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Divide-Framework

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Entry Size Revision Updated
Headers 902 Sun 25 Jun, 2017 16:56:57 +0000
Camera.cpp 12.2K 902 Sun 25 Jun, 2017 16:56:57 +0000
CameraPool.cpp 4.7K 890 Sun 14 May, 2017 20:54:59 +0000
FirstPersonCamera.cpp 411 bytes 890 Sun 14 May, 2017 20:54:59 +0000
FreeFlyCamera.cpp 641 bytes 890 Sun 14 May, 2017 20:54:59 +0000
Frustum.cpp 11.6K 890 Sun 14 May, 2017 20:54:59 +0000
OrbitCamera.cpp 2.9K 890 Sun 14 May, 2017 20:54:59 +0000
ScriptedCamera.cpp 219 bytes 890 Sun 14 May, 2017 20:54:59 +0000
ThirdPersonCamera.cpp 1.9K 890 Sun 14 May, 2017 20:54:59 +0000

Commits for Divide-Framework/trunk/Source Code/Rendering/Camera

Revision Author Commited Message
902 IonutCava picture IonutCava Sun 25 Jun, 2017 16:56:57 +0000

[Ionut]
- Rework input system a bit for easier maintenance and readability
- Toggle AntTweakBar display using CTRL+F11

890 IonutCava picture IonutCava Sun 14 May, 2017 20:54:59 +0000

[Ionut]
- Add pre-compiled header support
- Initial code for per-stage tessellation computation

877 IonutCava picture IonutCava Thu 16 Mar, 2017 21:55:59 +0000

[IonutCava]
- Reflection updates
- Sky parallax fixes
- Initial support for Tessellation patches (used by the new terrain system – W.I.P.)

874 IonutCava picture IonutCava Mon 13 Mar, 2017 17:29:45 +0000

[IonutCava]
- Fix boundingbox skewing bug.
- Optimise frustum collision checks by adding a plane-cache system.
— ToDo: solve mutable status of _frustPlaneCache
— ToDo: TRIPLE check results to avoid false-positives
- Speedup terrain by not stack-allocating QuadtreeNodes in a QuadtreeChildren container instead of new-ing each one of them.

872 IonutCava picture IonutCava Mon 06 Mar, 2017 23:23:20 +0000

[IonutCava]
- Optimise static casts

869 IonutCava picture IonutCava Sun 26 Feb, 2017 23:25:54 +0000

[IonutCava]
- Reduce loading time using profile guided optimizations
- Camera/Quaternion work in an attempt to fix a weird Yaw-rotation bug.

868 IonutCava picture IonutCava Sat 25 Feb, 2017 21:46:55 +0000

[IonutCava]
- Fix buggy SSE Quaternion math
- Fix some typos and naming issues

867 IonutCava picture IonutCava Mon 20 Feb, 2017 17:01:12 +0000

[IonutCava]
- Rename to_XNN and to_const_XNN functions to reflect the target data type they are converting to.
- Cleanup Angle namespace and remove all “inDegrees” parameters from rotation functions. Use aliases to differentiate between Degree and Radian parameters.
- Profile guided optimizations.

863 IonutCava picture IonutCava Wed 15 Feb, 2017 16:27:26 +0000

[IonutCava]
- Split Resource class into Resource and CachedResource
— CachedResource is the only resource held in a ResourceCache and loaded from a ResourceDescriptor
— CachedResource is mapped by its creation descriptor’s hash value, instead of the resource name
-— Multiple cached resources can now exist with the same name if the have different properties, for example.

853 IonutCava picture IonutCava Tue 07 Feb, 2017 21:43:58 +0000

[IonutCava]
- More work on water rendering.