IonutCava picture IonutCava Tue 01 Aug, 2017 22:23:24 +0000

[Ionut]
- Add (hack) new GL 4.6 KHR_NO_ERROR flag for non-GPU validated builds
- Disable GPU debug messages by default. Re-enabled only via a command line argument: “--enableGPUMessageGroups”.
- Cleanup GL texture and sampler binding
- Rework hash map insert and emplace
- Update SDL to 2.0.5

909 IonutCava picture IonutCava Thu 29 Jun, 2017 23:57:18 +0000

[Ionut]
- Rework RenderTarget class
— RTAttachment now deal with textures directly
— RT size needs to be specified upfront
- Application class is no longer a Singleton but passed around in the PlatformContext

902 IonutCava picture IonutCava Sun 25 Jun, 2017 16:56:57 +0000

[Ionut]
- Rework input system a bit for easier maintenance and readability
- Toggle AntTweakBar display using CTRL+F11

890 IonutCava picture IonutCava Sun 14 May, 2017 20:54:59 +0000

[Ionut]
- Add pre-compiled header support
- Initial code for per-stage tessellation computation

877 IonutCava picture IonutCava Thu 16 Mar, 2017 21:55:59 +0000

[IonutCava]
- Reflection updates
- Sky parallax fixes
- Initial support for Tessellation patches (used by the new terrain system – W.I.P.)

874 IonutCava picture IonutCava Mon 13 Mar, 2017 17:29:45 +0000

[IonutCava]
- Fix boundingbox skewing bug.
- Optimise frustum collision checks by adding a plane-cache system.
— ToDo: solve mutable status of _frustPlaneCache
— ToDo: TRIPLE check results to avoid false-positives
- Speedup terrain by not stack-allocating QuadtreeNodes in a QuadtreeChildren container instead of new-ing each one of them.

872 IonutCava picture IonutCava Mon 06 Mar, 2017 23:23:20 +0000

[IonutCava]
- Optimise static casts

869 IonutCava picture IonutCava Sun 26 Feb, 2017 23:25:54 +0000

[IonutCava]
- Reduce loading time using profile guided optimizations
- Camera/Quaternion work in an attempt to fix a weird Yaw-rotation bug.

868 IonutCava picture IonutCava Sat 25 Feb, 2017 21:46:55 +0000

[IonutCava]
- Fix buggy SSE Quaternion math
- Fix some typos and naming issues